2019-01-16 17:16:38 -05:00

16 lines
1.0 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and Game.isItemThere({x = 32476, y = 31900, z = 04},3593) and Game.isItemThere ({x = 32477, y = 31900, z = 04},3587) and Game.isItemThere ({x = 32478, y = 31900, z = 04},3590) and Game.isItemThere ({x = 32479, y = 31900, z = 04},3585) and Game.isItemThere ({x = 32480, y = 31900, z = 04},3592) and Game.isItemThere ({x = 32481, y = 31900, z = 04},3589) then
Game.createItem(1948, 1, {x = 32476, y = 31904, z = 04})
Game.removeItemOnMap({x = 32476, y = 31900, z = 04}, 3593)
Game.removeItemOnMap({x = 32477, y = 31900, z = 04}, 3587)
Game.removeItemOnMap({x = 32478, y = 31900, z = 04}, 3590)
Game.removeItemOnMap({x = 32479, y = 31900, z = 04}, 3585)
Game.removeItemOnMap({x = 32480, y = 31900, z = 04}, 3592)
Game.removeItemOnMap({x = 32481, y = 31900, z = 04}, 3589)
item:transform(2773, 1)
item:decay()
elseif item:getId() == 2772 then
Game.sendMagicEffect({x = 32479, y = 31905, z = 04}, 3)
end
return true
end