63 lines
1.7 KiB
Lua

local text = {
[1] = 'first', [2] = 'second', [3] = 'third', [4] = 'fourth', [5] = 'fifth',
[6] = 'sixth', [7] = 'seventh', [8] = 'eighth', [9] = 'ninth', [10] = 'tenth',
[11] = 'eleventh', [12] = 'twelfth', [13] = 'thirteenth', [14] = 'fourteenth', [15] = 'fifteenth'
}
local stonePositions = {
Position(32851, 32333, 12),
Position(32852, 32333, 12)
}
local function createStones()
for i = 1, #stonePositions do
Game.createItem(1791, 1, stonePositions[i])
end
setGlobalStorageValue(17657, 0)
end
local function revertLever(position)
local leverItem = Tile(position):getItemById(2773)
if leverItem then
leverItem:transform(2772)
end
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if item:getId() ~= 2772 then
return false
end
local leverCount = math.max(0, getGlobalStorageValue(17657))
if item:getActionId() > 2049 and item:getActionId() < 2065 then
local number = item:getActionId() - 2049
if leverCount + 1 ~= number then
return false
end
setGlobalStorageValue(17657, number)
player:say('You flipped the ' .. text[number] .. ' lever. Hurry up and find the next one!', TALKTYPE_MONSTER_SAY, false, player, toPosition)
elseif item:getActionId() == 2065 then
if leverCount ~= 15 then
player:say('The final lever won\'t budge... yet.', TALKTYPE_MONSTER_SAY)
return true
end
local stone
for i = 1, #stonePositions do
stone = Tile(stonePositions[i]):getItemById(1791)
if stone then
stone:remove()
stonePositions[i]:sendMagicEffect(CONST_ME_EXPLOSIONAREA)
end
end
addEvent(createStones, 15 * 60 * 1000)
end
item:transform(2773)
addEvent(revertLever, 15 * 60 * 1000, toPosition)
return true
end