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51 lines
2.6 KiB
Plaintext
51 lines
2.6 KiB
Plaintext
# GIMUD - Graphical Interface Multi User Dungeon
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# dallheim.npc: Datenbank für den Dorfwächter Dallheim (Rookgaard)
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Name = "Dallheim"
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Outfit = (131,76-38-76-95-0)
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Home = [32093,32180,6]
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Radius = 1
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Behaviour = {
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ADDRESS,"hello$",! -> "<nods silently>"
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ADDRESS,"hi$",! -> *
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ADDRESS,! -> Idle
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BUSY,"hello$",! -> "Not now."
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BUSY,"hi$",! -> *
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BUSY,"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
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BUSY,"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
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BUSY,"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)
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BUSY,"heal$" -> "You aren't looking really bad. Sorry, I can't help you."
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BUSY,! -> NOP
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VANISH,! -> "Hm."
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"bye" -> "Bye.", Idle
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"farewell" -> *
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"how","are","you" -> "Fine."
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"sell" -> "I sell nothing."
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"advice",level<4 -> "Be careful out there and avoid the dungeons."
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"advice",level>3 -> "Be careful out there."
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"job" -> "I am the bridgeguard. I defend Rookgaard against the beasts from the wilderness and the dungeons!"
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"name" -> "Dallheim."
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"time" -> "No idea."
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"help" -> "I have to stay here, sorry, but I can heal you if you are wounded."
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"monster" -> "I will crush all monsters who dare to attack our base."
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"dungeon" -> "Dungeons are dangerous, be prepared."
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"wilderness" -> "There are wolves, bears, snakes, deers, and spiders. You can find some dungeon entrances there, too."
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"sewer" -> "In the sewers there are some rats, fine targets for young heroes."
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"god" -> "I am a follower of Banor."
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"banor" -> "The great one! Read books to learn about him."
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"king" -> "HAIL TO THE KING!"
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"seymour" -> "Leave me alone with this whimp."
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"willie" -> "A fine cook and farmer he is."
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"amber" -> "I don't trust her."
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"hyacinth" -> "Strange Fellow, hides somewhere in the mountains of the isle."
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"weapon" -> "With my spikesword I slice even a cyclops in pieces."
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"magic" -> "Not interested in such party tricks."
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"tibia" -> "A nice place for a hero, but nothing for whelps."
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"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
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"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
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"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)
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"heal$" -> "You aren't looking really bad. Sorry, I can't help you."
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}
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