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https://github.com/ErikasKontenis/SabrehavenServer.git
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91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_BASEEVENTS_H_9994E32C91CE4D95912A5FDD1F41884A
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#define FS_BASEEVENTS_H_9994E32C91CE4D95912A5FDD1F41884A
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#include "luascript.h"
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class Event
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{
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public:
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explicit Event(LuaScriptInterface* interface);
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explicit Event(const Event* copy);
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virtual ~Event() = default;
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virtual bool configureEvent(const pugi::xml_node& node) = 0;
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bool checkScript(const std::string& basePath, const std::string& scriptsName, const std::string& scriptFile) const;
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bool loadScript(const std::string& scriptFile);
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virtual bool loadFunction(const pugi::xml_attribute&) {
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return false;
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}
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bool isScripted() const {
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return scripted;
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}
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protected:
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virtual std::string getScriptEventName() const = 0;
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bool scripted = false;
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int32_t scriptId = 0;
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LuaScriptInterface* scriptInterface = nullptr;
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};
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class BaseEvents
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{
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public:
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constexpr BaseEvents() = default;
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virtual ~BaseEvents() = default;
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bool loadFromXml();
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bool reload();
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bool isLoaded() const {
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return loaded;
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}
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protected:
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virtual LuaScriptInterface& getScriptInterface() = 0;
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virtual std::string getScriptBaseName() const = 0;
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virtual Event* getEvent(const std::string& nodeName) = 0;
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virtual bool registerEvent(Event* event, const pugi::xml_node& node) = 0;
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virtual void clear() = 0;
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bool loaded = false;
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};
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class CallBack
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{
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public:
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CallBack() = default;
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bool loadCallBack(LuaScriptInterface* interface, const std::string& name);
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protected:
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int32_t scriptId = 0;
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LuaScriptInterface* scriptInterface = nullptr;
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bool loaded = false;
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std::string callbackName;
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};
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#endif
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