mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-30 01:29:21 +02:00
1001 lines
32 KiB
Lua
1001 lines
32 KiB
Lua
TRUE = true
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FALSE = false
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result.getDataInt = result.getNumber
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result.getDataLong = result.getNumber
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result.getDataString = result.getString
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result.getDataStream = result.getStream
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LUA_ERROR = false
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LUA_NO_ERROR = true
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STACKPOS_GROUND = 0
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STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
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STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
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STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
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STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
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STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
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STACKPOS_TOP_CREATURE = 253
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STACKPOS_TOP_FIELD = 254
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STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255
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THING_TYPE_PLAYER = 1 + 1
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THING_TYPE_MONSTER = 2 + 1
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THING_TYPE_NPC = 3 + 1
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COMBAT_POISONDAMAGE = COMBAT_EARTHDAMAGE
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TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER_SAY
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TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL
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NORTH = DIRECTION_NORTH
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EAST = DIRECTION_EAST
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SOUTH = DIRECTION_SOUTH
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WEST = DIRECTION_WEST
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SOUTHWEST = DIRECTION_SOUTHWEST
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SOUTHEAST = DIRECTION_SOUTHEAST
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NORTHWEST = DIRECTION_NORTHWEST
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NORTHEAST = DIRECTION_NORTHEAST
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do
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local function CreatureIndex(self, key)
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local methods = getmetatable(self)
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if key == "uid" then
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return methods.getId(self)
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elseif key == "type" then
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local creatureType = 0
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if methods.isPlayer(self) then
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creatureType = THING_TYPE_PLAYER
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elseif methods.isMonster(self) then
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creatureType = THING_TYPE_MONSTER
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elseif methods.isNpc(self) then
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creatureType = THING_TYPE_NPC
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end
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return creatureType
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elseif key == "itemid" then
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return 1
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elseif key == "actionid" then
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return 0
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end
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return methods[key]
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end
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rawgetmetatable("Player").__index = CreatureIndex
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rawgetmetatable("Monster").__index = CreatureIndex
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rawgetmetatable("Npc").__index = CreatureIndex
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end
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do
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local function ItemIndex(self, key)
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local methods = getmetatable(self)
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if key == "itemid" then
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return methods.getId(self)
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elseif key == "actionid" then
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return methods.getActionId(self)
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elseif key == "uid" then
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return methods.getUniqueId(self)
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elseif key == "type" then
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return methods.getSubType(self)
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end
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return methods[key]
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end
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rawgetmetatable("Item").__index = ItemIndex
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rawgetmetatable("Container").__index = ItemIndex
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rawgetmetatable("Teleport").__index = ItemIndex
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end
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function pushThing(thing)
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local t = {uid = 0, itemid = 0, type = 0, actionid = 0}
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if thing ~= nil then
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if thing:isItem() then
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t.uid = thing:getUniqueId()
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t.itemid = thing:getId()
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if ItemType(t.itemid):hasSubType() then
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t.type = thing:getSubType()
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end
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t.actionid = thing:getActionId()
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elseif thing:isCreature() then
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t.uid = thing:getId()
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t.itemid = 1
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if thing:isPlayer() then
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t.type = THING_TYPE_PLAYER
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elseif thing:isMonster() then
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t.type = THING_TYPE_MONSTER
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else
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t.type = THING_TYPE_NPC
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end
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end
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end
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return t
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end
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createCombatObject = Combat
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setCombatArea = Combat.setArea
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setCombatCallback = Combat.setCallback
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setCombatCondition = Combat.setCondition
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setCombatFormula = Combat.setFormula
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setCombatParam = Combat.setParameter
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createConditionObject = Condition
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setConditionParam = Condition.setParameter
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setConditionFormula = Condition.setFormula
