mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-05-02 02:29:21 +02:00
282 lines
8.4 KiB
C++
282 lines
8.4 KiB
C++
/**
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* Tibia GIMUD Server - a free and open-source MMORPG server emulator
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* Copyright (C) 2017 Alejandro Mujica <alejandrodemujica@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "otpch.h"
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#include "server.h"
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#include "game.h"
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#ifndef _WIN32
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#include <csignal> // for sigemptyset()
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#endif
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#include "configmanager.h"
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#include "scriptmanager.h"
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#include "rsa.h"
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#include "protocollogin.h"
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#include "protocolstatus.h"
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#include "databasemanager.h"
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#include "scheduler.h"
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#include "databasetasks.h"
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DatabaseTasks g_databaseTasks;
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Dispatcher g_dispatcher;
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Scheduler g_scheduler;
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Game g_game;
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ConfigManager g_config;
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Monsters g_monsters;
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Vocations g_vocations;
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RSA g_RSA;
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std::mutex g_loaderLock;
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std::condition_variable g_loaderSignal;
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std::unique_lock<std::mutex> g_loaderUniqueLock(g_loaderLock);
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void startupErrorMessage(const std::string& errorStr)
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{
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std::cout << "> ERROR: " << errorStr << std::endl;
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g_loaderSignal.notify_all();
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}
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void mainLoader(int argc, char* argv[], ServiceManager* servicer);
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void badAllocationHandler()
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{
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// Use functions that only use stack allocation
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puts("Allocation failed, server out of memory.\nDecrease the size of your map or compile in 64 bits mode.\n");
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getchar();
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exit(-1);
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}
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int main(int argc, char* argv[])
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{
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// Setup bad allocation handler
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std::set_new_handler(badAllocationHandler);
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#ifndef _WIN32
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// ignore sigpipe...
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struct sigaction sigh;
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sigh.sa_handler = SIG_IGN;
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sigh.sa_flags = 0;
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sigemptyset(&sigh.sa_mask);
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sigaction(SIGPIPE, &sigh, nullptr);
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#endif
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ServiceManager serviceManager;
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g_dispatcher.start();
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g_scheduler.start();
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g_dispatcher.addTask(createTask(std::bind(mainLoader, argc, argv, &serviceManager)));
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g_loaderSignal.wait(g_loaderUniqueLock);
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if (serviceManager.is_running()) {
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std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
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#ifdef _WIN32
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SetConsoleCtrlHandler([](DWORD) -> BOOL {
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g_dispatcher.addTask(createTask([]() {
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g_dispatcher.addTask(createTask(
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std::bind(&Game::shutdown, &g_game)
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));
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g_scheduler.stop();
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g_databaseTasks.stop();
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g_dispatcher.stop();
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}));
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ExitThread(0);
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}, 1);
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#endif
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serviceManager.run();
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} else {
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std::cout << ">> No services running. The server is NOT online." << std::endl;
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g_scheduler.shutdown();
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g_databaseTasks.shutdown();
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g_dispatcher.shutdown();
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}
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g_scheduler.join();
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g_databaseTasks.join();
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g_dispatcher.join();
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return 0;
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}
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void mainLoader(int, char*[], ServiceManager* services)
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{
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//dispatcher thread
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g_game.setGameState(GAME_STATE_STARTUP);
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srand(static_cast<unsigned int>(OTSYS_TIME()));
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#ifdef _WIN32
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SetConsoleTitle(STATUS_SERVER_NAME);
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#endif
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std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
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std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
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std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
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#if defined(__amd64__) || defined(_M_X64)
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std::cout << "x64" << std::endl;
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#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
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std::cout << "x86" << std::endl;
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#elif defined(__arm__)
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std::cout << "ARM" << std::endl;
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#else
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std::cout << "unknown" << std::endl;
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#endif
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std::cout << std::endl;
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std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
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std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
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std::cout << std::endl;
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// read global config
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std::cout << ">> Loading config" << std::endl;
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if (!g_config.load()) {
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startupErrorMessage("Unable to load config.lua!");
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return;
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}
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#ifdef _WIN32
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const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
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if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
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SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
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} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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}
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#endif
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//set RSA key
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const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
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const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
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g_RSA.setKey(p, q);
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std::cout << ">> Establishing database connection..." << std::flush;
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Database* db = Database::getInstance();
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if (!db->connect()) {
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startupErrorMessage("Failed to connect to database.");
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return;
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}
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std::cout << " MySQL " << Database::getClientVersion() << std::endl;
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// run database manager
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std::cout << ">> Running database manager" << std::endl;
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if (!DatabaseManager::isDatabaseSetup()) {
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startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
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return;
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}
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g_databaseTasks.start();
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if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
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std::cout << "> No tables were optimized." << std::endl;
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}
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//load vocations
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std::cout << ">> Loading vocations" << std::endl;
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if (!g_vocations.loadFromXml()) {
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startupErrorMessage("Unable to load vocations!");
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return;
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}
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// load item data
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std::cout << ">> Loading items" << std::endl;
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if (!Item::items.loadItems()) {
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startupErrorMessage("Unable to load items (SRV)!");
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return;
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}
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std::cout << ">> Loading script systems" << std::endl;
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if (!ScriptingManager::getInstance()->loadScriptSystems()) {
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startupErrorMessage("Failed to load script systems");
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return;
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}
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std::cout << ">> Loading monsters" << std::endl;
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if (!g_monsters.loadFromXml()) {
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startupErrorMessage("Unable to load monsters!");
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return;
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}
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std::cout << ">> Checking world type... " << std::flush;
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std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
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if (worldType == "pvp") {
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g_game.setWorldType(WORLD_TYPE_PVP);
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} else if (worldType == "no-pvp") {
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g_game.setWorldType(WORLD_TYPE_NO_PVP);
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} else if (worldType == "pvp-enforced") {
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g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
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} else {
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std::cout << std::endl;
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std::ostringstream ss;
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ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced.";
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startupErrorMessage(ss.str());
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return;
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}
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std::cout << asUpperCaseString(worldType) << std::endl;
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std::cout << ">> Loading map" << std::endl;
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if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
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startupErrorMessage("Failed to load map");
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return;
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}
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std::cout << ">> Initializing gamestate" << std::endl;
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g_game.setGameState(GAME_STATE_INIT);
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// Game client protocols
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services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
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services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
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// OT protocols
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services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));
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RentPeriod_t rentPeriod;
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std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD));
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if (strRentPeriod == "yearly") {
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rentPeriod = RENTPERIOD_YEARLY;
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} else if (strRentPeriod == "weekly") {
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rentPeriod = RENTPERIOD_WEEKLY;
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} else if (strRentPeriod == "monthly") {
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rentPeriod = RENTPERIOD_MONTHLY;
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} else if (strRentPeriod == "daily") {
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rentPeriod = RENTPERIOD_DAILY;
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} else {
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rentPeriod = RENTPERIOD_NEVER;
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}
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g_game.map.houses.payHouses(rentPeriod);
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std::cout << ">> Loaded all modules, server starting up..." << std::endl;
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#ifndef _WIN32
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if (getuid() == 0 || geteuid() == 0) {
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std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
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}
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#endif
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g_game.start(services);
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g_game.setGameState(GAME_STATE_NORMAL);
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g_loaderSignal.notify_all();
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}
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