2019-01-16 17:16:38 -05:00

57 lines
1016 B
Lua

local closedDoors = {
[1628] = 1630,
[1629] = 1628,
[1631] = 1633,
[1632] = 1631,
[1650] = 1652,
[1651] = 1650,
[1653] = 1655,
[1654] = 1653,
[1668] = 1670,
[1669] = 1668,
[1671] = 1673,
[1672] = 1671,
[1682] = 1684,
[1683] = 1682,
[1691] = 1693,
[1692] = 1691,
}
local openDoors = {
[1630] = 1628,
[1633] = 1631,
[1652] = 1650,
[1655] = 1653,
[1670] = 1668,
[1673] = 1671,
[1684] = 1682,
[1693] = 1691,
}
function onUse(player, item, fromPosition, target, toPosition)
if not target:isItem() then
return false
end
local door = closedDoors[target:getId()]
if not door then
door = openDoors[target:getId()]
end
if not door then
return false
end
local keyNumber = item:getAttribute(ITEM_ATTRIBUTE_KEYNUMBER)
local keyHoleNumber = target:getAttribute(ITEM_ATTRIBUTE_KEYHOLENUMBER)
if keyHoleNumber == 0 or keyNumber ~= keyHoleNumber then
player:sendCancelMessage("The key does not match.")
return true
end
target:transform(door)
target:decay()
return true
end