mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-30 09:39:20 +02:00
33 lines
1.2 KiB
Lua
33 lines
1.2 KiB
Lua
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
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if player:getStorageValue(17520) == 5 and target.itemid == 5601 then
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player:setStorageValue(17520, 6)
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toPosition:sendMagicEffect(CONST_ME_FIREAREA)
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return true
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end
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local random = math.random(10)
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if random >= 4 then --success 6% chance
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if target.itemid == 5465 then --Burn Sugar Cane
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toPosition:sendMagicEffect(CONST_ME_FIREAREA)
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target:transform(5464)
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target:decay()
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elseif target.itemid == 3514 then --Light Up empty coal basins
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toPosition:sendMagicEffect(CONST_ME_HITBYFIRE)
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target:transform(3513)
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elseif target.itemid == 2114 then --Light Up empty coal basins
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toPosition:sendMagicEffect(CONST_ME_HITBYFIRE)
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target:transform(2113)
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end
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elseif random == 2 then --it remove the fire bug 2% chance
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item:remove(1)
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toPosition:sendMagicEffect(CONST_ME_POFF)
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elseif random == 1 then --it explode on the user 1% chance
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doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -5, -5, CONST_ME_HITBYFIRE)
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player:say('OUCH!', TALKTYPE_MONSTER_SAY)
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item:remove(1)
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else
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toPosition:sendMagicEffect(CONST_ME_POFF) --it fails, but dont get removed 3% chance
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end
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return true
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end
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