SabrehavenServer/src/baseevents.h
2019-09-16 20:38:16 +03:00

91 lines
2.4 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_BASEEVENTS_H_9994E32C91CE4D95912A5FDD1F41884A
#define FS_BASEEVENTS_H_9994E32C91CE4D95912A5FDD1F41884A
#include "luascript.h"
class Event
{
public:
explicit Event(LuaScriptInterface* interface);
explicit Event(const Event* copy);
virtual ~Event() = default;
virtual bool configureEvent(const pugi::xml_node& node) = 0;
bool checkScript(const std::string& basePath, const std::string& scriptsName, const std::string& scriptFile) const;
bool loadScript(const std::string& scriptFile);
virtual bool loadFunction(const pugi::xml_attribute&) {
return false;
}
bool isScripted() const {
return scripted;
}
protected:
virtual std::string getScriptEventName() const = 0;
bool scripted = false;
int32_t scriptId = 0;
LuaScriptInterface* scriptInterface = nullptr;
};
class BaseEvents
{
public:
constexpr BaseEvents() = default;
virtual ~BaseEvents() = default;
bool loadFromXml();
bool reload();
bool isLoaded() const {
return loaded;
}
protected:
virtual LuaScriptInterface& getScriptInterface() = 0;
virtual std::string getScriptBaseName() const = 0;
virtual Event* getEvent(const std::string& nodeName) = 0;
virtual bool registerEvent(Event* event, const pugi::xml_node& node) = 0;
virtual void clear() = 0;
bool loaded = false;
};
class CallBack
{
public:
CallBack() = default;
bool loadCallBack(LuaScriptInterface* interface, const std::string& name);
protected:
int32_t scriptId = 0;
LuaScriptInterface* scriptInterface = nullptr;
bool loaded = false;
std::string callbackName;
};
#endif