SabrehavenServer/data/npc/dallheim.npc
2019-12-29 14:49:00 +02:00

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# GIMUD - Graphical Interface Multi User Dungeon
# dallheim.npc: Datenbank für den Dorfwächter Dallheim (Rookgaard)
Name = "Dallheim"
Outfit = (131,76-38-76-95-0)
Home = [32093,32180,6]
Radius = 1
Behaviour = {
ADDRESS,"hello$",! -> "<nods silently>"
ADDRESS,"hi$",! -> *
ADDRESS,! -> Idle
BUSY,"hello$",! -> "Not now."
BUSY,"hi$",! -> *
BUSY,"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
BUSY,"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
BUSY,"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)
BUSY,"heal$" -> "You aren't looking really bad. Sorry, I can't help you."
BUSY,! -> NOP
VANISH,! -> "Hm."
"bye" -> "Bye.", Idle
"farewell" -> *
"how","are","you" -> "Fine."
"sell" -> "I sell nothing."
"advice",level<4 -> "Be careful out there and avoid the dungeons."
"advice",level>3 -> "Be careful out there."
"job" -> "I am the bridgeguard. I defend Rookgaard against the beasts from the wilderness and the dungeons!"
"name" -> "Dallheim."
"time" -> "No idea."
"help" -> "I have to stay here, sorry, but I can heal you if you are wounded."
"monster" -> "I will crush all monsters who dare to attack our base."
"dungeon" -> "Dungeons are dangerous, be prepared."
"wilderness" -> "There are wolves, bears, snakes, deers, and spiders. You can find some dungeon entrances there, too."
"sewer" -> "In the sewers there are some rats, fine targets for young heroes."
"god" -> "I am a follower of Banor."
"banor" -> "The great one! Read books to learn about him."
"king" -> "HAIL TO THE KING!"
"seymour" -> "Leave me alone with this whimp."
"willie" -> "A fine cook and farmer he is."
"amber" -> "I don't trust her."
"hyacinth" -> "Strange Fellow, hides somewhere in the mountains of the isle."
"weapon" -> "With my spikesword I slice even a cyclops in pieces."
"magic" -> "Not interested in such party tricks."
"tibia" -> "A nice place for a hero, but nothing for whelps."
"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15)
"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14)
"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)
"heal$" -> "You aren't looking really bad. Sorry, I can't help you."
}