mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-02 18:49:21 +02:00
34 lines
950 B
Lua
34 lines
950 B
Lua
local shutdownAtServerSave = true
|
|
local cleanMapAtServerSave = false
|
|
|
|
local function serverSave()
|
|
if shutdownAtServerSave then
|
|
Game.setGameState(GAME_STATE_SHUTDOWN)
|
|
else
|
|
Game.setGameState(GAME_STATE_CLOSED)
|
|
|
|
if cleanMapAtServerSave then
|
|
cleanMap()
|
|
end
|
|
|
|
Game.setGameState(GAME_STATE_NORMAL)
|
|
end
|
|
end
|
|
|
|
local function secondServerSaveWarning()
|
|
broadcastMessage("Server is saving game in one minute.\nPlease log out.", MESSAGE_STATUS_WARNING)
|
|
addEvent(serverSave, 60000)
|
|
end
|
|
|
|
local function firstServerSaveWarning()
|
|
broadcastMessage("Server is saving game in 3 minutes.\nPlease come back in 10 minutes.", MESSAGE_STATUS_WARNING)
|
|
addEvent(secondServerSaveWarning, 120000)
|
|
end
|
|
|
|
function onTime(interval)
|
|
broadcastMessage("Server is saving game in 5 minutes.\nPlease come back in 10 minutes.", MESSAGE_STATUS_WARNING)
|
|
Game.setGameState(GAME_STATE_STARTUP)
|
|
addEvent(firstServerSaveWarning, 120000)
|
|
return not shutdownAtServerSave
|
|
end
|