276 lines
5.0 KiB
Lua

local lockedDoors = {
1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007, 5097, 5106, 5115, 5124, 5133, 5136, 5139, 5142, 5277, 5280, 5732, 5735, 6191, 6194, 6248, 6251
}
local closedNormalDoors = {
[1629] = 1630,
[1632] = 1633,
[1638] = 1639,
[1640] = 1641,
[1651] = 1652,
[1654] = 1655,
[1656] = 1657,
[1658] = 1659,
[1669] = 1670,
[1672] = 1673,
[1683] = 1684,
[1685] = 1686,
[1692] = 1693,
[1694] = 1695,
[4912] = 4911,
[4913] = 4914,
[5082] = 5083,
[5084] = 5085,
[2177] = 2178,
[2179] = 2180,
[5098] = 5099,
[5100] = 5101,
[5107] = 5108,
[5109] = 5110,
[5116] = 5117,
[5118] = 5119,
[5125] = 5126,
[5127] = 5128,
[5134] = 5135,
[5137] = 5138,
[5140] = 5141,
[5143] = 5144,
[5278] = 5279,
[5281] = 5282,
[5283] = 5284,
[5285] = 5286,
[5514] = 5515,
[5516] = 5517,
[5733] = 5734,
[5736] = 5737,
[6192] = 6193,
[6195] = 6196,
[6197] = 6198,
[6199] = 6200,
[6249] = 6250,
[6252] = 6253,
[6254] = 6255,
[6256] = 6257,
}
local openVerticalDoors = {
[1630] = 1629,
[1639] = 1638,
[1643] = 1642,
[1647] = 1646,
[1652] = 1651,
[1657] = 1656,
[1661] = 1660,
[1665] = 1664,
[1670] = 1669,
[1675] = 1674,
[1679] = 1678,
[1693] = 1692,
[1695] = 1694,
[1697] = 1696,
[1699] = 1698,
[4914] = 4913,
[5083] = 5082,
[2178] = 2177,
[5108] = 5107,
[5110] = 5109,
[5112] = 5111,
[5114] = 5113,
[5126] = 5125,
[5128] = 5127,
[5130] = 5129,
[5132] = 5131,
[5141] = 5140,
[5144] = 5143,
[5282] = 5281,
[5284] = 5283,
[5288] = 5287,
[5292] = 5291,
[5515] = 5514,
[5737] = 5736,
[5748] = 5749,
[6193] = 6192,
[6198] = 6197,
[6202] = 6201,
[6206] = 6205,
[6250] = 6249,
[6255] = 6254,
[6259] = 6258,
[6263] = 6262,
}
local openHorizontalDoors = {
[1633] = 1632,
[1641] = 1640,
[1645] = 1644,
[1649] = 1648,
[1655] = 1654,
[1659] = 1658,
[1663] = 1662,
[1667] = 1666,
[1673] = 1672,
[1677] = 1676,
[1681] = 1680,
[1684] = 1683,
[1686] = 1685,
[1688] = 1687,
[1690] = 1689,
[4911] = 4912,
[5085] = 5084,
[2180] = 2179,
[5099] = 5098,
[5101] = 5100,
[5103] = 5102,
[5105] = 5104,
[5117] = 5116,
[5119] = 5118,
[5121] = 5120,
[5123] = 5122,
[5135] = 5134,
[5138] = 5137,
[5279] = 5278,
[5286] = 5285,
[5290] = 5289,
[5294] = 5293,
[5517] = 5516,
[5734] = 5733,
[5746] = 5745,
[6196] = 6195,
[6200] = 6199,
[6204] = 6203,
[6208] = 6207,
[6253] = 6252,
[6257] = 6256,
[6261] = 6260,
[6265] = 6264,
}
local levelDoors = {
[1646] = 1647,
[1648] = 1649,
[1664] = 1665,
[1666] = 1667,
[1678] = 1679,
[1680] = 1681,
[1687] = 1688,
[1696] = 1697,
[5102] = 5103,
[5104] = 5105,
[5111] = 5112,
[5120] = 5121,
[5129] = 5130,
[5291] = 5292,
[5293] = 5294,
[6205] = 6206,
[6207] = 6208,
[6262] = 6263,
[6264] = 6265,
}
local questDoors = {
[1642] = 1643,
[1644] = 1645,
[1660] = 1661,
[1662] = 1663,
[1674] = 1675,
[1676] = 1677,
[1689] = 1690,
[1698] = 1699,
[5113] = 5114,
[5122] = 5123,
[5131] = 5132,
[5287] = 5288,
[5289] = 5290,
[5745] = 5746,
[5749] = 5748,
[6201] = 6202,
[6203] = 6204,
[6258] = 6259,
[6260] = 6261,
}
local passthrough = {
[2334] = 2335,
[2335] = 2334,
[2336] = 2337,
[2337] = 2336,
[2338] = 2339,
[2339] = 2338,
[2340] = 2341,
[2341] = 2340,
}
function onUse(player, item, fromPosition, target, toPosition)
if table.contains(lockedDoors, item:getId()) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "It is locked.")
return true
end
local door = closedNormalDoors[item:getId()]
if door then
item:transform(door, 1)
item:decay()
return true
end
door = openVerticalDoors[item:getId()]
if door then
local doorCreature = Tile(item:getPosition()):getTopCreature()
if doorCreature then
doorCreature:teleportTo(item:getPosition():moveRel(1, 0, 0), true)
end
item:transform(door, 1)
item:decay()
return true
end
door = openHorizontalDoors[item:getId()]
if door then
local doorCreature = Tile(item:getPosition()):getTopCreature()
if doorCreature then
doorCreature:teleportTo(item:getPosition():moveRel(0, 1, 0), true)
end
item:transform(door, 1)
item:decay()
return true
end
door = levelDoors[item:getId()]
if door then
if player:getLevel() < item:getAttribute(ITEM_ATTRIBUTE_DOORLEVEL) then
player:sendTextMessage(MESSAGE_INFO_DESCR, item:getType():getDescription() .. ".")
return true
end
player:teleportTo(item:getPosition(), true)
item:transform(door, 1)
item:decay()
return true
end
door = questDoors[item:getId()]
if door then
local questNumber = item:getAttribute(ITEM_ATTRIBUTE_DOORQUESTNUMBER)
local questValue = item:getAttribute(ITEM_ATTRIBUTE_DOORQUESTVALUE)
if questNumber > 0 then
if player:getStorageValue(questNumber) ~= questValue then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
return true
end
end
player:teleportTo(item:getPosition(), true)
item:transform(door, 1)
item:decay()
return true
end
door = passthrough[item:getId()]
if door then
item:transform(door, 1)
item:decay()
return true
end
return true
end