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https://github.com/ErikasKontenis/SabrehavenServer.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
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#define FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
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#include "networkmessage.h"
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#include "protocol.h"
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class ProtocolStatus final : public Protocol
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{
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public:
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// static protocol information
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enum {server_sends_first = false};
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enum {protocol_identifier = 0xFF};
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static const char* protocol_name() {
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return "status protocol";
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}
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explicit ProtocolStatus(Connection_ptr connection) : Protocol(connection) {}
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void onRecvFirstMessage(NetworkMessage& msg) final;
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void sendStatusString();
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void sendInfo(uint16_t requestedInfo, const std::string& characterName);
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static const uint64_t start;
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protected:
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static std::map<uint32_t, int64_t> ipConnectMap;
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};
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#endif
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