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addDamageCondition = Condition.addDamage
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addOutfitCondition = Condition.setOutfit
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function doCombat(cid, combat, var) return combat:execute(cid, var) end
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function isCreature(cid) return Creature(cid) ~= nil end
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function isPlayer(cid) return Player(cid) ~= nil end
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function isMonster(cid) return Monster(cid) ~= nil end
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function isSummon(cid) return Creature(cid):getMaster() ~= nil end
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function isNpc(cid) return Npc(cid) ~= nil end
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function isItem(uid) return Item(uid) ~= nil end
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function isContainer(uid) return Container(uid) ~= nil end
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function getCreatureName(cid) local c = Creature(cid) return c ~= nil and c:getName() or false end
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function getCreatureHealth(cid) local c = Creature(cid) return c ~= nil and c:getHealth() or false end
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function getCreatureMaxHealth(cid) local c = Creature(cid) return c ~= nil and c:getMaxHealth() or false end
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function getCreaturePosition(cid) local c = Creature(cid) return c ~= nil and c:getPosition() or false end
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function getCreatureOutfit(cid) local c = Creature(cid) return c ~= nil and c:getOutfit() or false end
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function getCreatureSpeed(cid) local c = Creature(cid) return c ~= nil and c:getSpeed() or false end
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function getCreatureBaseSpeed(cid) local c = Creature(cid) return c ~= nil and c:getBaseSpeed() or false end
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function getCreatureTarget(cid)
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local c = Creature(cid)
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if c ~= nil then
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local target = c:getTarget()
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return target ~= nil and target:getId() or 0
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end
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return false
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end
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function getCreatureMaster(cid)
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local c = Creature(cid)
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if c ~= nil then
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local master = c:getMaster()
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return master ~= nil and master:getId() or c:getId()
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end
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return false
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end
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function getCreatureSummons(cid)
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local c = Creature(cid)
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if c == nil then
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return false
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end
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local result = {}
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for _, summon in ipairs(c:getSummons()) do
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result[#result + 1] = summon:getId()
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end
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return result
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end
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getCreaturePos = getCreaturePosition
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function doCreatureAddHealth(cid, health) local c = Creature(cid) return c ~= nil and c:addHealth(health) or false end
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function doRemoveCreature(cid) local c = Creature(cid) return c ~= nil and c:remove() or false end
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function doCreatureSetLookDir(cid, direction) local c = Creature(cid) return c ~= nil and c:setDirection(direction) or false end
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function doCreatureSay(cid, text, type, ...) local c = Creature(cid) return c ~= nil and c:say(text, type, ...) or false end
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function doCreatureChangeOutfit(cid, outfit) local c = Creature(cid) return c ~= nil and c:setOutfit(outfit) or false end
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function doSetCreatureDropLoot(cid, doDrop) local c = Creature(cid) return c ~= nil and c:setDropLoot(doDrop) or false end
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function doChangeSpeed(cid, delta) local c = Creature(cid) return c ~= nil and c:changeSpeed(delta) or false end
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function doAddCondition(cid, conditionId) local c = Creature(cid) return c ~= nil and c:addCondition(conditionId) or false end
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function doRemoveCondition(cid, conditionType, subId) local c = Creature(cid) return c ~= nil and (c:removeCondition(conditionType, CONDITIONID_COMBAT, subId) or c:removeCondition(conditionType, CONDITIONID_DEFAULT, subId) or true) end
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doSetCreatureDirection = doCreatureSetLookDir
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function registerCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:registerEvent(name) or false end
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function unregisterCreatureEvent(cid, name) local c = Creature(cid) return c ~= nil and c:unregisterEvent(name) or false end
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function getPlayerByName(name) local p = Player(name) return p ~= nil and p:getId() or false end
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function getIPByPlayerName(name) local p = Player(name) return p ~= nil and p:getIp() or false end
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function getPlayerGUID(cid) local p = Player(cid) return p ~= nil and p:getGuid() or false end
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function getPlayerIp(cid) local p = Player(cid) return p ~= nil and p:getIp() or false end
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function getPlayerAccountType(cid) local p = Player(cid) return p ~= nil and p:getAccountType() or false end
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function getPlayerLastLoginSaved(cid) local p = Player(cid) return p ~= nil and p:getLastLoginSaved() or false end
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function getPlayerName(cid) local p = Player(cid) return p ~= nil and p:getName() or false end
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function getPlayerFreeCap(cid) local p = Player(cid) return p ~= nil and (p:getFreeCapacity() / 100) or false end
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function getPlayerPosition(cid) local p = Player(cid) return p ~= nil and p:getPosition() or false end
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function getPlayerMagLevel(cid) local p = Player(cid) return p ~= nil and p:getMagicLevel() or false end
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function getPlayerAccess(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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return player:getGroup():getAccess() and 1 or 0
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end
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function getPlayerSkill(cid, skillId) local p = Player(cid) return p ~= nil and p:getSkillLevel(skillId) or false end
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function getPlayerMana(cid) local p = Player(cid) return p ~= nil and p:getMana() or false end
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function getPlayerMaxMana(cid) local p = Player(cid) return p ~= nil and p:getMaxMana() or false end
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function getPlayerLevel(cid) local p = Player(cid) return p ~= nil and p:getLevel() or false end
