2019-12-29 11:03:26 +02:00

52 lines
1.6 KiB
Lua

function onUse(player, item, fromPosition, target, toPosition)
local chestQuestNumber = item:getAttribute(ITEM_ATTRIBUTE_CHESTQUESTNUMBER)
if chestQuestNumber == 0 then
return false
end
if player:getStorageValue(chestQuestNumber) > 0 then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The " .. item:getName() .. " is empty.")
return true
end
local playerCapacity = player:getFreeCapacity()
if item:getSize() <= 0 then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The chest is empty. This is a bug, report it to a gamemaster.")
return true
end
local reward = item:getItem(0)
local stackable = reward:getType():isStackable()
local rewardName = reward:getName()
local rewardWeight = reward:getWeight()
if stackable then
if reward:getCount() > 1 then
rewardName = reward:getCount() .. " " .. reward:getPluralName()
else
rewardName = reward:getName()
end
end
if reward:getArticle():len() > 0 and reward:getCount() <= 1 then
rewardName = reward:getArticle() .. " " .. rewardName
end
if rewardWeight > playerCapacity and not getPlayerFlagValue(player, layerFlag_HasInfiniteCapacity) then
local term = "it is"
if stackable and reward:getCount() > 1 then
term = "they are"
end
player:sendTextMessage(MESSAGE_INFO_DESCR, string.format("You have found %s. Weighing %d.%02d oz %s too heavy.", rewardName, rewardWeight / 100, rewardWeight % 100, term))
return true
end
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found " .. rewardName .. ".")
player:addItemEx(reward:clone(), true)
player:setStorageValue(chestQuestNumber, 1)
return true
end