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102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_SPAWN_H_1A86089E080846A9AE53ED12E7AE863B
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#define FS_SPAWN_H_1A86089E080846A9AE53ED12E7AE863B
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#include "tile.h"
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#include "position.h"
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class Monster;
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class MonsterType;
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class Npc;
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struct spawnBlock_t {
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Position pos;
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MonsterType* mType;
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int64_t lastSpawn;
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uint32_t interval;
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Direction direction;
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};
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class Spawn
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{
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public:
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Spawn(Position pos, int32_t radius) : centerPos(std::move(pos)), radius(radius) {}
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~Spawn();
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// non-copyable
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Spawn(const Spawn&) = delete;
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Spawn& operator=(const Spawn&) = delete;
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bool addMonster(const std::string& name, const Position& pos, Direction dir, uint32_t interval);
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void removeMonster(Monster* monster);
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uint32_t getInterval() const;
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void startup();
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void startSpawnCheck();
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void stopEvent();
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bool isInSpawnZone(const Position& pos);
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void cleanup();
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private:
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//map of the spawned creatures
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typedef std::multimap<uint32_t, Monster*> SpawnedMap;
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typedef SpawnedMap::value_type spawned_pair;
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SpawnedMap spawnedMap;
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//map of creatures in the spawn
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std::map<uint32_t, spawnBlock_t> spawnMap;
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Position centerPos;
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int32_t radius;
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uint32_t interval = 60000;
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uint32_t checkSpawnEvent = 0;
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static bool findPlayer(const Position& pos);
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bool spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup = false);
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void checkSpawn();
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};
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class Spawns
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{
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public:
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static bool isInZone(const Position& centerPos, int32_t radius, const Position& pos);
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bool loadFromXml(const std::string& filename);
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void startup();
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void clear();
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bool isStarted() const {
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return started;
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}
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private:
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std::forward_list<Npc*> npcList;
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std::forward_list<Spawn> spawnList;
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std::string filename;
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bool loaded = false;
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bool started = false;
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};
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#endif
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