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function getPlayerTown(cid) local p = Player(cid) return p ~= nil and p:getTown():getId() or false end
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function getPlayerVocation(cid) local p = Player(cid) return p ~= nil and p:getVocation():getId() or false end
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function getPlayerSoul(cid) local p = Player(cid) return p ~= nil and p:getSoul() or false end
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function getPlayerSex(cid) local p = Player(cid) return p ~= nil and p:getSex() or false end
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function getPlayerStorageValue(cid, key) local p = Player(cid) return p ~= nil and p:getStorageValue(key) or false end
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function getPlayerBalance(cid) local p = Player(cid) return p ~= nil and p:getBankBalance() or false end
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function getPlayerMoney(cid) local p = Player(cid) return p ~= nil and p:getMoney() or false end
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function getPlayerGroupId(cid) local p = Player(cid) return p ~= nil and p:getGroup():getId() or false end
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function getPlayerLookDir(cid) local p = Player(cid) return p ~= nil and p:getDirection() or false end
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function getPlayerLight(cid) local p = Player(cid) return p ~= nil and p:getLight() or false end
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function getPlayerDepotItems(cid, depotId) local p = Player(cid) return p ~= nil and p:getDepotItems(depotId) or false end
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function getPlayerSkullType(cid) local p = Player(cid) return p ~= nil and p:getSkull() or false end
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function getPlayerLossPercent(cid) local p = Player(cid) return p ~= nil and p:getDeathPenalty() or false end
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function getPlayerPremiumDays(cid) local p = Player(cid) return p ~= nil and p:getPremiumDays() or false end
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function getPlayerBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:hasBlessing(blessing) or false end
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function getPlayerParty(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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local party = player:getParty()
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if party == nil then
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return nil
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end
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return party:getLeader():getId()
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end
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function getPlayerGuildId(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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local guild = player:getGuild()
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if guild == nil then
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return false
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end
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return guild:getId()
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end
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function getPlayerGuildLevel(cid) local p = Player(cid) return p ~= nil and p:getGuildLevel() or false end
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function getPlayerGuildName(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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local guild = player:getGuild()
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if guild == nil then
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return false
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end
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return guild:getName()
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end
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function getPlayerGuildRank(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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local guild = player:getGuild()
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if guild == nil then
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return false
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end
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local rank = guild:getRankByLevel(player:getGuildLevel())
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return rank ~= nil and rank.name or false
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end
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function getPlayerGuildNick(cid) local p = Player(cid) return p ~= nil and p:getGuildNick() or false end
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function getPlayerMasterPos(cid) local p = Player(cid) return p ~= nil and p:getTown():getTemplePosition() or false end
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function getPlayerItemCount(cid, itemId, ...) local p = Player(cid) return p ~= nil and p:getItemCount(itemId, ...) or false end
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function getPlayerSlotItem(cid, slot)
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local player = Player(cid)
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if player == nil then
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return pushThing(nil)
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end
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return pushThing(player:getSlotItem(slot))
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end
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function getPlayerItemById(cid, deepSearch, itemId, ...)
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local player = Player(cid)
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if player == nil then
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return pushThing(nil)
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end
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return pushThing(player:getItemById(itemId, deepSearch, ...))
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end
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function getPlayerFood(cid)
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local player = Player(cid)
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if player == nil then
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return false
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end
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local c = player:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) return c ~= nil and math.floor(c:getTicks() / 1000) or 0
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end
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function canPlayerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:canLearnSpell(name) or false end
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function getPlayerLearnedInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:hasLearnedSpell(name) or false end
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function isPlayerGhost(cid) local p = Player(cid) return p ~= nil and p:isInGhostMode() or false end
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function isPlayerPzLocked(cid) local p = Player(cid) return p ~= nil and p:isPzLocked() or false end
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function isPremium(cid) local p = Player(cid) return p ~= nil and p:isPremium() or false end
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function getPlayersByIPAddress(ip, mask)
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if mask == nil then mask = 0xFFFFFFFF end
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local masked = bit.band(ip, mask)
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local result = {}
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for _, player in ipairs(Game.getPlayers()) do
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if bit.band(player:getIp(), mask) == masked then
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result[#result + 1] = player:getId()
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end
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end
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return result
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end
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function getOnlinePlayers()
