SabrehavenServer/src/monsters.cpp

1087 lines
34 KiB
C++

/**
* Tibia GIMUD Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Sabrehaven and Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "monsters.h"
#include "monster.h"
#include "spells.h"
#include "combat.h"
#include "configmanager.h"
#include "game.h"
#include "pugicast.h"
extern Game g_game;
extern Spells* g_spells;
extern Monsters g_monsters;
extern ConfigManager g_config;
spellBlock_t::~spellBlock_t()
{
if (combatSpell) {
delete spell;
}
}
uint32_t Monsters::getLootRandom()
{
return uniform_random(0, MAX_LOOTCHANCE);
}
void MonsterType::createLoot(Container* corpse)
{
if (g_config.getNumber(ConfigManager::RATE_LOOT) == 0) {
corpse->startDecaying();
return;
}
Item* bagItem = Item::CreateItem(2853, 1);
if (!bagItem) {
return;
}
Container* bagContainer = bagItem->getContainer();
if (!bagContainer) {
return;
}
if (g_game.internalAddItem(corpse, bagItem) != RETURNVALUE_NOERROR) {
corpse->internalAddThing(bagItem);
}
bool includeBagLoot = false;
for (auto it = info.lootItems.rbegin(), end = info.lootItems.rend(); it != end; ++it) {
std::vector<Item*> itemList = createLootItem(*it);
if (itemList.empty()) {
continue;
}
for (Item* item : itemList) {
//check containers
if (Container* container = item->getContainer()) {
if (!createLootContainer(container, *it)) {
delete container;
continue;
}
}
const ItemType& itemType = Item::items[item->getID()];
if (itemType.weaponType != WEAPON_NONE ||
itemType.stopTime ||
itemType.decayTime) {
includeBagLoot = true;
if (g_game.internalAddItem(bagContainer, item) != RETURNVALUE_NOERROR) {
corpse->internalAddThing(item);
}
} else {
if (g_game.internalAddItem(corpse, item) != RETURNVALUE_NOERROR) {
corpse->internalAddThing(item);
}
}
}
}
if (!includeBagLoot) {
g_game.internalRemoveItem(bagItem);
}
if (g_config.getBoolean(ConfigManager::SHOW_MONSTER_LOOT)) {
Player* owner = g_game.getPlayerByID(corpse->getCorpseOwner());
if (owner) {
std::ostringstream ss;
ss << "Loot of " << nameDescription << ": " << corpse->getContentDescription();
if (owner->getParty()) {
owner->getParty()->broadcastPartyLoot(ss.str());
} else {
owner->sendTextMessage(MESSAGE_INFO_DESCR, ss.str());
}
}
}
corpse->startDecaying();
}
std::vector<Item*> MonsterType::createLootItem(const LootBlock& lootBlock)
{
int32_t itemCount = 0;
uint32_t randvalue = Monsters::getLootRandom();
uint32_t extraMoney = g_config.getNumber(ConfigManager::MONEY_RATE);
uint32_t countMax = lootBlock.countmax + 1;
if (randvalue < g_config.getNumber(ConfigManager::RATE_LOOT) * lootBlock.chance) {
if (Item::items[lootBlock.id].stackable) {
if (lootBlock.id == 3031) {
countMax *= extraMoney;
}
itemCount = randvalue % countMax;
} else {
itemCount = 1;
}
}
std::vector<Item*> itemList;
while (itemCount > 0) {
uint16_t n = static_cast<uint16_t>(std::min<int32_t>(itemCount, 100));
Item* tmpItem = Item::CreateItem(lootBlock.id, n);
if (!tmpItem) {
break;
}
itemCount -= n;
if (lootBlock.subType != -1) {
tmpItem->setSubType(lootBlock.subType);
}
if (lootBlock.actionId != -1) {
tmpItem->setActionId(lootBlock.actionId);
}
if (!lootBlock.text.empty()) {
tmpItem->setText(lootBlock.text);
}
itemList.push_back(tmpItem);
}
return itemList;
}
bool MonsterType::createLootContainer(Container* parent, const LootBlock& lootblock)
{
auto it = lootblock.childLoot.begin(), end = lootblock.childLoot.end();
if (it == end) {
return true;
}
for (; it != end && parent->size() < parent->capacity(); ++it) {
auto itemList = createLootItem(*it);
for (Item* tmpItem : itemList) {
if (Container* container = tmpItem->getContainer()) {
if (!createLootContainer(container, *it)) {
delete container;
} else {
parent->internalAddThing(container);
}
} else {
parent->internalAddThing(tmpItem);
}
}
}
return !parent->empty();
}
bool Monsters::loadFromXml(bool reloading /*= false*/)
{
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file("data/monster/monsters.xml");
