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https://github.com/ErikasKontenis/SabrehavenServer.git
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123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "teleport.h"
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#include "game.h"
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extern Game g_game;
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Attr_ReadValue Teleport::readAttr(AttrTypes_t attr, PropStream& propStream)
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{
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if (attr == ATTR_TELE_DEST) {
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if (!propStream.read<uint16_t>(destPos.x) || !propStream.read<uint16_t>(destPos.y) || !propStream.read<uint8_t>(destPos.z)) {
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return ATTR_READ_ERROR;
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}
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return ATTR_READ_CONTINUE;
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}
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return Item::readAttr(attr, propStream);
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}
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void Teleport::serializeAttr(PropWriteStream& propWriteStream) const
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{
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Item::serializeAttr(propWriteStream);
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propWriteStream.write<uint8_t>(ATTR_TELE_DEST);
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propWriteStream.write<uint16_t>(destPos.x);
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propWriteStream.write<uint16_t>(destPos.y);
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propWriteStream.write<uint8_t>(destPos.z);
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}
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ReturnValue Teleport::queryAdd(int32_t, const Thing&, uint32_t, uint32_t, Creature*) const
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{
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return RETURNVALUE_NOTPOSSIBLE;
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}
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ReturnValue Teleport::queryMaxCount(int32_t, const Thing&, uint32_t, uint32_t&, uint32_t) const
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{
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return RETURNVALUE_NOTPOSSIBLE;
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}
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ReturnValue Teleport::queryRemove(const Thing&, uint32_t, uint32_t) const
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{
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return RETURNVALUE_NOERROR;
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}
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Cylinder* Teleport::queryDestination(int32_t&, const Thing&, Item**, uint32_t&)
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{
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return this;
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}
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void Teleport::addThing(Thing* thing)
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{
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return addThing(0, thing);
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}
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void Teleport::addThing(int32_t, Thing* thing)
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{
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Tile* destTile = g_game.map.getTile(destPos);
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if (!destTile) {
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return;
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}
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const MagicEffectClasses effect = Item::items[id].magicEffect;
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if (Creature* creature = thing->getCreature()) {
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Position origPos = creature->getPosition();
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g_game.internalCreatureTurn(creature, origPos.x > destPos.x ? DIRECTION_WEST : DIRECTION_EAST);
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g_game.map.moveCreature(*creature, *destTile);
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if (effect != CONST_ME_NONE) {
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g_game.addMagicEffect(origPos, effect);
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g_game.addMagicEffect(destTile->getPosition(), effect);
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}
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} else if (Item* item = thing->getItem()) {
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if (effect != CONST_ME_NONE) {
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g_game.addMagicEffect(destTile->getPosition(), effect);
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g_game.addMagicEffect(item->getPosition(), effect);
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}
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g_game.internalMoveItem(getTile(), destTile, INDEX_WHEREEVER, item, item->getItemCount(), nullptr);
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}
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}
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void Teleport::updateThing(Thing*, uint16_t, uint32_t)
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{
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//
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}
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void Teleport::replaceThing(uint32_t, Thing*)
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{
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//
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}
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void Teleport::removeThing(Thing*, uint32_t)
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{
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//
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}
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void Teleport::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t)
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{
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getParent()->postAddNotification(thing, oldParent, index, LINK_PARENT);
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}
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void Teleport::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
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{
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getParent()->postRemoveNotification(thing, newParent, index, LINK_PARENT);
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}
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