mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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63 lines
2.5 KiB
XML
63 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="lizard snakecharmer" nameDescription="a lizard snakecharmer" race="blood" experience="200" speed="52" manacost="0">
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<health now="325" max="325" />
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<look type="115" head="0" body="0" legs="0" feet="0" corpse="6041" />
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<targetchange interval="1000" chance="50" />
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<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="1" />
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<flag convinceable="0" />
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<flag pushable="1" />
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<flag canpushitems="1" />
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<flag canpushcreatures="0" />
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<flag targetdistance="4" />
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<flag runonhealth="15" />
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</flags>
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<attacks attack="18" skill="28">
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<attack name="poisoncondition" count="170" range="7" chance="9">
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="poison" />
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</attack>
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<attack name="poison" min="-50" max="-100" range="7" radius="1" target="1" chance="6">
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<attribute key="shootEffect" value="poison" />
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<attribute key="areaEffect" value="greenbubble" />
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</attack>
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</attacks>
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<defenses armor="22" defense="15">
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<defense name="healing" min="50" max="100" chance="3">
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<attribute key="areaEffect" value="blueshimmer" />
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</defense>
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</defenses>
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<immunities>
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<immunity poison="1" />
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<immunity invisible="1" />
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</immunities>
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<summons maxSummons="6">
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<summon name="cobra" chance="4" max="6" />
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</summons>
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<voices>
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<voice sentence="Shhhhhhhh." />
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<voice sentence="I ssssmell warm blood!" />
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</voices>
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<loot>
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<item id="3565" countmax="1" chance="90" /> <!-- a cape -->
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<item id="3407" countmax="1" chance="1" /> <!-- a charmer's tiara -->
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<item id="3998" countmax="1" chance="700" /> <!-- a dead snake -->
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<item id="3122" countmax="1" chance="199" /> <!-- a dirty cape -->
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<item id="3031" countmax="25" chance="800" /> <!-- a gold coin -->
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<item id="3061" countmax="1" chance="10" /> <!-- a life crystal -->
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<item id="3052" countmax="1" chance="2" /> <!-- a life ring -->
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<item id="3065" countmax="1" chance="10" /> <!-- a quagmire rod -->
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<item id="3033" countmax="1" chance="5" /> <!-- a small amethyst -->
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<item id="3066" countmax="1" chance="1" /> <!-- a snakebite rod -->
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<item id="3037" countmax="1" chance="2" /> <!-- a yellow gem -->
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<item id="5876" countmax="1" chance="9" /> <!-- lizard leather -->
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<item id="5881" countmax="1" chance="9" /><!-- lizard scale -->
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</loot>
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<script>
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<event name="KillingInTheNameOf" />
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</script>
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</monster> |