if (!result) {
printXMLError("Error - Monsters::loadFromXml", "data/monster/monsters.xml", result);
return false;
}
loaded = true;
std::list<std::pair<MonsterType*, std::string>> monsterScriptList;
for (auto monsterNode : doc.child("monsters").children()) {
loadMonster("data/monster/" + std::string(monsterNode.attribute("file").as_string()), monsterNode.attribute("name").as_string(), monsterScriptList, reloading);
}
if (!monsterScriptList.empty()) {
if (!scriptInterface) {
scriptInterface.reset(new LuaScriptInterface("Monster Interface"));
scriptInterface->initState();
}
for (const auto& scriptEntry : monsterScriptList) {
MonsterType* mType = scriptEntry.first;
if (scriptInterface->loadFile("data/monster/scripts/" + scriptEntry.second) == 0) {
mType->info.scriptInterface = scriptInterface.get();
mType->info.creatureAppearEvent = scriptInterface->getEvent("onCreatureAppear");
mType->info.creatureDisappearEvent = scriptInterface->getEvent("onCreatureDisappear");
mType->info.creatureMoveEvent = scriptInterface->getEvent("onCreatureMove");
mType->info.creatureSayEvent = scriptInterface->getEvent("onCreatureSay");
mType->info.thinkEvent = scriptInterface->getEvent("onThink");
} else {
std::cout << "[Warning - Monsters::loadMonster] Can not load script: " << scriptEntry.second << std::endl;
std::cout << scriptInterface->getLastLuaError() << std::endl;
}
}
}
return true;
}
bool Monsters::reload()
{
loaded = false;
scriptInterface.reset();
return loadFromXml(true);
}
ConditionDamage* Monsters::getDamageCondition(ConditionType_t conditionType, int32_t cycle, int32_t count, int32_t max_count)
{
ConditionDamage* condition = static_cast<ConditionDamage*>(Condition::createCondition(CONDITIONID_COMBAT, conditionType, 0, 0));
condition->setParam(CONDITION_PARAM_CYCLE, cycle);
condition->setParam(CONDITION_PARAM_COUNT, count);
condition->setParam(CONDITION_PARAM_MAX_COUNT, max_count);
return condition;
}
bool Monsters::deserializeSpell(const pugi::xml_node& node, spellBlock_t& sb, const std::string& description)
{
std::string name;
std::string scriptName;
bool isScripted;
pugi::xml_attribute attr;
if ((attr = node.attribute("script"))) {
scriptName = attr.as_string();
isScripted = true;
} else if ((attr = node.attribute("name"))) {
name = attr.as_string();
isScripted = false;
} else {
return false;
}
if ((attr = node.attribute("chance"))) {
uint32_t chance = pugi::cast<uint32_t>(attr.value());
if (chance > 100) {
chance = 100;
}
if (chance == 0) {
std::cout << "[Error - Monsters::deserializeSpell] - " << description << " - Spell chance is zero: " << name << std::endl;
}
sb.chance = chance;
}
if ((attr = node.attribute("range"))) {
uint32_t range = pugi::cast<uint32_t>(attr.value());
if (range > (Map::maxViewportX * 2)) {
range = Map::maxViewportX * 2;
}
sb.range = range;
} else {
sb.range = Map::maxClientViewportX;
}
if ((attr = node.attribute("min"))) {
sb.minCombatValue = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("max"))) {
sb.maxCombatValue = pugi::cast<int32_t>(attr.value());
//normalize values
if (std::abs(sb.minCombatValue) > std::abs(sb.maxCombatValue)) {
int32_t value = sb.maxCombatValue;
sb.maxCombatValue = sb.minCombatValue;
sb.minCombatValue = value;
}
}
if (auto spell = g_spells->getSpellByName(name)) {
sb.spell = spell;
return true;
}
CombatSpell* combatSpell = nullptr;
bool needTarget = false;
bool needDirection = false;
if (isScripted) {
if ((attr = node.attribute("direction"))) {
needDirection = attr.as_bool();
}
if ((attr = node.attribute("target"))) {
needTarget = attr.as_bool();
}
std::unique_ptr<CombatSpell> combatSpellPtr(new CombatSpell(nullptr, needTarget, needDirection));
if (!combatSpellPtr->loadScript("data/" + g_spells->getScriptBaseName() + "/scripts/" + scriptName)) {
return false;
}
if (!combatSpellPtr->loadScriptCombat()) {
return false;
}
combatSpell = combatSpellPtr.release();
combatSpell->getCombat()->setPlayerCombatValues(COMBAT_FORMULA_DAMAGE, sb.minCombatValue, 0, sb.maxCombatValue, 0);
