2019-12-29 14:49:00 +02:00

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# GIMUD - Graphical Interface Multi User Dungeon
# Imbul.npc: Datenbank für den Fährman Imbul
Name = "Imbul"
Outfit = (128,95-2-63-115-0)
Home = [32558,32781,7]
Radius = 0
Behaviour = {
ADDRESS,"hello$",! -> "Hi, %N."
ADDRESS,"hi$",! -> *
ADDRESS,"hiho$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Please wait.", Queue
BUSY,"hi$",! -> *
BUSY,"hiho$",! -> *
BUSY,! -> NOP
VANISH,! -> "Bye."
"bye" -> "Bye.", Idle
"farewell" -> *
"job" -> "I'm a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage."
"name" -> "My name is Imbul."
"time" -> "Sorry, I don't own a watch."
"king" -> "It must be fun to be a king."
"venore" -> "Here are many people from Venore. I used to live there but I lost my job and took the chance to come here."
"thais" -> "It's where the king lives. The roads there must be made of gold or marble at least."
"carlin" -> "It's a city, I know that."
"edron" -> "Edron is some isle where the richest knights and sorcerers live. There they are not annoyed of the constant begging of poor people."
"jungle" -> "We already lost many settlers to the jungle. No one knows who is next."
"tibia" -> "That is our world, yes."
"kazordoon" -> "I think those dwarves came from Kazordoon."
"dwarves" -> "The dwarves that live here are searching for gold."
"dwarfs" -> *
"ab'dendriel" -> "What is that?"
"elves" -> "The elven queen is the most beautiful woman in Tibia."
"elfs" -> *
"darama" -> "Many came here to make their fortune. But it might take a while to become rich."
"darashia" -> "That's somewhere behind that mountain."
"ankrahmun" -> "I heard it's a ghost town or something like that."
"ferumbras" -> "Why have some magicians to become evil?"
"excalibug" -> "I never heard about that."
"apes" -> "They stole my paddle once."
"lizard" -> "If you follow the river far enough upcountry, you might see a lizardman. But be careful, they'll attack you as soon as they catch sight of you."
"dworcs" -> "They are all murderers and cannibals."
"trip" -> "I can bring you either to the east end of Port Hope or to the centre of the town, where would you like to go?"
"route" -> *
"passage" -> *
"destination" -> *
"sail" -> *
"go" -> *
"east" -> Price=7, "Do you seek a passage to the east end of Port Hope for %P gold?", Topic=1
"cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=2
Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
Topic=1,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
Topic=2,"yes",CountMoney<Price -> "Sorry, you do not have enough gold."
Topic>0 -> "Maybe another time."
#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
#"route" -> *
#"passage" -> *
#"town" -> *
#"destination" -> *
#"sail" -> *
#"go" -> *
#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"yes" -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!"
}