rasanpedromujica 4715134fce Merge spells branch
Ops
2019-01-17 00:32:58 -05:00

230 lines
3.8 KiB
Lua

function healingFormula(level, maglevel, base, variation, value_min, value_max)
local value = 3 * maglevel + (2 * level)
if value_min ~= nil and value <= value_min then
value = value_min
end
if value_max ~= nil and value >= value_max then
value = value_max
end
local min = value * (base - variation) / 100
local max = value * (base + variation) / 100
return min, max
end
function damageFormula(level, maglevel, base, variation)
local value = 3 * maglevel + (2 * level)
local min = value * (base - variation) / 100
local max = value * (base + variation) / 100
return min, max
end
function computeFormula(level, maglevel, base, variation)
local damage = base
if variation > 0 then
damage = math.random(-variation, variation) + damage
end
local level_formula = 2 * level
local magic_formula = 3 * maglevel + level_formula
return magic_formula * damage / 100
end
---------------------------------------------------------------------------------------
AREA_WAVE3 = {
{1, 1, 1},
{1, 1, 1},
{0, 3, 0}
}
AREA_WAVE4 = {
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
}
AREA_WAVE6 = {
{0, 0, 0, 0, 0},
{0, 1, 3, 1, 0},
{0, 0, 0, 0, 0}
}
AREA_SQUAREWAVE5 = {
{1, 1, 1},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 3, 0}
}
AREA_SQUAREWAVE6 = {
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}
}
AREA_SQUAREWAVE7 = {
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}
}
--Diagonal waves
AREADIAGONAL_WAVE4 = {
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
}
AREADIAGONAL_SQUAREWAVE5 = {
{1, 1, 1, 0, 0},
{1, 1, 1, 0, 0},
{1, 1, 1, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 3}
}
AREADIAGONAL_WAVE6 = {
{0, 0, 1},
{0, 3, 0},
{1, 0, 0}
}
--Beams
AREA_BEAM1 = {
{3}
}
AREA_BEAM5 = {
{1},
{1},
{1},
{1},
{3}
}
AREA_BEAM7 = {
{1},
{1},
{1},
{1},
{1},
{1},
{3}
}
AREA_BEAM8 = {
{1},
{1},
{1},
{1},
{1},
{1},
{1},
{3}
}
--Diagonal Beams
AREADIAGONAL_BEAM5 = {
{1, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 3}
}
AREADIAGONAL_BEAM7 = {
{1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 3}
}
--Circles
AREA_CIRCLE2X2 = {
{0, 1, 1, 1, 0},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0}
}
AREA_CIRCLE3X3 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
-- Crosses
AREA_CROSS1X1 = {
{0, 1, 0},
{1, 3, 1},
{0, 1, 0}
}
AREA_CIRCLE5X5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
--Squares
AREA_SQUARE1X1 = {
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}
}
-- Walls
AREA_WALLFIELD = {
{1, 1, 3, 1, 1}
}
AREADIAGONAL_WALLFIELD = {
{0, 0, 0, 0, 1},
{0, 0, 0, 1, 1},
{0, 1, 3, 1, 0},
{1, 1, 0, 0, 0},
{1, 0, 0, 0, 0},
}