SabrehavenServer/src/housetile.cpp
2019-09-16 20:38:16 +03:00

123 lines
3.2 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "housetile.h"
#include "house.h"
#include "game.h"
extern Game g_game;
HouseTile::HouseTile(int32_t x, int32_t y, int32_t z, House* house) :
DynamicTile(x, y, z), house(house) {}
void HouseTile::addThing(int32_t index, Thing* thing)
{
Tile::addThing(index, thing);
if (!thing->getParent()) {
return;
}
if (Item* item = thing->getItem()) {
updateHouse(item);
}
}
void HouseTile::internalAddThing(uint32_t index, Thing* thing)
{
Tile::internalAddThing(index, thing);
if (!thing->getParent()) {
return;
}
if (Item* item = thing->getItem()) {
updateHouse(item);
}
}
void HouseTile::updateHouse(Item* item)
{
if (item->getParent() != this) {
return;
}
Door* door = item->getDoor();
if (door) {
if (door->getDoorId() != 0) {
house->addDoor(door);
}
} else {
BedItem* bed = item->getBed();
if (bed) {
house->addBed(bed);
}
}
}
ReturnValue HouseTile::queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature* actor/* = nullptr*/) const
{
if (const Creature* creature = thing.getCreature()) {
if (const Player* player = creature->getPlayer()) {
if (!house->isInvited(player)) {
return RETURNVALUE_PLAYERISNOTINVITED;
}
} else {
return RETURNVALUE_NOTPOSSIBLE;
}
} else if (thing.getItem() && actor) {
Player* actorPlayer = actor->getPlayer();
if (!house->isInvited(actorPlayer)) {
return RETURNVALUE_CANNOTTHROW;
}
}
return Tile::queryAdd(index, thing, count, flags, actor);
}
Tile* HouseTile::queryDestination(int32_t& index, const Thing& thing, Item** destItem, uint32_t& flags)
{
if (const Creature* creature = thing.getCreature()) {
if (const Player* player = creature->getPlayer()) {
if (!house->isInvited(player)) {
const Position& entryPos = house->getEntryPosition();
Tile* destTile = g_game.map.getTile(entryPos);
if (!destTile) {
std::cout << "Error: [HouseTile::queryDestination] House entry not correct"
<< " - Name: " << house->getName()
<< " - House id: " << house->getId()
<< " - Tile not found: " << entryPos << std::endl;
destTile = g_game.map.getTile(player->getTemplePosition());
if (!destTile) {
destTile = &(Tile::nullptr_tile);
}
}
index = -1;
*destItem = nullptr;
return destTile;
}
}
}
return Tile::queryDestination(index, thing, destItem, flags);
}