2019-01-16 17:16:38 -05:00

176 lines
3.3 KiB
Lua

local lockedDoors = {
1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007
}
local closedNormalDoors = {
[1629] = 1630,
[1632] = 1633,
[1638] = 1639,
[1640] = 1641,
[1651] = 1652,
[1654] = 1655,
[1656] = 1657,
[1658] = 1659,
[1669] = 1670,
[1672] = 1673,
[1683] = 1684,
[1685] = 1686,
[1692] = 1693,
[1694] = 1695,
[4912] = 4911,
[4913] = 4914,
[5082] = 5083,
[5084] = 5085,
[2177] = 2178,
[2179] = 2180,
}
local openVerticalDoors = {
[1630] = 1629,
[1639] = 1638,
[1643] = 1642,
[1647] = 1646,
[1652] = 1651,
[1657] = 1656,
[1661] = 1660,
[1665] = 1664,
[1670] = 1669,
[1675] = 1674,
[1679] = 1678,
[1693] = 1692,
[1695] = 1694,
[1697] = 1696,
[1699] = 1698,
[4914] = 4913,
[5083] = 5082,
[2178] = 2177,
}
local openHorizontalDoors = {
[1633] = 1632,
[1641] = 1640,
[1645] = 1644,
[1649] = 1648,
[1655] = 1654,
[1659] = 1658,
[1663] = 1662,
[1667] = 1666,
[1673] = 1672,
[1677] = 1676,
[1681] = 1680,
[1684] = 1683,
[1686] = 1685,
[1688] = 1687,
[1690] = 1689,
[4911] = 4912,
[5085] = 5084,
[2180] = 2179,
}
local levelDoors = {
[1646] = 1647,
[1648] = 1649,
[1664] = 1665,
[1666] = 1667,
[1678] = 1679,
[1680] = 1681,
[1687] = 1688,
[1696] = 1697,
}
local questDoors = {
[1642] = 1643,
[1644] = 1645,
[1660] = 1661,
[1662] = 1663,
[1674] = 1675,
[1676] = 1677,
[1689] = 1690,
[1698] = 1699,
}
local passthrough = {
[2334] = 2335,
[2335] = 2334,
[2336] = 2337,
[2337] = 2336,
[2338] = 2339,
[2339] = 2338,
[2340] = 2341,
[2341] = 2340,
}
function onUse(player, item, fromPosition, target, toPosition)
if table.contains(lockedDoors, item:getId()) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "It is locked.")
return true
end
local door = closedNormalDoors[item:getId()]
if door then
item:transform(door, 1)
item:decay()
return true
end
door = openVerticalDoors[item:getId()]
if door then
local doorCreature = Tile(item:getPosition()):getTopCreature()
if doorCreature then
doorCreature:teleportTo(item:getPosition():moveRel(1, 0, 0), true)
end
item:transform(door, 1)
item:decay()
return true
end
door = openHorizontalDoors[item:getId()]
if door then
local doorCreature = Tile(item:getPosition()):getTopCreature()
if doorCreature then
doorCreature:teleportTo(item:getPosition():moveRel(0, 1, 0), true)
end
item:transform(door, 1)
item:decay()
return true
end
door = levelDoors[item:getId()]
if door then
if player:getLevel() < item:getAttribute(ITEM_ATTRIBUTE_DOORLEVEL) then
player:sendTextMessage(MESSAGE_INFO_DESCR, item:getType():getDescription() .. ".")
return true
end
player:teleportTo(item:getPosition(), true)
item:transform(door, 1)
item:decay()
return true
end
door = questDoors[item:getId()]
if door then
local questNumber = item:getAttribute(ITEM_ATTRIBUTE_DOORQUESTNUMBER)
local questValue = item:getAttribute(ITEM_ATTRIBUTE_DOORQUESTVALUE)
if questNumber > 0 then
if player:getStorageValue(questNumber) ~= questValue then
player:sendTextMessage(MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
return true
end
end
player:teleportTo(item:getPosition(), true)
item:transform(door, 1)
item:decay()
return true
end
door = passthrough[item:getId()]
if door then
item:transform(door, 1)
item:decay()
return true
end
return true
end