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https://github.com/ErikasKontenis/SabrehavenServer.git
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45 lines
1.9 KiB
XML
45 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF - 8"?>
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<monster name="hunter" nameDescription="a hunter" race="blood" experience="150" speed="65" manacost="530">
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<health now="150" max="150" />
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<look type="129" head="95" body="116" legs="120" feet="115" corpse="6080" />
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<targetchange interval="1000" chance="50" />
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<targetstrategy nearest="100" weakest="0" mostdamage="0" random="0" />
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<flags>
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<flag summonable="0" />
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<flag attackable="1" />
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<flag hostile="1" />
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<flag illusionable="1" />
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<flag convinceable="1" />
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<flag pushable="0" />
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<flag canpushitems="1" />
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<flag canpushcreatures="0" />
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<flag targetdistance="4" />
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<flag runonhealth="10" />
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</flags>
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<attacks attack="13" skill="18">
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<attack name="physical" min="-50" max="-100" range="7" chance="2">
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<attribute key="shootEffect" value="arrow" />
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</attack>
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</attacks>
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<defenses armor="8" defense="10">
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</defenses>
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<voices>
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<voice sentence="Guess who we are hunting, hahaha!" />
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</voices>
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<loot>
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<item id="3447" countmax="10" chance="700" /> <!-- an arrow -->
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<item id="3447" countmax="12" chance="400" /> <!-- an arrow -->
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<item id="3350" countmax="1" chance="300" /> <!-- a bow -->
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<item id="3359" countmax="1" chance="50" /> <!-- a brass armor -->
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<item id="3354" countmax="1" chance="50" /> <!-- a brass helmet -->
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<item id="3449" countmax="3" chance="50" /> <!-- a burst arrow -->
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<item id="3085" countmax="1" chance="30" /> <!-- a dragon necklace -->
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<item id="3355" countmax="1" chance="100" /> <!-- a leather helmet -->
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<item id="3559" countmax="1" chance="140" /> <!-- leather legs -->
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<item id="3586" countmax="2" chance="200" /> <!-- an orange -->
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<item id="3601" countmax="2" chance="110" /> <!-- a roll -->
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<item id="3030" countmax="1" chance="2" /> <!-- a small ruby -->
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<item id="2920" countmax="1" chance="50" /> <!-- a torch -->
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<item id="5875" countmax="1" chance="7" /> <!-- sniper gloves -->
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</loot>
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</monster> |