2020-04-08 23:26:51 +03:00

90 lines
2.9 KiB
Lua

local pitsOfInfernoLava = {
Position(32808, 32336, 11),
Position(32809, 32336, 11),
Position(32810, 32336, 11),
Position(32808, 32334, 11),
Position(32807, 32334, 11),
Position(32807, 32335, 11),
Position(32807, 32336, 11),
Position(32807, 32337, 11),
Position(32806, 32337, 11),
Position(32805, 32337, 11),
Position(32805, 32338, 11),
Position(32805, 32339, 11),
Position(32806, 32339, 11),
Position(32806, 32338, 11),
Position(32807, 32338, 11),
Position(32808, 32338, 11),
Position(32808, 32337, 11),
Position(32809, 32337, 11),
Position(32810, 32337, 11),
Position(32811, 32337, 11),
Position(32811, 32338, 11),
Position(32806, 32338, 11),
Position(32810, 32338, 11),
Position(32810, 32339, 11),
Position(32809, 32339, 11),
Position(32809, 32338, 11),
Position(32811, 32336, 11),
Position(32811, 32335, 11),
Position(32810, 32335, 11),
Position(32809, 32335, 11),
Position(32808, 32335, 11),
Position(32809, 32334, 11),
Position(32809, 32333, 11),
Position(32810, 32333, 11),
Position(32811, 32333, 11),
Position(32806, 32338, 11),
Position(32810, 32334, 11),
Position(32811, 32334, 11),
Position(32812, 32334, 11),
Position(32813, 32334, 11),
Position(32812, 32333, 11),
Position(32810, 32334, 11),
Position(32812, 32335, 11),
Position(32813, 32335, 11),
Position(32813, 32333, 11)
}
function onUse(player, item, fromPosition, target, toPosition)
local tile = Tile(toPosition)
if not tile then
return false
end
local ground = tile:getGround()
if not ground then
return false
end
if ground:getId() == 372 then
ground:transform(394, 1)
ground:decay()
return true
elseif target:getId() == 1772 and toPosition.x == 32648 and toPosition.y == 32134 and toPosition.z == 10 and math.random(1, 100) <= 40 then
Game.sendMagicEffect({x = 32648, y = 32134, z = 10}, 3)
Game.removeItemOnMap({x = 32648, y = 32134, z = 10}, 1772)
return true
elseif target:getId() == 1772 and toPosition.x == 32648 and toPosition.y == 32134 and toPosition.z == 10 then
Game.sendMagicEffect({x = 32648, y = 32134, z = 10}, 3)
doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -40, -40)
return true
elseif target:getId() == 1791 and toPosition.x == 32356 and toPosition.y == 32074 and toPosition.z == 10 and math.random(1, 100) <= 40 then
Game.sendMagicEffect({x = 32356, y = 32074, z = 10}, 3)
Game.removeItemOnMap({x = 32356, y = 32074, z = 10}, 1791)
return true
elseif target:getId() == 1791 and toPosition.x == 32356 and toPosition.y == 32074 and toPosition.z == 10 then
Game.sendMagicEffect({x = 32356, y = 32074, z = 10}, 3)
doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -50, -50)
return true
elseif target:getActionId() == 17643 then
for i = 1, #pitsOfInfernoLava do
Game.createItem(5815, 1, pitsOfInfernoLava[i])
end
target:transform(3141)
toPosition:sendMagicEffect(CONST_ME_POFF)
return true
end
return false
end