SabrehavenServer/data/monster/790/apprentice sheng.xml
2020-03-20 00:17:07 +02:00

61 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apprentice Sheng" nameDescription="Apprentice Sheng" race="blood" experience="150" speed="170" manacost="0">
<health now="95" max="95" />
<look type="23" corpse="5981" />
<targetchange interval="5000" chance="8" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag staticattack="90" />
<flag runonhealth="20" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-10" />
<attack name="energyfield" interval="1000" chance="8" range="7" radius="1" target="1">
<attribute key="shootEffect" value="energy" />
</attack>
<attack name="energy" interval="1000" chance="14" range="7" min="0" max="-25">
<attribute key="shootEffect" value="energyball" />
<attribute key="areaEffect" value="energyarea" />
</attack>
<attack name="fire" interval="2000" chance="10" range="7" min="0" max="-45">
<attribute key="shootEffect" value="fire" />
<attribute key="areaEffect" value="firearea" />
</attack>
</attacks>
<defenses armor="12" defense="13">
<defense name="healing" interval="4000" chance="15" min="10" max="20">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<immunities>
<immunity energy="1" />
<immunity invisible="1" />
</immunities>
<summons maxSummons="2">
<summon name="Hyaena" interval="5000" chance="30" />
</summons>
<voices interval="2000" chance="7">
<voice sentence="I will protect the secrets of my master!" />
<voice sentence="This isle will become ours alone!" />
<voice sentence="Kaplar!" />
<voice sentence="You already know too much." />
</voices>
<loot>
<item id="5878" chance="100000" /> <!-- minotaur leather -->
<item id="2162" chance="80000" /> <!-- magic lightwand -->
<item id="2148" countmax="10" chance="30000" /> <!-- gold coin -->
<item id="2050" countmax="2" chance="30000" /> <!-- torch -->
<item id="2649" chance="20000" /> <!-- leather legs -->
<item id="2403" chance="10000" /> <!-- knife -->
<item id="2461" chance="10000" /> <!-- leather helmet -->
</loot>
</monster>