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# GIMUD - Graphical Interface Multi User Dungeon
# lubo.npc: Datenbank fuer Lubo, den Haendler im Abenteurer-Laden
Name = "Lubo"
Outfit = (128,115-39-96-118-3)
Home = [32488,32119,7]
Radius = 3
Behaviour = {
ADDRESS,"hello$",! -> "Welcome to my adventurer shop, %N! What do you need?"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Sorry %N, I am already talking to a customer. Please wait for your turn.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "Good bye."
"bye" -> "Good bye.", Idle
"farewell" -> *
"job" -> "I am selling equipment for adventurers. Do you need anything?"
"name" -> "I am Lubo, the owner of this shop."
"time" -> "It is exactly %T."
"mountain" -> "It is said that once there lived a great magician on the top of this mountain."
"magician" -> "I don't remember his name, but it's said that his banner was the black eye."
"food" -> "I sell the best apples in Tibia."
"map" -> "Oh! I'm sorry, I sold the last one just five minutes ago."
"magic" -> "There's a lot of magic flowing in the mountain to the north."
"weapon" -> "If you want to buy weapons, you'll have to go to a town or city."
"dog" -> "This is Ruffy my dog, please don't do him any harm."
"pet" -> "There are some strange stories about a magicians pet names. Ask Hoggle about it."
"finger" -> "Oh, you sure mean this old story about the mage Dago, who lost two fingers when he conjured a dragon."
"inn" -> "Frodo runs a nice inn in the near town Thais."
"crunor","cottage" -> "Ah yes, I remember my grandfather talking about that name. This house used to be an inn a long time ago. My family bought it from some of these flower guys."
"flower","guy" -> "Oh, I mean druids of course. They sold the cottage to my family after some of them died in an accident or something like that."
"accident" -> "As far as I can remember the story, a pet escaped its stable behind the inn. It got somehow involved with powerfull magic at a ritual and was transformed in some way."
"stable",QuestValue(211)=3 -> "My grandpa told me, in the old days there were some behind this cottage. Nothing big though, just small ones, for chicken or rabbits.",SetQuestValue(211,4)
"stable",QuestValue(211)<3 -> "Sorry speak louder I can't hear you."
"equipment" -> "I sell torches, fishing rods, sixpacks of worms, ropes, water hoses, backpacks, apples, and maps."
"goods" -> *
"do","you","sell" -> *
"do","you","have" -> *
"offer" -> *
"torch" -> Type=2920, Amount=1, Price=3, "Do you want to buy a torch for %P gold?", Topic=1
"rope" -> Type=3003, Amount=1, Price=60, "Do you want to buy a rope for %P gold?", Topic=1
"water","hose" -> Type=2901, Amount=1, Price=10, Data=1, "Do you want to buy a water hose for %P gold?", Topic=1
"backpack" -> Type=2854, Amount=1, Price=25, "Do you want to buy a backpack for %P gold?", Topic=1
"fishing","rod" -> Type=3483, Amount=1, Price=175, "Do you want to buy a fishing rod for %P gold?", Topic=1
"crowbar" -> Type=3304, Amount=1, Price=260, "Do you want to buy a crowbar for %P gold? I know its rather expensive, but I must protect people from thieves.", Topic=1
"apple" -> Type=3585, Amount=1, Price=3, "Do you want to buy an apple for %P gold?", Topic=1
%1,"torch" -> Type=2920, Amount=%1, Price=3*%1, "Do you want to buy %A torches for %P gold?", Topic=1
%1,"apple" -> Type=3585, Amount=%1, Price=3*%1, "Do you want to buy %A apples for %P gold?", Topic=1
"worm" -> "I sell worms only in sixpacks for 5 gold each, how many sixpacks of worms do you want to buy?"
"worms" -> *
%1,"worms" -> Type=3492, Amount=%1*6, Price=5*%1, "So you want to buy some of my sixpacks with altogether %A worms for %P gold?", Topic=1
%1,"six","pack" -> *
Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back, when you have enough money."
Topic=1 -> "Hmm, but next time."
"addon",QuestValue(18502)=0,premium -> "Sorry, the backpack I wear is not for sale. It's handmade from rare minotaur leather.", Topic=4
"backpack",QuestValue(18502)=0,premium -> *
"addon",QuestValue(18502)=0 -> "Sorry, the backpack I wear is not for sale."
"backpack",QuestValue(18502)=0 -> *
Topic=4,"minotaur","leather" -> "Well, if you really like this backpack, I could make one for you, but minotaur leather is hard to come by these days. Are you willing to put some work into this?", Topic=5
Topic=5,"yes" -> "Alright then, if you bring me 100 pieces of fine minotaur leather I will see what I can do for you. You probably have to kill really many minotaurs though...",
"so good luck!", SetQuestValue(18502,1), SetQuestValue(17594,1)
"addon",QuestValue(18502)=1 -> Type=5878, Amount=100, "Ah, right, almost forgot about the backpack! Have you brought me 100 pieces of minotaur leather as requested?", Topic=6
"backpack",QuestValue(18502)=1 -> *
Topic=6,"yes",Count(Type)>=Amount -> "Great! Alright, I need a while to finish this backpack for you. Come ask me later, okay?", Delete(Type), SetExpiringQuestValue(18503, 7200000), SetQuestValue(18502,2)
Topic=6,"yes" -> "You don't have that many!"
Topic=6 -> "Too bad."
"addon",ExpiringQuestValue(18503)>0 -> "Uh... I didn't expect you to return that early. Sorry, but I'm not finished yet with your backpack. I'm doing the best I can, promised."
"backpack",ExpiringQuestValue(18503)>0 -> *
"addon",ExpiringQuestValue(18503)<0,QuestValue(18502)=2 -> "Just in time! Your backpack is finished. Here you go, I hope you like it.", SetQuestValue(18502,3), AddOutfitAddon(136,1), AddOutfitAddon(128,1), EffectOpp(13)
"backpack",ExpiringQuestValue(18503)<0,QuestValue(18502)=2 -> *
"addon",QuestValue(18502)=3 -> "Oh, you also have a nice backpack just like me!"
"backpack",QuestValue(18502)=3 -> *
}