2019-09-16 20:38:16 +03:00

87 lines
2.1 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_THING_H_6F16A8E566AF4ACEAE02CF32A7246144
#define FS_THING_H_6F16A8E566AF4ACEAE02CF32A7246144
#include "position.h"
class Tile;
class Cylinder;
class Item;
class Creature;
class Container;
class Thing
{
protected:
constexpr Thing() = default;
~Thing() = default;
public:
// non-copyable
Thing(const Thing&) = delete;
Thing& operator=(const Thing&) = delete;
virtual std::string getDescription(int32_t lookDistance) const = 0;
virtual Cylinder* getParent() const {
return nullptr;
}
virtual Cylinder* getRealParent() const {
return getParent();
}
virtual void setParent(Cylinder*) {
//
}
virtual Tile* getTile();
virtual const Tile* getTile() const;
virtual const Position& getPosition() const;
virtual int32_t getThrowRange() const = 0;
virtual bool isPushable() const = 0;
virtual Container* getContainer() {
return nullptr;
}
virtual const Container* getContainer() const {
return nullptr;
}
virtual Item* getItem() {
return nullptr;
}
virtual const Item* getItem() const {
return nullptr;
}
virtual Creature* getCreature() {
return nullptr;
}
virtual const Creature* getCreature() const {
return nullptr;
}
virtual bool isRemoved() const {
return true;
}
};
#endif