SabrehavenServer/data/npc/hyacinth.npc

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# GIMUD - Graphical Interface Multi User Dungeon
# hyacinth.npc: Datenbank fuer den Druiden Hyacinth
Name = "Hyacinth"
Outfit = (130,11-123-123-94-0)
Home = [32137,32171,4]
Radius = 1
Behaviour = {
ADDRESS,"hello$",! -> "Greetings, traveller %N."
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Wait %N.", Queue
BUSY,"hi$",! -> *
BUSY,! -> NOP
VANISH,! -> "May Crunor bless you."
"bye" -> "May Crunor bless you.", Idle
"farewell" -> *
"how","are","you" -> "Thanks to the gods, I am fine."
"sell" -> "I just sell some revitalizing life fluids."
"job" -> "I am a druid and healer, a follower of Crunor."
"name" -> "I am Hyacinth."
"time" -> "Time does not matter to me."
"help" -> "I can only sell life fluids, ask Cipfried for further help."
"monster" -> "Most of the so called monsters of this isle are just creatures of the gods. On the mainland there are some beasts that truly are monstrous."
"dungeon" -> "The dungeons are dangerous for unexperienced adventurers."
"sewer" -> "I rarely visit the town."
"god" -> "As far as I know there is a library in the village. Teach yourself about the gods."
"king" -> "I don't care about kings, queens, and the like."
"obi" -> "A greedy and annoying person as most people are."
"seymour" -> "He has some inner devils that torture him."
"dallheim" -> "A man of the sword."
"cipfried" -> "His healing powers equal even mine."
"amber" -> "I never talked to her longer."
"weapon" -> "I don't care much about weapons."
"magic" -> "I am one of the few magic users on this isle. But I sense a follower of the dark path of magic hiding somewhere in the depths of the dungeons."
"spell" -> "I can't teach you magic. On the mainland you will learn your spells soon enough."
"tibia" -> "It is shaped by the will of the gods, so we don't have to question it."
"life","fluid" -> Type=2874, Data=11, Amount=1, Price=60, "Do you want to buy life fluid for %P gold?", Topic=1
%1,"life","fluid" -> Type=2874, Data=11, Amount=%1, Price=60*%1, "Do you want to buy %A potions of life fluid for %P gold?", Topic=1
"backpack","life","fluid" -> Type=2874, Data=11, Amount=1, Price=61*20, "Do you want to buy a backpack of life fluid for %P gold?", Topic=8
"bp","life","fluid" -> *
%1,1<%1,"backpack","life","fluid" -> Type=2874, Data=11, Amount=%1, Price=61*20*%1, "Do you want to buy %A backpacks of potions of life fluid for %P gold?", Topic=8
%1,1<%1,"bp","life","fluid" -> *
Topic=1,"yes",CountMoney>=Price -> "Here you are. There is a deposit of 5 gold on the vial.", DeleteMoney, Create(Type)
Topic=1,"yes" -> "Come back, when you have enough money."
Topic=1 -> "Hmm, but next time."
Topic=8,"yes",CountMoney>=Price -> "Here you are. There is a deposit of 5 gold on the vial.", DeleteMoney, CreateContainer(2854,Type,Data)
Topic=8,"yes" -> "Come back, when you have enough money."
Topic=8 -> "Hmm, but next time."
"deposit" -> "I will pay you 5 gold for every empty vial. Ok?", Data=0, Topic=2
"vial" -> *
"flask" -> *
Topic=2,"yes",Count(2874)>0 -> Amount=Count(2874), Price=Amount*5, "Here you are ... %P gold.", Delete(2874), CreateMoney
Topic=2,"yes" -> "You don't have any empty vials."
Topic=2 -> "Hmm, but please keep Tibia litter free."
}