mirror of
				https://github.com/ErikasKontenis/SabrehavenServer.git
				synced 2025-10-31 03:56:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			314 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| Icons = {}
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| Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
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| Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
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| Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
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| Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
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| Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
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| Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
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| Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
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| Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
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| Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
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| Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
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| Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
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| Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
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| Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
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| Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
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| Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
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| Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
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| Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
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| 
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| healthInfoWindow = nil
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| healthBar = nil
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| manaBar = nil
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| experienceBar = nil
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| soulLabel = nil
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| capLabel = nil
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| healthTooltip = 'Your character health is %d out of %d.'
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| manaTooltip = 'Your character mana is %d out of %d.'
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| experienceTooltip = 'You have %d%% to advance to level %d.'
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| 
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| overlay = nil
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| healthCircleFront = nil
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| manaCircleFront = nil
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| healthCircle = nil
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| manaCircle = nil
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| topHealthBar = nil
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| topManaBar = nil
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| 
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| function init()
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|   connect(LocalPlayer, { onHealthChange = onHealthChange,
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|                          onManaChange = onManaChange,
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|                          onLevelChange = onLevelChange,
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|                          onStatesChange = onStatesChange,
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|                          onSoulChange = onSoulChange,
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|                          onFreeCapacityChange = onFreeCapacityChange })
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| 
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|   connect(g_game, { onGameEnd = offline })
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| 
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|   healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
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|   healthInfoWindow:disableResize()
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|   
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|   if not healthInfoWindow.forceOpen then
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|     healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
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|     if g_app.isMobile() then
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|       healthInfoButton:hide()
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|     else
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|       healthInfoButton:setOn(true)
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|     end
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|   end
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| 
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|   healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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|   manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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|   experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
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|   soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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|   capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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| 
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|   overlay = g_ui.createWidget('HealthOverlay', modules.game_interface.getMapPanel())  
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|   healthCircleFront = overlay:getChildById('healthCircleFront')
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|   manaCircleFront = overlay:getChildById('manaCircleFront')
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|   healthCircle = overlay:getChildById('healthCircle')
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|   manaCircle = overlay:getChildById('manaCircle')
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|   topHealthBar = overlay:getChildById('topHealthBar')
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|   topManaBar = overlay:getChildById('topManaBar')
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|   
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|   connect(overlay, { onGeometryChange = onOverlayGeometryChange })
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|   
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|   -- load condition icons
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|   for k,v in pairs(Icons) do
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|     g_textures.preload(v.path)
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|   end
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| 
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|   if g_game.isOnline() then
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|     local localPlayer = g_game.getLocalPlayer()
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|     onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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|     onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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|     onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
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|     onStatesChange(localPlayer, localPlayer:getStates(), 0)
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|     onSoulChange(localPlayer, localPlayer:getSoul())
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|     onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
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|   end
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| 
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| 
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|   hideLabels()
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|   hideExperience()
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| 
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|   healthInfoWindow:setup()
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|   
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|   if g_app.isMobile() then
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|     healthInfoWindow:close()
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|     healthInfoButton:setOn(false)  
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|   end
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| end
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| 
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| function terminate()
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|   disconnect(LocalPlayer, { onHealthChange = onHealthChange,
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|                             onManaChange = onManaChange,
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|                             onLevelChange = onLevelChange,
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|                             onStatesChange = onStatesChange,
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|                             onSoulChange = onSoulChange,
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|                             onFreeCapacityChange = onFreeCapacityChange })
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| 
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|   disconnect(g_game, { onGameEnd = offline })
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|   disconnect(overlay, { onGeometryChange = onOverlayGeometryChange })
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|   
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|   healthInfoWindow:destroy()
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|   if healthInfoButton then
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|     healthInfoButton:destroy()
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|   end
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|   overlay:destroy()
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| end
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| 
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| function toggle()
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|   if not healthInfoButton then return end
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|   if healthInfoButton:isOn() then
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|     healthInfoWindow:close()
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|     healthInfoButton:setOn(false)
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|   else
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|     healthInfoWindow:open()
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|     healthInfoButton:setOn(true)
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|   end
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| end
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| 
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| function toggleIcon(bitChanged)
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|   local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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| 
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|   local icon = content:getChildById(Icons[bitChanged].id)
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|   if icon then
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|     icon:destroy()
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|   else
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|     icon = loadIcon(bitChanged)
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|     icon:setParent(content)
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|   end
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| end
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| 
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| function loadIcon(bitChanged)
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|   local icon = g_ui.createWidget('ConditionWidget', content)
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|   icon:setId(Icons[bitChanged].id)
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|   icon:setImageSource(Icons[bitChanged].path)
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|   icon:setTooltip(Icons[bitChanged].tooltip)
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|   return icon
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| end
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| 
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| function offline()
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|   healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
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| end
