2019-01-16 17:16:38 -05:00

21 lines
1.0 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
if item:getId() == 2773 and Game.isItemThere({x = 32220, y = 31842, z = 15}, 2772) and player:getStorageValue(7) ~= 1 then
item:transform(2772, 1)
item:decay()
item:getPosition():sendMagicEffect(13)
Game.sendMagicEffect({x = 32217, y = 31843, z = 14}, 12)
Game.sendMagicEffect({x = 32217, y = 31844, z = 14}, 12)
Game.sendMagicEffect({x = 32217, y = 31845, z = 14}, 12)
Game.sendMagicEffect({x = 32218, y = 31843, z = 14}, 12)
Game.sendMagicEffect({x = 32218, y = 31845, z = 14}, 12)
Game.sendMagicEffect({x = 32219, y = 31842, z = 14}, 12)
Game.sendMagicEffect({x = 32219, y = 31846, z = 14}, 12)
Game.transformItemOnMap({x = 32214, y = 31850, z = 15}, 2114, 2113)
Game.transformItemOnMap({x = 32215, y = 31850, z = 15}, 2114, 2113)
Game.transformItemOnMap({x = 32216, y = 31850, z = 15}, 2114, 2113)
elseif item:getId() == 2773 then
item:getPosition():sendMagicEffect(12)
doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -170, -170)
end
return true
end