SabrehavenServer/data/monster/serpentspawn.xml

80 lines
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XML

<?xml version="1.0" encoding="UTF - 8"?>
<monster name="serpent spawn" nameDescription="a serpent spawn" race="blood" experience="2000" speed="77" manacost="0">
<health now="3000" max="3000" />
<look type="220" head="0" body="0" legs="0" feet="0" corpse="6061" />
<targetchange interval="1000" chance="25" />
<targetstrategy nearest="70" weakest="30" mostdamage="0" random="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag runonhealth="275" />
</flags>
<attacks attack="62" skill="82">
<attack name="poison" min="-100" max="-300" range="7" chance="8">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenspark" />
</attack>
<attack name="outfit" item="3492" duration="4000" range="7" chance="120">
<attribute key="areaEffect" value="blueshimmer" />
</attack>
<attack name="speed" speedchange="-65" variation="10" duration="120000" range="7" radius="4" target="1" chance="5">
<attribute key="shootEffect" value="poison" />
<attribute key="areaEffect" value="greenbubble" />
</attack>
<attack name="lifedrain" min="-150" max="-400" length="8" spread="0" chance="7">
<attribute key="areaEffect" value="rednote" />
</attack>
<attack name="poison" min="-50" max="-500" length="8" spread="3" chance="6">
<attribute key="areaEffect" value="poison" />
</attack>
</attacks>
<defenses armor="38" defense="40">
<defense name="healing" min="300" max="400" chance="6">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="speed" speedchange="95" variation="5" duration="3000" chance="12">
<attribute key="areaEffect" value="redshimmer" />
</defense>
</defenses>
<immunities>
<immunity outfit="1" />
<immunity lifedrain="1" />
<immunity paralyze="1" />
<immunity poison="1" />
<immunity invisible="1" />
</immunities>
<voices>
<voice sentence="Ssssolus for the one" />
<voice sentence="HISSSS" yell="1" />
<voice sentence="Tsssse one will risssse again" />
<voice sentence="I bring you deathhhh, mortalssss" />
</voices>
<loot>
<item id="2842" countmax="1" chance="90" /> <!-- a book -->
<item id="3407" countmax="1" chance="20" /> <!-- a charmer's tiara -->
<item id="3386" countmax="1" chance="2" /> <!-- a dragon scale mail -->
<item id="3051" countmax="1" chance="30" /> <!-- an energy ring -->
<item id="3280" countmax="1" chance="3" /> <!-- a fire sword -->
<item id="3031" countmax="100" chance="800" /> <!-- a gold coin -->
<item id="3031" countmax="100" chance="600" /> <!-- a gold coin -->
<item id="3031" countmax="50" chance="400" /> <!-- a gold coin -->
<item id="2903" countmax="1" chance="30" /> <!-- a golden mug -->
<item id="3066" countmax="1" chance="10" /> <!-- a snakebite rod -->
<item id="3732" countmax="1" chance="180" /> <!-- a green mushroom -->
<item id="3061" countmax="1" chance="8" /> <!-- a life crystal -->
<item id="3052" countmax="1" chance="30" /> <!-- a life ring -->
<item id="4831" countmax="1" chance="5" /> <!-- an old parchment -->
<item id="3450" countmax="1" chance="60" /> <!-- a power bolt -->
<item id="3392" countmax="1" chance="1" /> <!-- a royal helmet -->
<item id="3029" countmax="1" chance="60" /> <!-- a small sapphire -->
<item id="3373" countmax="1" chance="6" /> <!-- a strange helmet -->
<item id="3428" countmax="1" chance="4" /> <!-- a tower shield -->
</loot>
</monster>