} else {
Combat* combat = new Combat;
if ((attr = node.attribute("length"))) {
int32_t length = pugi::cast<int32_t>(attr.value());
if (length > 0) {
int32_t spread = 3;
//need direction spell
if ((attr = node.attribute("spread"))) {
spread = std::max<int32_t>(0, pugi::cast<int32_t>(attr.value()));
}
AreaCombat* area = new AreaCombat();
area->setupArea(length, spread);
combat->setArea(area);
needDirection = true;
}
}
if ((attr = node.attribute("radius"))) {
int32_t radius = pugi::cast<int32_t>(attr.value());
//target spell
if ((attr = node.attribute("target"))) {
needTarget = attr.as_bool();
}
AreaCombat* area = new AreaCombat();
area->setupArea(radius);
combat->setArea(area);
}
std::string tmpName = asLowerCaseString(name);
if (tmpName == "physical") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE);
combat->setParam(COMBAT_PARAM_BLOCKARMOR, 1);
combat->setParam(COMBAT_PARAM_BLOCKSHIELD, 1);
uint32_t tD = this->getMonsterType(description)->info.targetDistance;
if (tD == 1) {
if (sb.range > 1) {
combat->setOrigin(ORIGIN_RANGED);
}
else {
combat->setOrigin(ORIGIN_MELEE);
}
}
else if (tD > 1 && sb.range > 1) {
combat->setOrigin(ORIGIN_RANGED);
}
} else if (tmpName == "bleed") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE);
} else if (tmpName == "poison" || tmpName == "earth") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE);
} else if (tmpName == "fire") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE);
} else if (tmpName == "energy") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE);
} else if (tmpName == "lifedrain") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN);
} else if (tmpName == "manadrain") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_MANADRAIN);
} else if (tmpName == "healing") {
combat->setParam(COMBAT_PARAM_TYPE, COMBAT_HEALING);
combat->setParam(COMBAT_PARAM_AGGRESSIVE, 0);
} else if (tmpName == "speed") {
int32_t speedChange = 0;
int32_t variation = 0;
int32_t duration = 10000;
if ((attr = node.attribute("duration"))) {
duration = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("speedchange"))) {
speedChange = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("variation"))) {
variation = pugi::cast<int32_t>(attr.value());
}
ConditionType_t conditionType;
if (speedChange > 0) {
conditionType = CONDITION_HASTE;
combat->setParam(COMBAT_PARAM_AGGRESSIVE, 0);
} else {
conditionType = CONDITION_PARALYZE;
}
ConditionSpeed* condition = static_cast<ConditionSpeed*>(Condition::createCondition(CONDITIONID_COMBAT, conditionType, duration, 0));
condition->setVariation(variation);
condition->setSpeedDelta(speedChange);
combat->setCondition(condition);
} else if (tmpName == "outfit") {
int32_t duration = 10000;
if ((attr = node.attribute("duration"))) {
duration = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("monster"))) {
MonsterType* mType = g_monsters.getMonsterType(attr.as_string());
if (mType) {
ConditionOutfit* condition = static_cast<ConditionOutfit*>(Condition::createCondition(CONDITIONID_COMBAT, CONDITION_OUTFIT, duration, 0));
condition->setOutfit(mType->info.outfit);
combat->setParam(COMBAT_PARAM_AGGRESSIVE, 0);
combat->setCondition(condition);
}
} else if ((attr = node.attribute("item"))) {
Outfit_t outfit;
outfit.lookTypeEx = pugi::cast<uint16_t>(attr.value());
ConditionOutfit* condition = static_cast<ConditionOutfit*>(Condition::createCondition(CONDITIONID_COMBAT, CONDITION_OUTFIT, duration, 0));
condition->setOutfit(outfit);
combat->setParam(COMBAT_PARAM_AGGRESSIVE, 0);
combat->setCondition(condition);
}
} else if (tmpName == "invisible") {
int32_t duration = 10000;
if ((attr = node.attribute("duration"))) {
duration = pugi::cast<int32_t>(attr.value());
}
Condition* condition = Condition::createCondition(CONDITIONID_COMBAT, CONDITION_INVISIBLE, duration, 0);
combat->setParam(COMBAT_PARAM_AGGRESSIVE, 0);
combat->setCondition(condition);
