2022-04-18 18:50:47 +03:00

95 lines
4.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="Zugurosh" race="fire" experience="10000" speed="340" manacost="0">
<health now="90500" max="90500" />
<look type="12" head="2" body="35" legs="57" feet="91" corpse="8721" />
<targetchange interval="5000" chance="15" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="85" />
<flag runonhealth="4500" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-800" />
<attack name="lifedrain" interval="2000" chance="10" target="1" range="4" min="0" max="-500">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="death" interval="2000" chance="15" length="7" spread="0" min="0" max="-500">
<attribute key="areaEffect" value="mortarea" />
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="0" max="-100">
<attribute key="areaEffect" value="smallclouds" />
</attack>
<attack name="firecondition" interval="3000" chance="20" target="1" radius="4" min="-10" max="-10">
<attribute key="areaEffect" value="explosion" />
</attack>
<attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-60" max="-200">
<attribute key="areaEffect" value="watersplash" />
</attack>
</attacks>
<defenses armor="45" defense="55">
<defense name="healing" interval="2000" chance="50" min="40" max="60">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
<defense name="healing" interval="2000" chance="50" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer" />
</defense>
<defense name="invisible" interval="1000" chance="5" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element physicalPercent="50" />
<element holyPercent="30" />
<element firePercent="30" />
<element energyPercent="20" />
<element icePercent="25" />
<element earthPercent="40" />
</elements>
<immunities>
<immunity death="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="2000" chance="7">
<voice sentence="You will run out of resources soon enough!" yell="1" />
<voice sentence="One little mistake and you're all are mine!" />
<voice sentence="I sense your strength fading!" />
<voice sentence="I know you will show a weakness!" />
<voice sentence="Your fear will make you prone to mistakes!" />
</voices>
<loot>
<item id="6500" chance="100000" /> <!-- demonic essence -->
<item id="2148" countmax="194" chance="100000" /> <!-- gold coin -->
<item id="9813" chance="54000" /> <!-- rusty legs (rare) -->
<item id="9810" chance="45000" /> <!-- rusty armor (rare) -->
<item id="7590" chance="27000" /> <!-- great mana potion -->
<item id="8472" chance="26000" /> <!-- great spirit potion -->
<item id="7591" chance="23000" /> <!-- great health potion -->
<item id="8473" chance="22000" /> <!-- ultimate health potion -->
<item id="9971" chance="21000" /> <!-- gold ingot -->
<item id="2152" countmax="30" chance="21000" /> <!-- platinum coin -->
<item id="6104" chance="21000" /> <!-- jewel case -->
<item id="5944" countmax="10" chance="21000" /> <!-- soul orb -->
<item id="2151" countmax="30" chance="18000" /> <!-- talon -->
<item id="5911" countmax="10" chance="17000" /> <!-- red piece of cloth -->
<item id="2134" chance="17000" /> <!-- silver brooch -->
<item id="5912" countmax="10" chance="15000" /> <!-- blue piece of cloth -->
<item id="5909" countmax="10" chance="15000" /> <!-- white piece of cloth -->
<item id="5910" countmax="10" chance="14000" /> <!-- green piece of cloth -->
<item id="5914" countmax="10" chance="14000" /> <!-- yellow piece of cloth -->
<item id="5913" countmax="10" chance="12000" /> <!-- brown piece of cloth -->
<item id="5954" countmax="2" chance="9700" /> <!-- demon horn -->
<item id="2195" chance="8700" /> <!-- boots of haste -->
<item id="2173" chance="6000" /> <!-- amulet of loss -->
<item id="2645" chance="4500" /> <!-- steel boots -->
<item id="2646" chance="1500" /> <!-- golden boots -->
</loot>
</monster>