105 lines
1.7 KiB
Lua

local closedDoors = {
[1628] = 1630,
[1629] = 1628,
[1631] = 1633,
[1632] = 1631,
[1650] = 1652,
[1651] = 1650,
[1653] = 1655,
[1654] = 1653,
[1668] = 1670,
[1669] = 1668,
[1671] = 1673,
[1672] = 1671,
[1682] = 1684,
[1683] = 1682,
[1691] = 1693,
[1692] = 1691,
[5097] = 5099,
[5098] = 5097,
[5106] = 5108,
[5107] = 5106,
[5115] = 5117,
[5116] = 5115,
[5124] = 5126,
[5125] = 5124,
[5133] = 5135,
[5134] = 5133,
[5136] = 5138,
[5137] = 5136,
[5139] = 5141,
[5140] = 5139,
[5142] = 5144,
[5143] = 5142,
[5277] = 5279,
[5278] = 5277,
[5280] = 5282,
[5281] = 5280,
[5732] = 5734,
[5733] = 5732,
[5735] = 5737,
[5736] = 5735,
[6191] = 6193,
[6192] = 6191,
[6194] = 6196,
[6195] = 6194,
[6248] = 6250,
[6249] = 6248,
[6251] = 6253,
[6252] = 6251,
}
local openDoors = {
[1630] = 1628,
[1633] = 1631,
[1652] = 1650,
[1655] = 1653,
[1670] = 1668,
[1673] = 1671,
[1684] = 1682,
[1693] = 1691,
[5099] = 5097,
[5108] = 5106,
[5117] = 5115,
[5126] = 5124,
[5135] = 5133,
[5138] = 5136,
[5141] = 5139,
[5144] = 5142,
[5279] = 5277,
[5282] = 5280,
[5734] = 5732,
[5737] = 5735,
[6193] = 6191,
[6196] = 6194,
[6250] = 6248,
[6253] = 6251,
}
function onUse(player, item, fromPosition, target, toPosition)
if not target:isItem() then
return false
end
local door = closedDoors[target:getId()]
if not door then
door = openDoors[target:getId()]
end
if not door then
return false
end
local keyNumber = item:getAttribute(ITEM_ATTRIBUTE_KEYNUMBER)
local keyHoleNumber = target:getAttribute(ITEM_ATTRIBUTE_KEYHOLENUMBER)
if keyHoleNumber == 0 or keyNumber ~= keyHoleNumber then
player:sendCancelMessage("The key does not match.")
return true
end
target:transform(door)
target:decay()
return true
end