2019-01-16 17:16:38 -05:00

18 lines
770 B
Lua

function onAddItem(item, tileitem, position)
if Game.isItemThere({x = 32476, y = 31900, z = 05},2471) and not Game.isItemThere ({x = 32478, y = 31904, z = 05}, 1948) then
Game.createItem(1948, 1, {x = 32478, y = 31904, z = 05})
Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 431, 430)
elseif Game.isItemThere({x = 32476, y = 31900, z = 05}, 2471) then
Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 431, 430)
end
end
function onRemoveItem(item, tileitem, position)
if Game.isItemThere({x = 32478, y = 31904, z = 05},1948) then
Game.removeItemOnMap({x = 32478, y = 31904, z = 05}, 1948)
Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 430, 431)
else
Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 430, 431)
end
end