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local result = {}
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for _, player in ipairs(Game.getPlayers()) do
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result[#result + 1] = player:getName()
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end
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return result
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end
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function getPlayersByAccountNumber(accountNumber)
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local result = {}
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for _, player in ipairs(Game.getPlayers()) do
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if player:getAccountId() == accountNumber then
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result[#result + 1] = player:getId()
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end
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end
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return result
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end
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function getPlayerGUIDByName(name)
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local player = Player(name)
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if player ~= nil then
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return player:getGuid()
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end
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local resultId = db.storeQuery("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(name))
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if resultId ~= false then
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local guid = result.getDataInt(resultId, "id")
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result.free(resultId)
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return guid
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end
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return 0
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end
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function getAccountNumberByPlayerName(name)
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local player = Player(name)
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if player ~= nil then
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return player:getAccountId()
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end
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local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(name))
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if resultId ~= false then
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local accountId = result.getDataInt(resultId, "account_id")
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result.free(resultId)
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return accountId
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end
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return 0
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end
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getPlayerAccountBalance = getPlayerBalance
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getIpByName = getIPByPlayerName
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function setPlayerStorageValue(cid, key, value) local p = Player(cid) return p ~= nil and p:setStorageValue(key, value) or false end
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function doPlayerSetBalance(cid, balance) local p = Player(cid) return p ~= nil and p:setBankBalance(balance) or false end
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function doPlayerAddMoney(cid, money) local p = Player(cid) return p ~= nil and p:addMoney(money) or false end
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function doPlayerRemoveMoney(cid, money) local p = Player(cid) return p ~= nil and p:removeMoney(money) or false end
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function doPlayerAddSoul(cid, soul) local p = Player(cid) return p ~= nil and p:addSoul(soul) or false end
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function doPlayerSetVocation(cid, vocation) local p = Player(cid) return p ~= nil and p:setVocation(Vocation(vocation)) or false end
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function doPlayerSetTown(cid, town) local p = Player(cid) return p ~= nil and p:setTown(Town(town)) or false end
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function setPlayerGroupId(cid, groupId) local p = Player(cid) return p ~= nil and p:setGroup(Group(groupId)) or false end
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function doPlayerSetSex(cid, sex) local p = Player(cid) return p ~= nil and p:setSex(sex) or false end
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function doPlayerSetGuildLevel(cid, level) local p = Player(cid) return p ~= nil and p:setGuildLevel(level) or false end
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function doPlayerSetGuildNick(cid, nick) local p = Player(cid) return p ~= nil and p:setGuildNick(nick) or false end
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function doPlayerSetOfflineTrainingSkill(cid, skillId) local p = Player(cid) return p and p:setOfflineTrainingSkill(skillId) or false end
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function doShowTextDialog(cid, itemId, text) local p = Player(cid) return p ~= nil and p:showTextDialog(itemId, text) or false end
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function doPlayerAddItemEx(cid, uid, ...) local p = Player(cid) return p ~= nil and p:addItemEx(Item(uid), ...) or false end
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function doPlayerRemoveItem(cid, itemid, count, ...) local p = Player(cid) return p ~= nil and p:removeItem(itemid, count, ...) or false end
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function doPlayerAddPremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:addPremiumDays(days) or false end
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function doPlayerRemovePremiumDays(cid, days) local p = Player(cid) return p ~= nil and p:removePremiumDays(days) or false end
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function doPlayerAddBlessing(cid, blessing) local p = Player(cid) return p ~= nil and p:addBlessing(blessing) or false end
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function doPlayerSendCancel(cid, text) local p = Player(cid) return p ~= nil and p:sendCancelMessage(text) or false end
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function doPlayerFeed(cid, food) local p = Player(cid) return p ~= nil and p:feed(food) or false end
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function playerLearnInstantSpell(cid, name) local p = Player(cid) return p ~= nil and p:learnSpell(name) or false end
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function doPlayerPopupFYI(cid, message) local p = Player(cid) return p ~= nil and p:popupFYI(message) or false end
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function doPlayerSendTextMessage(cid, type, text, ...) local p = Player(cid) return p ~= nil and p:sendTextMessage(type, text, ...) or false end
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function doSendAnimatedText() debugPrint("Deprecated function.") return true end
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function doPlayerAddExp(cid, exp, useMult, ...)
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local player = Player(cid)
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if player == nil then
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return false
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end
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if useMult then
|
|
exp = exp * Game.getExperienceStage(player:getLevel())
|
|
end
|
|
return player:addExperience(exp, ...)
|
|
end
|
|
function doPlayerAddManaSpent(cid, mana) local p = Player(cid) return p ~= nil and p:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC)) or false end
|
|
function doPlayerAddSkillTry(cid, skillid, n) local p = Player(cid) return p ~= nil and p:addSkillTries(skillid, n * configManager.getNumber(configKeys.RATE_SKILL)) or false end
|
|
function doPlayerAddMana(cid, mana, ...) local p = Player(cid) return p ~= nil and p:addMana(mana, ...) or false end
|
|
function doPlayerJoinParty(cid, leaderId)
|
|
local player = Player(cid)
|
|
if player == nil then
|
|
return false
|
|
end
|
|
|
|
if player:getParty() ~= nil then
|
|
player:sendTextMessage(MESSAGE_INFO_DESCR, "You are already in a party.")