} else if (tmpName == "drunk") {
int32_t duration = 10000;
if ((attr = node.attribute("duration"))) {
duration = pugi::cast<int32_t>(attr.value());
}
Condition* condition = Condition::createCondition(CONDITIONID_COMBAT, CONDITION_DRUNK, duration, 0);
combat->setCondition(condition);
} else if (tmpName == "firefield") {
combat->setParam(COMBAT_PARAM_CREATEITEM, ITEM_FIREFIELD_PVP_FULL);
} else if (tmpName == "poisonfield") {
combat->setParam(COMBAT_PARAM_CREATEITEM, ITEM_POISONFIELD_PVP);
} else if (tmpName == "energyfield") {
combat->setParam(COMBAT_PARAM_CREATEITEM, ITEM_ENERGYFIELD_PVP);
} else if (tmpName == "firecondition" || tmpName == "energycondition" ||
tmpName == "earthcondition" || tmpName == "poisoncondition" ||
tmpName == "icecondition" || tmpName == "freezecondition" ||
tmpName == "physicalcondition") {
ConditionType_t conditionType = CONDITION_NONE;
if (tmpName == "firecondition") {
conditionType = CONDITION_FIRE;
} else if (tmpName == "poisoncondition" || tmpName == "earthcondition") {
conditionType = CONDITION_POISON;
} else if (tmpName == "energycondition") {
conditionType = CONDITION_ENERGY;
}
int32_t cycle = 0;
if ((attr = node.attribute("count"))) {
cycle = std::abs(pugi::cast<int32_t>(attr.value()));
} else {
std::cout << "[Error - Monsters::deserializeSpell] - " << description << " - missing count attribute" << std::endl;
delete combat;
return false;
}
int32_t count = 0;
if (conditionType == CONDITION_POISON) {
count = 3;
} else if (conditionType == CONDITION_FIRE) {
count = 8;
cycle /= 10;
} else if (conditionType == CONDITION_ENERGY) {
count = 10;
cycle /= 20;
}
Condition* condition = getDamageCondition(conditionType, cycle, count, count);
combat->setCondition(condition);
} else if (tmpName == "strength") {
//
} else if (tmpName == "effect") {
//
} else {
std::cout << "[Error - Monsters::deserializeSpell] - " << description << " - Unknown spell name: " << name << std::endl;
delete combat;
return false;
}
combat->setPlayerCombatValues(COMBAT_FORMULA_DAMAGE, sb.minCombatValue, 0, sb.maxCombatValue, 0);
combatSpell = new CombatSpell(combat, needTarget, needDirection);
for (auto attributeNode : node.children()) {
if ((attr = attributeNode.attribute("key"))) {
const char* value = attr.value();
if (strcasecmp(value, "shooteffect") == 0) {
if ((attr = attributeNode.attribute("value"))) {
ShootType_t shoot = getShootType(attr.as_string());
if (shoot != CONST_ANI_NONE) {
combat->setParam(COMBAT_PARAM_DISTANCEEFFECT, shoot);
} else {
std::cout << "[Warning - Monsters::deserializeSpell] " << description << " - Unknown shootEffect: " << attr.as_string() << std::endl;
}
}
} else if (strcasecmp(value, "areaeffect") == 0) {
if ((attr = attributeNode.attribute("value"))) {
MagicEffectClasses effect = getMagicEffect(attr.as_string());
if (effect != CONST_ME_NONE) {
combat->setParam(COMBAT_PARAM_EFFECT, effect);
} else {
std::cout << "[Warning - Monsters::deserializeSpell] " << description << " - Unknown areaEffect: " << attr.as_string() << std::endl;
}
}
} else {
std::cout << "[Warning - Monsters::deserializeSpells] Effect type \"" << attr.as_string() << "\" does not exist." << std::endl;
}
}
}
}
sb.spell = combatSpell;
if (combatSpell) {
sb.combatSpell = true;
}
return true;
}
bool Monsters::loadMonster(const std::string& file, const std::string& monsterName, std::list<std::pair<MonsterType*, std::string>>& monsterScriptList, bool reloading /*= false*/)
{
MonsterType* mType = nullptr;
bool new_mType = true;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(file.c_str());
if (!result) {
printXMLError("Error - Monsters::loadMonster", file, result);
return false;
}
pugi::xml_node monsterNode = doc.child("monster");
if (!monsterNode) {
std::cout << "[Error - Monsters::loadMonster] Missing monster node in: " << file << std::endl;
return false;
}
pugi::xml_attribute attr;
if (!(attr = monsterNode.attribute("name"))) {