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| 
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| -- hooked events
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| function onMiniWindowClose()
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|   if healthInfoButton then
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|     healthInfoButton:setOn(false)
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|   end
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| end
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| 
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| function onHealthChange(localPlayer, health, maxHealth)
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|   if health > maxHealth then
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|     maxHealth = health
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|   end
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| 
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|   healthBar:setText(comma_value(health) .. ' / ' .. comma_value(maxHealth))
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|   healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
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|   healthBar:setValue(health, 0, maxHealth)
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| 
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|   topHealthBar:setText(comma_value(health) .. ' / ' .. comma_value(maxHealth))
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|   topHealthBar:setTooltip(tr(healthTooltip, health, maxHealth))
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|   topHealthBar:setValue(health, 0, maxHealth)
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| 
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|   local healthPercent = math.floor(g_game.getLocalPlayer():getHealthPercent())
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|   local Yhppc = math.floor(208 * (1 - (healthPercent / 100)))
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|   local rect = { x = 0, y = Yhppc, width = 63, height = 208 - Yhppc + 1 }
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|   healthCircleFront:setImageClip(rect)
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|   healthCircleFront:setImageRect(rect)
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| 
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|   if healthPercent > 92 then
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|     healthCircleFront:setImageColor("#00BC00FF")
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|   elseif healthPercent > 60 then
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|     healthCircleFront:setImageColor("#50A150FF")
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|   elseif healthPercent > 30 then
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|     healthCircleFront:setImageColor("#A1A100FF")
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|   elseif healthPercent > 8 then
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|     healthCircleFront:setImageColor("#BF0A0AFF")
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|   elseif healthPercent > 3 then
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|     healthCircleFront:setImageColor("#910F0FFF")
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|   else
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|     healthCircleFront:setImageColor("#850C0CFF")
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|   end
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| end
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| 
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| function onManaChange(localPlayer, mana, maxMana)
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|   if mana > maxMana then
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|     maxMana = mana
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|   end
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|   
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|   manaBar:setText(comma_value(mana) .. ' / ' .. comma_value(maxMana))
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|   manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
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|   manaBar:setValue(mana, 0, maxMana)
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| 
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|   topManaBar:setText(comma_value(mana) .. ' / ' .. comma_value(maxMana))
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|   topManaBar:setTooltip(tr(manaTooltip, mana, maxMana))
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|   topManaBar:setValue(mana, 0, maxMana)
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| 
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|   local Ymppc = math.floor(208 * (1 - (math.floor((maxMana - (maxMana - mana)) * 100 / maxMana) / 100)))
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|   local rect = { x = 0, y = Ymppc, width = 63, height = 208 - Ymppc + 1 }
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|   manaCircleFront:setImageClip(rect)
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|   manaCircleFront:setImageRect(rect)
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| end
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| 
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| function onLevelChange(localPlayer, value, percent)
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|   experienceBar:setText(percent .. '%')
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|   experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
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|   experienceBar:setPercent(percent)
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| end
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| 
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| function onSoulChange(localPlayer, soul)
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|   soulLabel:setText(tr('Soul') .. ': ' .. soul)
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| end
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| 
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| function onFreeCapacityChange(player, freeCapacity)
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|   capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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| end
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| 
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| function onStatesChange(localPlayer, now, old)
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|   if now == old then return end
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| 
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|   local bitsChanged = bit32.bxor(now, old)
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|   for i = 1, 32 do
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|     local pow = math.pow(2, i-1)
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|     if pow > bitsChanged then break end
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|     local bitChanged = bit32.band(bitsChanged, pow)
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|     if bitChanged ~= 0 then
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|       toggleIcon(bitChanged)
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|     end
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|   end
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| end
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| 
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| -- personalization functions
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| function hideLabels()
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|   local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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|   local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height) + content:getMarginRect().height - 3
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|   capLabel:setOn(false)
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|   soulLabel:setOn(false)
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|   content:setVisible(false)
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|   healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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| end
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| 
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| function hideExperience()
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|   local removeHeight = experienceBar:getMarginRect().height
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|   experienceBar:setOn(false)
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|   healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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| end
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| 
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| function setHealthTooltip(tooltip)
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|   healthTooltip = tooltip
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| 
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|   local localPlayer = g_game.getLocalPlayer()
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|   if localPlayer then
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|     healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
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|   end
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| end
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| 
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| function setManaTooltip(tooltip)
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|   manaTooltip = tooltip
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| 
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|   local localPlayer = g_game.getLocalPlayer()
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|   if localPlayer then
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|     manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
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|   end
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| end
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| 
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| function setExperienceTooltip(tooltip)
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|   experienceTooltip = tooltip
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| 
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|   local localPlayer = g_game.getLocalPlayer()
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|   if localPlayer then
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|     experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
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|   end
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| end
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| 
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| function onOverlayGeometryChange() 
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|   if g_app.isMobile() then
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|     topHealthBar:setMarginTop(35)
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|     topManaBar:setMarginTop(35)
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|     local width = overlay:getWidth() 
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|     local margin = width / 3 + 10
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|     topHealthBar:setMarginLeft(margin)
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|     topManaBar:setMarginRight(margin)    
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|     return
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|   end
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| 
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|   local classic = g_settings.getBoolean("classicView")
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|   local minMargin = 40
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|   if classic then
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|     topHealthBar:setMarginTop(15)
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|     topManaBar:setMarginTop(15)
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|   else
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|     topHealthBar:setMarginTop(45 - overlay:getParent():getMarginTop())
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|     topManaBar:setMarginTop(45 - overlay:getParent():getMarginTop())  
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|     minMargin = 200
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|   end
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| 
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|   local height = overlay:getHeight()
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|   local width = overlay:getWidth()
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|      
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|   topHealthBar:setMarginLeft(math.max(minMargin, (width - height + 50) / 2 + 2))
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|   topManaBar:setMarginRight(math.max(minMargin, (width - height + 50) / 2 + 2))
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| end | 
