51 lines
2.0 KiB
XML

<?xml version="1.0" encoding="UTF - 8"?>
<monster name="Grorlam" nameDescription="Grorlam" race="undead" experience="1600" speed="100" manacost="590">
<health now="2700" max="2700" />
<look type="205" head="0" body="0" legs="0" feet="0" corpse="6005" />
<targetchange interval="1000" chance="0" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="60" skill="75">
<attack name="physical" min="-150" max="-200" range="7" chance="7">
<attribute key="shootEffect" value="largerock" />
</attack>
</attacks>
<defenses armor="55" defense="35">
<defense name="healing" min="100" max="150" chance="4">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="6000" chance="18">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity fire="1" />
<immunity outfit="1" />
<immunity paralyze="1" />
<immunity poison="1" />
</immunities>
<loot>
<item id="3007" countmax="1" chance="2" /> <!-- a crystal ring -->
<item id="3031" countmax="15" chance="160" /> <!-- a gold coin -->
<item id="3456" countmax="1" chance="60" /> <!-- a pick -->
<item id="3050" countmax="1" chance="55" /> <!-- a power ring -->
<item id="3039" countmax="1" chance="5" /> <!-- a red gem -->
<item id="3377" countmax="1" chance="50" /> <!-- a scale armor -->
<item id="3033" countmax="2" chance="65" /> <!-- a small amethyst -->
<item id="1781" countmax="4" chance="130" /> <!-- a small stone -->
<item id="3554" countmax="1" chance="5" /> <!-- steel boots -->
<item id="3409" countmax="1" chance="70" /> <!-- a steel shield -->
<item id="5880" countmax="1" chance="130" /> <!-- Iron Ore -->
</loot>
</monster>