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https://github.com/ErikasKontenis/SabrehavenServer.git
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21 lines
1.0 KiB
Lua
21 lines
1.0 KiB
Lua
function onUse(player, item, fromPosition, target, toPosition)
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if item:getId() == 2773 and Game.isItemThere({x = 32220, y = 31842, z = 15}, 2772) and player:getStorageValue(7) ~= 1 then
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item:transform(2772, 1)
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item:decay()
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item:getPosition():sendMagicEffect(13)
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Game.sendMagicEffect({x = 32217, y = 31843, z = 14}, 12)
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Game.sendMagicEffect({x = 32217, y = 31844, z = 14}, 12)
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Game.sendMagicEffect({x = 32217, y = 31845, z = 14}, 12)
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Game.sendMagicEffect({x = 32218, y = 31843, z = 14}, 12)
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Game.sendMagicEffect({x = 32218, y = 31845, z = 14}, 12)
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Game.sendMagicEffect({x = 32219, y = 31842, z = 14}, 12)
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Game.sendMagicEffect({x = 32219, y = 31846, z = 14}, 12)
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Game.transformItemOnMap({x = 32214, y = 31850, z = 15}, 2114, 2113)
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Game.transformItemOnMap({x = 32215, y = 31850, z = 15}, 2114, 2113)
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Game.transformItemOnMap({x = 32216, y = 31850, z = 15}, 2114, 2113)
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elseif item:getId() == 2773 then
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item:getPosition():sendMagicEffect(12)
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doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -170, -170)
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end
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return true
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end |