|
|
return true
|
|
end
|
|
|
|
local leader = Player(leaderId)
|
|
if leader == nil then
|
|
return false
|
|
end
|
|
|
|
local party = leader:getParty()
|
|
if party == nil or party:getLeader() ~= leader then
|
|
return true
|
|
end
|
|
|
|
for _, invitee in ipairs(party:getInvitees()) do
|
|
if player ~= invitee then
|
|
return true
|
|
end
|
|
end
|
|
|
|
party:addMember(player)
|
|
return true
|
|
end
|
|
function getPartyMembers(cid)
|
|
local player = Player(cid)
|
|
if player == nil then
|
|
return false
|
|
end
|
|
|
|
local party = player:getParty()
|
|
if party == nil then
|
|
return false
|
|
end
|
|
|
|
local result = {party:getLeader():getId()}
|
|
for _, member in ipairs(party:getMembers()) do
|
|
result[#result + 1] = member:getId()
|
|
end
|
|
return result
|
|
end
|
|
|
|
doPlayerSendDefaultCancel = doPlayerSendCancel
|
|
|
|
function getMonsterTargetList(cid)
|
|
local monster = Monster(cid)
|
|
if monster == nil then
|
|
return false
|
|
end
|
|
|
|
local result = {}
|
|
for _, creature in ipairs(monster:getTargetList()) do
|
|
if monster:isTarget(creature) then
|
|
result[#result + 1] = creature:getId()
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
function getMonsterFriendList(cid)
|
|
local monster = Monster(cid)
|
|
if monster == nil then
|
|
return false
|
|
end
|
|
|
|
local z = monster:getPosition().z
|
|
|
|
local result = {}
|
|
for _, creature in ipairs(monster:getFriendList()) do
|
|
if not creature:isRemoved() and creature:getPosition().z == z then
|
|
result[#result + 1] = creature:getId()
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
function doSetMonsterTarget(cid, target)
|
|
local monster = Monster(cid)
|
|
if monster == nil then
|
|
return false
|
|
end
|
|
|
|
if monster:getMaster() ~= nil then
|
|
return true
|
|
end
|
|
|
|
local target = Creature(cid)
|
|
if target == nil then
|
|
return false
|
|
end
|
|
|
|
monster:selectTarget(target)
|
|
return true
|
|
end
|
|
function doMonsterChangeTarget(cid)
|
|
local monster = Monster(cid)
|
|
if monster == nil then
|
|
return false
|
|
end
|
|
|
|
if monster:getMaster() ~= nil then
|
|
return true
|
|
end
|
|
|
|
monster:searchTarget(1)
|
|
return true
|
|
end
|
|
function doCreateNpc(name, pos, ...)
|
|
local npc = Game.createNpc(name, pos, ...) return npc ~= nil and npc:setMasterPos(pos) or false
|
|
end
|
|
function doSummonCreature(name, pos, ...)
|
|
local m = Game.createMonster(name, pos, ...) return m ~= nil and m:getId() or false
|
|
end
|
|
function doConvinceCreature(cid, target)
|
|
local creature = Creature(cid)
|
|
if creature == nil then
|
|
return false
|
|
end
|
|
|
|
local targetCreature = Creature(target)
|
|
if targetCreature == nil then
|
|
return false
|
|
end
|
|
|
|
targetCreature:setMaster(creature)
|
|
return true
|
|
end
|
|
|
|
function getTownId(townName) local t = Town(townName) return t ~= nil and t:getId() or false end
|
|
function getTownName(townId) local t = Town(townId) return t ~= nil and t:getName() or false end
|
|
function getTownTemplePosition(townId) local t = Town(townId) return t ~= nil and t:getTemplePosition() or false end
|
|
|
|
function doSetItemActionId(uid, actionId) local i = Item(uid) return i ~= nil and i:setActionId(actionId) or false end
|
|
function doTransformItem(uid, newItemId, ...) local i = Item(uid) return i ~= nil and i:transform(newItemId, ...) or false end
|
|
function doChangeTypeItem(uid, newType) local i = Item(uid) return i ~= nil and i:transform(i:getId(), newType) or false end
|
|
function doRemoveItem(uid, ...) local i = Item(uid) return i ~= nil and i:remove(...) or false end
|
|
|
|
function getContainerSize(uid) local c = Container(uid) return c ~= nil and c:getSize() or false end
|
|
function getContainerCap(uid) local c = Container(uid) return c ~= nil and c:getCapacity() or false end
|
|
function getContainerItem(uid, slot)
|
|
local container = Container(uid)
|
|
if container == nil then
|
|
return pushThing(nil)
|
|
end
|
|
return pushThing(container:getItem(slot))
|
|
end
|
|
|
|
function doAddContainerItemEx(uid, virtualId)
|
|
local container = Container(uid)
|
|
if container == nil then
|
|
return false
|
|
end
|
|
|
|
local res = container:addItemEx(Item(virtualId))