std::cout << "[Error - Monsters::loadMonster] Missing name in: " << file << std::endl;
return false;
}
if (reloading) {
mType = getMonsterType(monsterName);
if (mType != nullptr) {
new_mType = false;
mType->info = {};
}
}
if (new_mType) {
mType = &monsters[asLowerCaseString(monsterName)];
}
mType->name = attr.as_string();
if ((attr = monsterNode.attribute("nameDescription"))) {
mType->nameDescription = attr.as_string();
} else {
mType->nameDescription = "a " + asLowerCaseString(mType->name);
}
if ((attr = monsterNode.attribute("race"))) {
std::string tmpStrValue = asLowerCaseString(attr.as_string());
uint16_t tmpInt = pugi::cast<uint16_t>(attr.value());
if (tmpStrValue == "venom" || tmpInt == 1) {
mType->info.race = RACE_VENOM;
} else if (tmpStrValue == "blood" || tmpInt == 2) {
mType->info.race = RACE_BLOOD;
} else if (tmpStrValue == "undead" || tmpInt == 3) {
mType->info.race = RACE_UNDEAD;
} else if (tmpStrValue == "fire" || tmpInt == 4) {
mType->info.race = RACE_FIRE;
} else {
std::cout << "[Warning - Monsters::loadMonster] Unknown race type " << attr.as_string() << ". " << file << std::endl;
}
}
if ((attr = monsterNode.attribute("experience"))) {
mType->info.experience = pugi::cast<uint64_t>(attr.value());
}
if ((attr = monsterNode.attribute("speed"))) {
mType->info.baseSpeed = pugi::cast<int32_t>(attr.value());
}
if ((attr = monsterNode.attribute("manacost"))) {
mType->info.manaCost = pugi::cast<uint32_t>(attr.value());
}
if ((attr = monsterNode.attribute("skull"))) {
mType->info.skull = getSkullType(attr.as_string());
}
if ((attr = monsterNode.attribute("script"))) {
monsterScriptList.emplace_back(mType, attr.as_string());
}
pugi::xml_node node;
if ((node = monsterNode.child("health"))) {
if ((attr = node.attribute("now"))) {
mType->info.health = pugi::cast<int32_t>(attr.value());
} else {
std::cout << "[Error - Monsters::loadMonster] Missing health now. " << file << std::endl;
}
if ((attr = node.attribute("max"))) {
mType->info.healthMax = pugi::cast<int32_t>(attr.value());
} else {
std::cout << "[Error - Monsters::loadMonster] Missing health max. " << file << std::endl;
}
}
if ((node = monsterNode.child("flags"))) {
for (auto flagNode : node.children()) {
attr = flagNode.first_attribute();
const char* attrName = attr.name();
if (strcasecmp(attrName, "summonable") == 0) {
mType->info.isSummonable = attr.as_bool();
} else if (strcasecmp(attrName, "attackable") == 0) {
mType->info.isAttackable = attr.as_bool();
} else if (strcasecmp(attrName, "hostile") == 0) {
mType->info.isHostile = attr.as_bool();
} else if (strcasecmp(attrName, "illusionable") == 0) {
mType->info.isIllusionable = attr.as_bool();
} else if (strcasecmp(attrName, "convinceable") == 0) {
mType->info.isConvinceable = attr.as_bool();
} else if (strcasecmp(attrName, "pushable") == 0) {
mType->info.pushable = attr.as_bool();
} else if (strcasecmp(attrName, "canpushitems") == 0) {
mType->info.canPushItems = attr.as_bool();
} else if (strcasecmp(attrName, "canpushcreatures") == 0) {
mType->info.canPushCreatures = attr.as_bool();
} else if (strcasecmp(attrName, "lightlevel") == 0) {
mType->info.light.level = pugi::cast<uint16_t>(attr.value());
} else if (strcasecmp(attrName, "lightcolor") == 0) {
mType->info.light.color = pugi::cast<uint16_t>(attr.value());
} else if (strcasecmp(attrName, "targetdistance") == 0) {
mType->info.targetDistance = std::max<int32_t>(1, pugi::cast<int32_t>(attr.value()));
} else if (strcasecmp(attrName, "runonhealth") == 0) {
mType->info.runAwayHealth = pugi::cast<int32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Unknown flag attribute: " << attrName << ". " << file << std::endl;
}
}
//if a monster can push creatures,
// it should not be pushable
if (mType->info.canPushCreatures) {
mType->info.pushable = false;
}
}
if ((node = monsterNode.child("targetchange"))) {
if ((attr = node.attribute("speed")) || (attr = node.attribute("interval"))) {
