2019-09-16 20:38:16 +03:00

102 lines
2.6 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_SPAWN_H_1A86089E080846A9AE53ED12E7AE863B
#define FS_SPAWN_H_1A86089E080846A9AE53ED12E7AE863B
#include "tile.h"
#include "position.h"
class Monster;
class MonsterType;
class Npc;
struct spawnBlock_t {
Position pos;
MonsterType* mType;
int64_t lastSpawn;
uint32_t interval;
Direction direction;
};
class Spawn
{
public:
Spawn(Position pos, int32_t radius) : centerPos(std::move(pos)), radius(radius) {}
~Spawn();
// non-copyable
Spawn(const Spawn&) = delete;
Spawn& operator=(const Spawn&) = delete;
bool addMonster(const std::string& name, const Position& pos, Direction dir, uint32_t interval);
void removeMonster(Monster* monster);
uint32_t getInterval() const;
void startup();
void startSpawnCheck();
void stopEvent();
bool isInSpawnZone(const Position& pos);
void cleanup();
private:
//map of the spawned creatures
typedef std::multimap<uint32_t, Monster*> SpawnedMap;
typedef SpawnedMap::value_type spawned_pair;
SpawnedMap spawnedMap;
//map of creatures in the spawn
std::map<uint32_t, spawnBlock_t> spawnMap;
Position centerPos;
int32_t radius;
uint32_t interval = 60000;
uint32_t checkSpawnEvent = 0;
static bool findPlayer(const Position& pos);
bool spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, bool startup = false);
void checkSpawn();
};
class Spawns
{
public:
static bool isInZone(const Position& centerPos, int32_t radius, const Position& pos);
bool loadFromXml(const std::string& filename);
void startup();
void clear();
bool isStarted() const {
return started;
}
private:
std::forward_list<Npc*> npcList;
std::forward_list<Spawn> spawnList;
std::string filename;
bool loaded = false;
bool started = false;
};
#endif