|
|
if res == nil then
|
|
return false
|
|
end
|
|
return res
|
|
end
|
|
|
|
function doSendMagicEffect(pos, magicEffect, ...) return Position(pos):sendMagicEffect(magicEffect, ...) end
|
|
function doSendDistanceShoot(fromPos, toPos, distanceEffect, ...) return Position(fromPos):sendDistanceEffect(toPos, distanceEffect, ...) end
|
|
function isSightClear(fromPos, toPos, floorCheck) return Position(fromPos):isSightClear(toPos, floorCheck) end
|
|
|
|
function getPromotedVocation(vocationId)
|
|
local vocation = Vocation(vocationId)
|
|
if vocation == nil then
|
|
return 0
|
|
end
|
|
|
|
local promotedVocation = vocation:getPromotion()
|
|
if promotedVocation == nil then
|
|
return 0
|
|
end
|
|
return promotedVocation:getId()
|
|
end
|
|
|
|
function getGuildId(guildName)
|
|
local resultId = db.storeQuery("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(guildName))
|
|
if resultId == false then
|
|
return false
|
|
end
|
|
|
|
local guildId = result.getDataInt(resultId, "id")
|
|
result.free(resultId)
|
|
return guildId
|
|
end
|
|
|
|
function getHouseName(houseId) local h = House(houseId) return h ~= nil and h:getName() or false end
|
|
function getHouseOwner(houseId) local h = House(houseId) return h ~= nil and h:getOwnerGuid() or false end
|
|
function getHouseEntry(houseId) local h = House(houseId) return h ~= nil and h:getExitPosition() or false end
|
|
function getHouseTown(houseId) local h = House(houseId) if h == nil then return false end local t = h:getTown() return t ~= nil and t:getId() or false end
|
|
function getHouseTilesSize(houseId) local h = House(houseId) return h ~= nil and h:getTileCount() or false end
|
|
|
|
function isItemStackable(itemId) return ItemType(itemId):isStackable() end
|
|
function isItemRune(itemId) return ItemType(itemId):isRune() end
|
|
function isItemDoor(itemId) return ItemType(itemId):isDoor() end
|
|
function isItemContainer(itemId) return ItemType(itemId):isContainer() end
|
|
function isItemFluidContainer(itemId) return ItemType(itemId):isFluidContainer() end
|
|
function isItemMovable(itemId) return ItemType(itemId):isMovable() end
|
|
function isCorpse(uid) local i = Item(uid) return i ~= nil and ItemType(i:getId()):isCorpse() or false end
|
|
|
|
isItemMoveable = isItemMovable
|
|
isMoveable = isMovable
|
|
|
|
function getItemName(itemId) return ItemType(itemId):getName() end
|
|
function getItemWeight(itemId, ...) return ItemType(itemId):getWeight(...) / 100 end
|
|
function getItemDescriptions(itemId)
|
|
local itemType = ItemType(itemId)
|
|
return {
|
|
name = itemType:getName(),
|
|
plural = itemType:getPluralName(),
|
|
article = itemType:getArticle(),
|
|
description = itemType:getDescription()
|
|
}
|
|
end
|
|
function getItemIdByName(name)
|
|
local id = ItemType(name):getId()
|
|
if id == 0 then
|
|
return false
|
|
end
|
|
return id
|
|
end
|
|
function getItemWeightByUID(uid, ...)
|
|
local item = Item(uid)
|
|
if item == nil then
|
|
return false
|
|
end
|
|
|
|
local itemType = ItemType(item:getId())
|
|
return itemType:isStackable() and (itemType:getWeight(item:getCount(), ...) / 100) or (itemType:getWeight(1, ...) / 100)
|
|
end
|
|
function getItemRWInfo(uid)
|
|
local item = Item(uid)
|
|
if item == nil then
|
|
return false
|
|
end
|
|
|
|
local rwFlags = 0
|
|
local itemType = ItemType(item:getId())
|
|
if itemType:isReadable() then
|
|
rwFlags = bit.bor(rwFlags, 1)
|
|
end
|
|
|
|
if itemType:isWritable() then
|
|
rwFlags = bit.bor(rwFlags, 2)
|
|
end
|
|
return rwFlags
|
|
end
|
|
function getContainerCapById(itemId) return ItemType(itemId):getCapacity() end
|
|
function getFluidSourceType(itemId) local it = ItemType(itemId) return it.id ~= 0 and it:getFluidSource() or false end
|
|
function hasProperty(uid, prop)
|
|
local item = Item(uid)
|
|
if item == nil then
|
|
return false
|
|
end
|
|
|
|
local parent = item:getParent()
|
|
if parent:isTile() and item == parent:getGround() then
|
|
return parent:hasProperty(prop)
|
|
else
|
|
return item:hasProperty(prop)
|
|
end
|
|
end
|
|
|
|
function doSetItemText(uid, text)
|
|
local item = Item(uid)
|
|
if item == nil then
|
|
return false
|
|
end
|
|
|
|
if text ~= "" then
|
|
item:setAttribute(ITEM_ATTRIBUTE_TEXT, text)