mType->info.changeTargetSpeed = pugi::cast<uint32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing targetchange speed. " << file << std::endl;
}
if ((attr = node.attribute("chance"))) {
mType->info.changeTargetChance = pugi::cast<int32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing targetchange chance. " << file << std::endl;
}
}
if ((node = monsterNode.child("targetstrategy"))) {
if ((attr = node.attribute("nearest"))) {
mType->info.strategyNearestEnemy = pugi::cast<uint32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing nearest enemy chance. " << file << std::endl;
}
if ((attr = node.attribute("weakest"))) {
mType->info.strategyWeakestEnemy = pugi::cast<uint32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing weakest enemy chance. " << file << std::endl;
}
if ((attr = node.attribute("mostdamage"))) {
mType->info.strategyMostDamageEnemy = pugi::cast<uint32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing most damage enemy chance. " << file << std::endl;
}
if ((attr = node.attribute("random"))) {
mType->info.strategyRandomEnemy = pugi::cast<uint32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing random enemy chance. " << file << std::endl;
}
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing target change strategies. " << file << std::endl;
}
if ((node = monsterNode.child("look"))) {
if ((attr = node.attribute("type"))) {
mType->info.outfit.lookType = pugi::cast<uint16_t>(attr.value());
if ((attr = node.attribute("head"))) {
mType->info.outfit.lookHead = pugi::cast<uint16_t>(attr.value());
}
if ((attr = node.attribute("body"))) {
mType->info.outfit.lookBody = pugi::cast<uint16_t>(attr.value());
}
if ((attr = node.attribute("legs"))) {
mType->info.outfit.lookLegs = pugi::cast<uint16_t>(attr.value());
}
if ((attr = node.attribute("feet"))) {
mType->info.outfit.lookFeet = pugi::cast<uint16_t>(attr.value());
}
if ((attr = node.attribute("addons"))) {
mType->info.outfit.lookAddons = pugi::cast<uint16_t>(attr.value());
}
} else if ((attr = node.attribute("typeex"))) {
mType->info.outfit.lookTypeEx = pugi::cast<uint16_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing look type/typeex. " << file << std::endl;
}
if ((attr = node.attribute("corpse"))) {
mType->info.lookcorpse = pugi::cast<uint16_t>(attr.value());
}
}
if ((node = monsterNode.child("attacks"))) {
if ((attr = node.attribute("attack"))) {
mType->info.attack = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("skill"))) {
mType->info.skill = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("poison"))) {
mType->info.poison = pugi::cast<int32_t>(attr.value());
}
for (auto attackNode : node.children()) {
spellBlock_t sb;
if (deserializeSpell(attackNode, sb, monsterName)) {
mType->info.attackSpells.emplace_back(std::move(sb));
} else {
std::cout << "[Warning - Monsters::loadMonster] Cant load spell. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("defenses"))) {
if ((attr = node.attribute("defense"))) {
mType->info.defense = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("armor"))) {
mType->info.armor = pugi::cast<int32_t>(attr.value());
}
for (auto defenseNode : node.children()) {
spellBlock_t sb;
if (deserializeSpell(defenseNode, sb, monsterName)) {
mType->info.defenseSpells.emplace_back(std::move(sb));
} else {
std::cout << "[Warning - Monsters::loadMonster] Cant load spell. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("immunities"))) {
for (auto immunityNode : node.children()) {
if ((attr = immunityNode.attribute("name"))) {
std::string tmpStrValue = asLowerCaseString(attr.as_string());
if (tmpStrValue == "physical") {
mType->info.damageImmunities |= COMBAT_PHYSICALDAMAGE;
} else if (tmpStrValue == "energy") {
mType->info.damageImmunities |= COMBAT_ENERGYDAMAGE;
mType->info.conditionImmunities |= CONDITION_ENERGY;
} else if (tmpStrValue == "fire") {
mType->info.damageImmunities |= COMBAT_FIREDAMAGE;
mType->info.conditionImmunities |= CONDITION_FIRE;
} else if (tmpStrValue == "poison" ||
