SabrehavenServer/data/npc/yberius.npc
2020-01-01 20:58:39 +02:00

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# GIMUD - Graphical Interface Multi User Dungeon
# yberius.npc: Datenbank für den Mönch Yberius
Name = "Yberius"
Outfit = (57,0-0-0-0-0)
Home = [32961,32076,7]
Radius = 2
Behaviour = {
ADDRESS,"hello$",! -> "Welcome, young %N! If you are new in Tibia, ask me for help."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Please wait a moment, %N.", Queue
BUSY,"hi$",! -> *
BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15)
BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14)
BUSY,"heal$",HP<40 -> "You are looking really bad, %N. Let me heal your wounds.", HP=40, EffectOpp(13)
BUSY,"heal$" -> "You aren't looking really bad, %N. Sorry, I can't help you."
BUSY,! -> NOP
VANISH,! -> "Remember: If you are heavily wounded or poisoned, I can heal you for free."
"bye" -> "May the gods bless you, %N!", Idle
"farewell" -> *
"job" -> "I have no job. I just live for the gods of Tibia."
"name" -> "I am Brother Yberius."
"tibia" -> "It's the world of Tibia."
"god" -> "They are the creators of Tibia and all life on it."
"life" -> "There are the plants, the citizens, and the monsters."
"plant" -> "Crunor, the god of plants and fertility, watches over all plants, small and big."
"citizen" -> "Just walk around and meet them. Chat and learn about them."
"monster" -> "Even they have their part in the bigger scheme. Even if it eludes us mere mortals."
"king" -> "The king resides in the far away city of Thais."
"tibianus" -> *
"army" -> "The royal army is here to protect us."
"ferumbras" -> "The gods only know what this spawn of darkness might be up to."
"excalibug" -> "This blasphemous weapon has to be destroyed."
"news" -> "I won't take part in idle gossip."
"help" -> "Earn some gold and upgrade your equipment."
"quest" -> *
"task" -> *
"what","do" -> *
"gold" -> "If you need money, you have to slay monsters and take their gold. Look for swamptrolls in the swamps. But be careful. They use poisoned weapons."
"money" -> *
"equipment" -> "First you should buy a machete. You will need it in the swamps. And better don't explore without a shovel and a rope."
"eat" -> "If you want to heal your wounds, buy somthething to eat or hunt some small game. If you are very weak just ask me to heal you."
"food" -> *
"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
"heal$",HP<40 -> "You are looking really bad. Let me heal your wounds.", HP=40, EffectOpp(13)
"heal$",PvPEnforced -> "You aren't looking that bad."
"heal$" -> "You aren't looking that bad. Sorry, I can't help you. But if you are looking for additional protection you should go on the pilgrimage of ashes."
"blessing",PvPEnforced,! -> "The lifeforce of this world is waning. There are no more blessings avaliable on this world."
"pilgrimage",PvPEnforced,! -> *
"ashes",PvPEnforced,! -> *
"spiritual",PvPEnforced,! -> *
"shielding",PvPEnforced,! -> *
"sacred","places",PvPEnforced,! -> *
"spark",PvPEnforced,! -> *
"phoenix",PvPEnforced,! -> *
"embrace",PvPEnforced,! -> *
"fire",PvPEnforced,! -> *
"suns",PvPEnforced,! -> *
"wisdom",PvPEnforced,! -> *
"solitude",PvPEnforced,! -> *
"pilgrimage" -> "Whenever you receive a lethal wound your lifeforce is damaged. With every single of the five blessings you have this damage will be reduced."
"ashes" -> *
"blessing" -> "There are five different blessings available in five sacred places. These blessings are: the spiritual shielding, the spark of the phoenix, the embrace of tibia, the fire of the suns and the wisdom of solitude."
"sacred","places" -> "Just ask in which of the five blessings you are interested in."
"spiritual", QuestValue(104) > 0 -> "I see you received the spiritual shielding in the whiteflower temple south of Thais."
"shielding", QuestValue(104) > 0 -> *
"spiritual" -> "You can receive the spiritual shielding in the whiteflower temple south of Thais."
"shielding" -> *
"spark", QuestValue(102) > 0 -> "I an sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon."
"phoenix", QuestValue(102) > 0 -> *
"spark" -> "The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon."
"phoenix" -> *
"embrace", QuestValue(105) > 0 -> "I can sense the druids north of Carlin provided you with the embrace of tibia."
"embrace" -> "The druids north of Carlin can provide you with the embrace of tibia."
"fire","suns", QuestValue(103) > 0 -> "I can see you recieved the blessing of the two suns in the suntower near Ab'Dendriel ."
"suns", QuestValue(103) > 0 -> *
"fire","suns" -> "Ask for the blessing of the two suns in the suntower near Ab'Dendriel ."
"suns" -> *
"wisdom", QuestValue(101) > 0 -> "I can sense you already talked to the hermit Eremo on the isle of Cormaya and recieved this blessing."
"solitude", QuestValue(101) > 0 -> *
"wisdom" -> "Talk to the hermit Eremo on the isle of Cormaya about this blessing."
"solitude" -> *
"time" -> "Now, it is %T. Ask Shiantis for a watch, if you need one."
"stake",QuestValue(17576)=4,Count(5941)<=0 -> "I think you have forgotten to bring your stake."
"stake",QuestValue(17576)=4 -> Type=5941, Amount=1, "Yes, I was informed what to do. Are you prepared to receive my line of the prayer?", Topic=10
Topic=10,"yes",Count(Type)>=Amount -> "So receive my prayer: 'Protection will be granted - from dangers at hand'. Now, bring your stake to Isimov in the dwarven settlement for the next line of the prayer. I will inform him what to do.", SetQuestValue(17576,5)
Topic=10,"yes" -> "I think you have forgotten to bring your stake."
Topic=10 -> "I will wait for you."
"stake",QuestValue(17576)=5 -> "You should visit Isimov in the dwarven settlement now."
"stake",QuestValue(17576)>5 -> "You already received my line of the prayer."
"stake" -> "A blessed stake? That is a strange request. Maybe Quentin knows more, he is one of the oldest monks after all."
}