2019-01-16 17:16:38 -05:00

22 lines
890 B
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2772 and Game.isItemThere({x = 32915, y = 32076, z = 06},388) then
Game.removeItemOnMap({x = 32915, y = 32076, z = 06}, 388)
Game.removeItemOnMap({x = 32915, y = 32080, z = 06}, 388)
item:transform(2773, 1)
item:decay()
elseif item:getId() == 2772 then
item:transform(2773, 1)
item:decay()
elseif item:getId() == 2773 and not Game.isItemThere({x = 32915, y = 32076, z = 06}, 388) then
doRelocate({x = 32915, y = 32076, z = 06},{x = 32916, y = 32076, z = 06})
doRelocate({x = 32915, y = 32080, z = 06},{x = 32916, y = 32080, z = 06})
Game.createItem(388, 1, {x = 32915, y = 32076, z = 06})
Game.createItem(388, 1, {x = 32915, y = 32080, z = 06})
item:transform(2772, 1)
item:decay()
elseif item:getId() == 2773 then
item:transform(2772, 1)
item:decay()
end
return true
end