tmpStrValue == "earth") {
mType->info.damageImmunities |= COMBAT_EARTHDAMAGE;
mType->info.conditionImmunities |= CONDITION_POISON;
} else if (tmpStrValue == "lifedrain") {
mType->info.damageImmunities |= COMBAT_LIFEDRAIN;
} else if (tmpStrValue == "manadrain") {
mType->info.damageImmunities |= COMBAT_MANADRAIN;
} else if (tmpStrValue == "paralyze") {
mType->info.conditionImmunities |= CONDITION_PARALYZE;
} else if (tmpStrValue == "outfit") {
mType->info.conditionImmunities |= CONDITION_OUTFIT;
} else if (tmpStrValue == "drunk") {
mType->info.conditionImmunities |= CONDITION_DRUNK;
} else if (tmpStrValue == "invisible" || tmpStrValue == "invisibility") {
mType->info.conditionImmunities |= CONDITION_INVISIBLE;
} else {
std::cout << "[Warning - Monsters::loadMonster] Unknown immunity name " << attr.as_string() << ". " << file << std::endl;
}
} else if ((attr = immunityNode.attribute("physical"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_PHYSICALDAMAGE;
}
} else if ((attr = immunityNode.attribute("energy"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_ENERGYDAMAGE;
mType->info.conditionImmunities |= CONDITION_ENERGY;
}
} else if ((attr = immunityNode.attribute("fire"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_FIREDAMAGE;
mType->info.conditionImmunities |= CONDITION_FIRE;
}
} else if ((attr = immunityNode.attribute("poison")) || (attr = immunityNode.attribute("earth"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_EARTHDAMAGE;
mType->info.conditionImmunities |= CONDITION_POISON;
}
} else if ((attr = immunityNode.attribute("lifedrain"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_LIFEDRAIN;
}
} else if ((attr = immunityNode.attribute("manadrain"))) {
if (attr.as_bool()) {
mType->info.damageImmunities |= COMBAT_MANADRAIN;
}
} else if ((attr = immunityNode.attribute("paralyze"))) {
if (attr.as_bool()) {
mType->info.conditionImmunities |= CONDITION_PARALYZE;
}
} else if ((attr = immunityNode.attribute("outfit"))) {
if (attr.as_bool()) {
mType->info.conditionImmunities |= CONDITION_OUTFIT;
}
} else if ((attr = immunityNode.attribute("drunk"))) {
if (attr.as_bool()) {
mType->info.conditionImmunities |= CONDITION_DRUNK;
}
} else if ((attr = immunityNode.attribute("invisible")) || (attr = immunityNode.attribute("invisibility"))) {
if (attr.as_bool()) {
mType->info.conditionImmunities |= CONDITION_INVISIBLE;
}
} else {
std::cout << "[Warning - Monsters::loadMonster] Unknown immunity. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("voices"))) {
for (auto voiceNode : node.children()) {
voiceBlock_t vb;
if ((attr = voiceNode.attribute("sentence"))) {
vb.text = attr.as_string();
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing voice sentence. " << file << std::endl;
}
if ((attr = voiceNode.attribute("yell"))) {
vb.yellText = attr.as_bool();
} else {
vb.yellText = false;
}
mType->info.voiceVector.emplace_back(vb);
}
}
if ((node = monsterNode.child("loot"))) {
for (auto lootNode : node.children()) {
LootBlock lootBlock;
if (loadLootItem(lootNode, lootBlock)) {
mType->info.lootItems.emplace_back(std::move(lootBlock));
} else {
std::cout << "[Warning - Monsters::loadMonster] Cant load loot. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("elements"))) {
for (auto elementNode : node.children()) {
if ((attr = elementNode.attribute("physicalPercent"))) {
mType->info.elementMap[COMBAT_PHYSICALDAMAGE] = pugi::cast<int32_t>(attr.value());
} else if ((attr = elementNode.attribute("poisonPercent")) || (attr = elementNode.attribute("earthPercent"))) {
mType->info.elementMap[COMBAT_EARTHDAMAGE] = pugi::cast<int32_t>(attr.value());
} else if ((attr = elementNode.attribute("firePercent"))) {
mType->info.elementMap[COMBAT_FIREDAMAGE] = pugi::cast<int32_t>(attr.value());
} else if ((attr = elementNode.attribute("energyPercent"))) {
mType->info.elementMap[COMBAT_ENERGYDAMAGE] = pugi::cast<int32_t>(attr.value());
