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			33 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local context = G.botContext
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| 
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| for i, state in ipairs(PlayerStates) do
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|   context[state] = state
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| end  
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| 
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| context.hasCondition = function(condition) return bit.band(context.player:getStates(), condition) > 0 end
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| 
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| context.isPoisioned = function() return context.hasCondition(PlayerStates.Poison) end
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| context.isBurning = function() return context.hasCondition(PlayerStates.Burn) end
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| context.isEnergized = function() return context.hasCondition(PlayerStates.Energy) end
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| context.isDrunk = function() return context.hasCondition(PlayerStates.Drunk) end
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| context.hasManaShield = function() return context.hasCondition(PlayerStates.ManaShield) end
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| context.isParalyzed = function() return context.hasCondition(PlayerStates.Paralyze) end
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| context.hasHaste = function() return context.hasCondition(PlayerStates.Haste) end
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| context.hasSwords = function() return context.hasCondition(PlayerStates.Swords) end
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| context.isInFight = function() return context.hasCondition(PlayerStates.Swords) end
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| context.canLogout = function() return not context.hasCondition(PlayerStates.Swords) end
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| context.isDrowning = function() return context.hasCondition(PlayerStates.Drowning) end
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| context.isFreezing = function() return context.hasCondition(PlayerStates.Freezing) end
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| context.isDazzled = function() return context.hasCondition(PlayerStates.Dazzled) end
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| context.isCursed = function() return context.hasCondition(PlayerStates.Cursed) end
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| context.hasPartyBuff = function() return context.hasCondition(PlayerStates.PartyBuff) end
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| context.hasPzLock = function() return context.hasCondition(PlayerStates.PzBlock) end
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| context.hasPzBlock = function() return context.hasCondition(PlayerStates.PzBlock) end
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| context.isPzLocked = function() return context.hasCondition(PlayerStates.PzBlock) end
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| context.isPzBlocked = function() return context.hasCondition(PlayerStates.PzBlock) end
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| context.isInProtectionZone = function() return context.hasCondition(PlayerStates.Pz) end
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| context.hasPz = function() return context.hasCondition(PlayerStates.Pz) end
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| context.isInPz = function() return context.hasCondition(PlayerStates.Pz) end
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| context.isBleeding = function() return context.hasCondition(PlayerStates.Bleeding) end
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| context.isHungry = function() return context.hasCondition(PlayerStates.Hungry) end
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