|
|
else
|
|
item:removeAttribute(ITEM_ATTRIBUTE_TEXT)
|
|
end
|
|
return true
|
|
end
|
|
function doSetItemSpecialDescription(uid, desc)
|
|
local item = Item(uid)
|
|
if item == nil then
|
|
return false
|
|
end
|
|
|
|
if desc ~= "" then
|
|
item:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, desc)
|
|
else
|
|
item:removeAttribute(ITEM_ATTRIBUTE_DESCRIPTION)
|
|
end
|
|
return true
|
|
end
|
|
function doDecayItem(uid) local i = Item(uid) return i ~= nil and i:decay() or false end
|
|
|
|
function setHouseOwner(id, guid) local h = House(id) return h ~= nil and h:setOwnerGuid(guid) or false end
|
|
function getHouseRent(id) local h = House(id) return h ~= nil and h:getRent() or nil end
|
|
function getHouseAccessList(id, listId) local h = House(id) return h ~= nil and h:getAccessList(listId) or nil end
|
|
function setHouseAccessList(id, listId, listText) local h = House(id) return h ~= nil and h:setAccessList(listId, listText) or false end
|
|
|
|
function getHouseByPlayerGUID(playerGUID)
|
|
for _, house in ipairs(Game.getHouses()) do
|
|
if house:getOwnerGuid() == playerGUID then
|
|
return house:getId()
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function getTileHouseInfo(pos)
|
|
local t = Tile(pos)
|
|
if t == nil then
|
|
return false
|
|
end
|
|
local h = t:getHouse()
|
|
return h ~= nil and h:getId() or false
|
|
end
|
|
|
|
function getTilePzInfo(position)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return false
|
|
end
|
|
return t:hasFlag(TILESTATE_PROTECTIONZONE)
|
|
end
|
|
|
|
function getTileInfo(position)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return false
|
|
end
|
|
|
|
local ret = pushThing(t:getGround())
|
|
ret.protection = t:hasFlag(TILESTATE_PROTECTIONZONE)
|
|
ret.nopz = ret.protection
|
|
ret.nologout = t:hasFlag(TILESTATE_NOLOGOUT)
|
|
ret.refresh = t:hasFlag(TILESTATE_REFRESH)
|
|
ret.house = t:getHouse() ~= nil
|
|
ret.bed = t:hasFlag(TILESTATE_BED)
|
|
ret.depot = t:hasFlag(TILESTATE_DEPOT)
|
|
|
|
ret.things = t:getThingCount()
|
|
ret.creatures = t:getCreatureCount()
|
|
ret.items = t:getItemCount()
|
|
ret.topItems = t:getTopItemCount()
|
|
ret.downItems = t:getDownItemCount()
|
|
return ret
|
|
end
|
|
|
|
function getTileItemByType(position, itemType)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return pushThing(nil)
|
|
end
|
|
return pushThing(t:getItemByType(itemType))
|
|
end
|
|
|
|
function getTileItemById(position, itemId, ...)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return pushThing(nil)
|
|
end
|
|
return pushThing(t:getItemById(itemId, ...))
|
|
end
|
|
|
|
function getTileThingByPos(position)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
if position.stackpos == -1 then
|
|
return -1
|
|
end
|
|
return pushThing(nil)
|
|
end
|
|
|
|
if position.stackpos == -1 then
|
|
return t:getThingCount()
|
|
end
|
|
return pushThing(t:getThing(position.stackpos))
|
|
end
|
|
|
|
function getTileThingByTopOrder(position, topOrder)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return pushThing(nil)
|
|
end
|
|
return pushThing(t:getItemByTopOrder(topOrder))
|
|
end
|
|
|
|
function getTopCreature(position)
|
|
local t = Tile(position)
|
|
if t == nil then
|
|
return pushThing(nil)
|
|
end
|
|
return pushThing(t:getTopCreature())
|
|
end
|
|
|
|
function queryTileAddThing(thing, position, ...) local t = Tile(position) return t ~= nil and t:queryAdd(thing, ...) or false end
|
|
|
|
function doTeleportThing(uid, dest, pushMovement)
|
|
if type(uid) == "userdata" then
|
|
if uid:isCreature() then
|
|
return uid:teleportTo(dest, pushMovement or false)
|
|
else
|
|
return uid:moveTo(dest)
|
|
end
|
|
else
|
|
if uid >= 0x10000000 then
|
|
local creature = Creature(uid)
|
|
if creature ~= nil then
|
|
return creature:teleportTo(dest, pushMovement or false)
|
|
end
|
|
else
|
|
local item = Item(uid)
|
|
if item ~= nil then
|
|
return item:moveTo(dest)
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function getThingPos(uid)
|
|
local thing
|
|
if type(uid) ~= "userdata" then
|
|
if uid >= 0x10000000 then
|
|
thing = Creature(uid)
|
|
else
|
|
thing = Item(uid)
|
|
end
|
|
else
|
|
thing = uid
|
|
end
|
|
|
|
