SabrehavenServer/data/monster/bonebeast.xml

61 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF - 8"?>
<monster name="bonebeast" nameDescription="a bonebeast" race="undead" experience="580" speed="69" manacost="0">
<health now="515" max="515" />
<look type="101" head="0" body="0" legs="0" feet="0" corpse="6030" />
<targetchange interval="1000" chance="20" />
<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks attack="47" skill="75" poison="110">
<attack name="poison" min="-25" max="-65" range="7" chance="10">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="lifedrain" min="-30" max="-50" radius="3" target="0" chance="7">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="poisoncondition" count="70" radius="3" target="0" chance="8">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="40" defense="45">
<defense name="healing" min="30" max="60" chance="9">
<attribute key="areaEffect" value="greenspark" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Cccchhhhhhhhh!" />
<voice sentence="Knooorrrrr!" />
</voices>
<loot>
<item id="3116" countmax="1" chance="100" /> <!-- a big bone -->
<item id="3115" countmax="1" chance="500" /> <!-- a bone -->
<item id="3337" countmax="1" chance="50" /> <!-- a bone club -->
<item id="3441" countmax="1" chance="20" /> <!-- a bone shield -->
<item id="3031" countmax="90" chance="300" /> <!-- a gold coin -->
<item id="3732" countmax="1" chance="15" /> <!-- a green mushroom -->
<item id="3357" countmax="1" chance="80" /> <!-- a plate armor -->
<item id="3114" countmax="1" chance="200" /> <!-- a skull -->
<item id="5925" countmax="1" chance="10" /> <!-- a hardened bone -->
</loot>
<script>
<event name="KillingInTheNameOf" />
</script>
</monster>