mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
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134 lines
3.1 KiB
C++
134 lines
3.1 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_VOCATION_H_ADCAA356C0DB44CEBA994A0D678EC92D
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#define FS_VOCATION_H_ADCAA356C0DB44CEBA994A0D678EC92D
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#include "enums.h"
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#include "item.h"
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class Vocation
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{
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public:
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explicit Vocation(uint16_t id) : id(id) {}
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const std::string& getVocName() const {
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return name;
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}
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const std::string& getVocDescription() const {
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return description;
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}
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uint64_t getReqSkillTries(uint8_t skill, uint16_t level);
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uint64_t getReqMana(uint32_t magLevel);
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uint16_t getId() const {
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return id;
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}
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uint16_t getFlagId() const {
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return flagid;
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}
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uint32_t getHPGain() const {
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return gainHP;
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}
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uint32_t getManaGain() const {
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return gainMana;
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}
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uint32_t getCapGain() const {
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return gainCap;
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}
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uint32_t getManaGainTicks() const {
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return gainManaTicks;
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}
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uint32_t getManaGainAmount() const {
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return gainManaAmount;
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}
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uint32_t getHealthGainTicks() const {
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return gainHealthTicks;
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}
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uint32_t getHealthGainAmount() const {
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return gainHealthAmount;
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}
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uint8_t getSoulMax() const {
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return soulMax;
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}
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uint16_t getSoulGainTicks() const {
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return gainSoulTicks;
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}
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uint32_t getAttackSpeed() const {
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return attackSpeed;
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}
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uint32_t getBaseSpeed() const {
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return baseSpeed;
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}
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uint32_t getFromVocation() const {
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return fromVocation;
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}
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protected:
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friend class Vocations;
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std::map<uint32_t, uint64_t> cacheMana;
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std::map<uint32_t, uint32_t> cacheSkill[SKILL_LAST + 1];
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std::string name = "none";
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std::string description;
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float skillMultipliers[SKILL_LAST + 1] = {1.5f, 2.0f, 2.0f, 2.0f, 2.0f, 1.5f, 1.1f};
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float manaMultiplier = 4.0f;
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uint32_t gainHealthTicks = 6;
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uint32_t gainHealthAmount = 1;
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uint32_t gainManaTicks = 6;
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uint32_t gainManaAmount = 1;
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uint32_t gainCap = 500;
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uint32_t gainMana = 5;
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uint32_t gainHP = 5;
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uint32_t fromVocation = VOCATION_NONE;
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uint32_t attackSpeed = 1500;
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uint32_t baseSpeed = 70;
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uint16_t id;
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uint16_t flagid;
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uint16_t gainSoulTicks = 120;
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uint8_t soulMax = 100;
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static uint32_t skillBase[SKILL_LAST + 1];
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};
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class Vocations
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{
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public:
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bool loadFromXml();
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Vocation* getVocation(uint16_t id);
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int32_t getVocationId(const std::string& name) const;
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uint16_t getPromotedVocation(uint16_t vocationId) const;
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private:
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std::map<uint16_t, Vocation> vocationsMap;
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};
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#endif
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