if thing == nil then
|
|
return false
|
|
end
|
|
|
|
local stackpos = 0
|
|
local tile = thing:getTile()
|
|
if tile ~= nil then
|
|
stackpos = tile:getThingIndex(thing)
|
|
end
|
|
|
|
local position = thing:getPosition()
|
|
position.stackpos = stackpos
|
|
return position
|
|
end
|
|
|
|
function getThingfromPos(pos)
|
|
local tile = Tile(pos)
|
|
if tile == nil then
|
|
return pushThing(nil)
|
|
end
|
|
|
|
local thing
|
|
local stackpos = pos.stackpos or 0
|
|
if stackpos == STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE then
|
|
thing = tile:getTopCreature()
|
|
if thing == nil then
|
|
local item = tile:getTopDownItem()
|
|
if item ~= nil and item:getType():isMovable() then
|
|
thing = item
|
|
end
|
|
end
|
|
elseif stackpos == STACKPOS_TOP_FIELD then
|
|
thing = tile:getFieldItem()
|
|
elseif stackpos == STACKPOS_TOP_CREATURE then
|
|
thing = tile:getTopCreature()
|
|
else
|
|
thing = tile:getThing(stackpos)
|
|
end
|
|
return pushThing(thing)
|
|
end
|
|
|
|
function doRelocate(fromPos, toPos, unmovables)
|
|
if fromPos == toPos then
|
|
return false
|
|
end
|
|
|
|
local fromTile = Tile(fromPos)
|
|
if fromTile == nil then
|
|
return false
|
|
end
|
|
|
|
if Tile(toPos) == nil then
|
|
return false
|
|
end
|
|
|
|
local ignoreUnmovables = false
|
|
if unmovables ~= nil then
|
|
ignoreUnmovables = unmovables
|
|
end
|
|
|
|
for i = fromTile:getThingCount() - 1, 0, -1 do
|
|
local thing = fromTile:getThing(i)
|
|
if thing ~= nil then
|
|
if thing:isItem() and not ItemType(thing:getId()):isGroundTile() then
|
|
if ignoreUnmovables and not ItemType(thing:getId()):isMovable() then
|
|
thing:moveTo(toPos)
|
|
elseif ItemType(thing:getId()):isMovable() then
|
|
thing:moveTo(toPos)
|
|
elseif ItemType(thing:getId()):isMagicField() then
|
|
thing:remove()
|
|
elseif ItemType(thing:getId()):isSplash() then
|
|
thing:remove()
|
|
end
|
|
elseif thing:isCreature() then
|
|
thing:teleportTo(toPos)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function getThing(uid)
|
|
return uid >= 0x10000000 and pushThing(Creature(uid)) or pushThing(Item(uid))
|
|
end
|
|
|
|
function getConfigInfo(info)
|
|
if type(info) ~= "string" then
|
|
return nil
|
|
end
|
|
dofile('config.lua')
|
|
return _G[info]
|
|
end
|
|
|
|
function getWorldCreatures(type)
|
|
if type == 0 then
|
|
return Game.getPlayerCount()
|
|
elseif type == 1 then
|
|
return Game.getMonsterCount()
|
|
elseif type == 2 then
|
|
return Game.getNpcCount()
|
|
end
|
|
return Game.getPlayerCount() + Game.getMonsterCount() + Game.getNpcCount()
|
|
end
|
|
|
|
saveData = saveServer
|
|
|
|
function getGlobalStorageValue(key)
|
|
return Game.getStorageValue(key) or -1
|
|
end
|
|
|
|
function setGlobalStorageValue(key, value)
|
|
Game.setStorageValue(key, value)
|
|
return true
|
|
end
|
|
|
|
getWorldType = Game.getWorldType
|
|
|
|
numberToVariant = Variant
|
|
stringToVariant = Variant
|
|
positionToVariant = Variant
|
|
|
|
function targetPositionToVariant(position)
|
|
local variant = Variant(position)
|
|
variant.type = VARIANT_TARGETPOSITION
|
|
return variant
|
|
end
|
|
|
|
variantToNumber = Variant.getNumber
|
|
variantToString = Variant.getString
|
|
variantToPosition = Variant.getPosition
|
|
|
|
function doCreateTeleport(itemId, destination, position)
|
|
local item = Game.createItem(itemId, 1, position)
|
|
if not item:isTeleport() then
|
|
item:remove()
|
|
return false
|
|
end
|
|
item:setDestination(destination)
|
|
return item:getUniqueId()
|
|
end
|
|
|
|
function getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)
|
|
local result = Game.getSpectators(centerPos, multifloor, onlyPlayers or false, rangex, rangex, rangey, rangey)
|
|
if #result == 0 then
|
|
return nil
|
|
end
|
|
|
|
for index, spectator in ipairs(result) do
|
|
result[index] = spectator:getId()
|
|
end
|
|
return result
|
|
end
|
|
|
|
function broadcastMessage(message, messageType)
|
|
Game.broadcastMessage(message, messageType)
|
|
print("> Broadcasted message: \"" .. message .. "\".")
|
|
end
|
|
|
|
function Guild.addMember(self, player)
|
|
return player:setGuild(guild)
|
|
end
|
|
function Guild.removeMember(self, player)
|
|
return player:getGuild() == self and player:setGuild(nil)
|
|
end
|