} else if ((attr = elementNode.attribute("lifedrainPercent"))) {
mType->info.elementMap[COMBAT_LIFEDRAIN] = pugi::cast<int32_t>(attr.value());
} else if ((attr = elementNode.attribute("manadrainPercent"))) {
mType->info.elementMap[COMBAT_MANADRAIN] = pugi::cast<int32_t>(attr.value());
} else {
std::cout << "[Warning - Monsters::loadMonster] Unknown element percent. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("summons"))) {
if ((attr = node.attribute("maxSummons"))) {
mType->info.maxSummons = std::min<uint32_t>(pugi::cast<uint32_t>(attr.value()), 100);
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing summons maxSummons. " << file << std::endl;
}
for (auto summonNode : node.children()) {
int32_t chance = 100;
int32_t max = mType->info.maxSummons;
bool force = false;
if ((attr = summonNode.attribute("chance"))) {
chance = pugi::cast<int32_t>(attr.value());
}
if ((attr = summonNode.attribute("max"))) {
max = pugi::cast<uint32_t>(attr.value());
}
if ((attr = summonNode.attribute("force"))) {
force = attr.as_bool();
}
if ((attr = summonNode.attribute("name"))) {
summonBlock_t sb;
sb.name = attr.as_string();
sb.chance = chance;
sb.max = max;
sb.force = force;
mType->info.summons.emplace_back(sb);
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing summon name. " << file << std::endl;
}
}
}
if ((node = monsterNode.child("script"))) {
for (auto eventNode : node.children()) {
if ((attr = eventNode.attribute("name"))) {
mType->info.scripts.emplace_back(attr.as_string());
} else {
std::cout << "[Warning - Monsters::loadMonster] Missing name for script event. " << file << std::endl;
}
}
}
mType->info.summons.shrink_to_fit();
mType->info.lootItems.shrink_to_fit();
mType->info.attackSpells.shrink_to_fit();
mType->info.defenseSpells.shrink_to_fit();
mType->info.voiceVector.shrink_to_fit();
mType->info.scripts.shrink_to_fit();
return true;
}
bool Monsters::loadLootItem(const pugi::xml_node& node, LootBlock& lootBlock)
{
pugi::xml_attribute attr;
if ((attr = node.attribute("id"))) {
lootBlock.id = pugi::cast<int32_t>(attr.value());
} else if ((attr = node.attribute("name"))) {
auto name = attr.as_string();
auto ids = Item::items.nameToItems.equal_range(asLowerCaseString(name));
if (ids.first == Item::items.nameToItems.cend()) {
std::cout << "[Warning - Monsters::loadMonster] Unknown loot item \"" << name << "\". " << std::endl;
return false;
}
uint32_t id = ids.first->second;
if (std::next(ids.first) != ids.second) {
std::cout << "[Warning - Monsters::loadMonster] Non-unique loot item \"" << name << "\". " << std::endl;
return false;
}
lootBlock.id = id;
}
if (lootBlock.id == 0) {
return false;
}
if ((attr = node.attribute("countmax"))) {
lootBlock.countmax = std::max<int32_t>(1, pugi::cast<int32_t>(attr.value()));
} else {
lootBlock.countmax = 1;
}
if ((attr = node.attribute("chance")) || (attr = node.attribute("chance1"))) {
lootBlock.chance = std::min<int32_t>(MAX_LOOTCHANCE, pugi::cast<int32_t>(attr.value()));
} else {
lootBlock.chance = MAX_LOOTCHANCE;
}
if (Item::items[lootBlock.id].isContainer()) {
loadLootContainer(node, lootBlock);
}
//optional
if ((attr = node.attribute("subtype"))) {
lootBlock.subType = pugi::cast<int32_t>(attr.value());
} else {
uint32_t charges = Item::items[lootBlock.id].charges;
if (charges != 0) {
lootBlock.subType = charges;
}
}
if ((attr = node.attribute("actionId"))) {
lootBlock.actionId = pugi::cast<int32_t>(attr.value());
}
if ((attr = node.attribute("text"))) {
lootBlock.text = attr.as_string();
}
return true;
}
void Monsters::loadLootContainer(const pugi::xml_node& node, LootBlock& lBlock)
{
for (auto subNode : node.children()) {
LootBlock lootBlock;
if (loadLootItem(subNode, lootBlock)) {
lBlock.childLoot.emplace_back(std::move(lootBlock));
}
}
}
MonsterType* Monsters::getMonsterType(const std::string& name)
{
auto it = monsters.find(asLowerCaseString(name));
if (it == monsters.end()) {
return nullptr;
}
return &it->second;
}