/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_PLAYER_H_4083D3D3A05B4EDE891B31BB720CD06F #define FS_PLAYER_H_4083D3D3A05B4EDE891B31BB720CD06F #include "creature.h" #include "container.h" #include "cylinder.h" #include "outfit.h" #include "enums.h" #include "vocation.h" #include "protocolgame.h" #include "ioguild.h" #include "party.h" #include "depotlocker.h" #include "guild.h" #include "groups.h" #include "town.h" class BehaviourDatabase; class House; class NetworkMessage; class Weapon; class ProtocolGame; class Npc; class Party; class SchedulerTask; class Bed; class Guild; enum skillsid_t { SKILLVALUE_LEVEL = 0, SKILLVALUE_TRIES = 1, SKILLVALUE_PERCENT = 2, }; enum chaseMode_t : uint8_t { CHASEMODE_STANDSTILL = 0, CHASEMODE_FOLLOW = 1, }; enum tradestate_t : uint8_t { TRADE_NONE, TRADE_INITIATED, TRADE_ACCEPT, TRADE_ACKNOWLEDGE, TRADE_TRANSFER, }; struct VIPEntry { VIPEntry(uint32_t guid, std::string name) : guid(guid), name(std::move(name)) {} uint32_t guid; std::string name; }; struct OpenContainer { Container* container; uint16_t index; }; struct OutfitEntry { constexpr OutfitEntry(uint16_t lookType, uint8_t addons) : lookType(lookType), addons(addons) {} uint16_t lookType; uint8_t addons; }; struct Skill { uint64_t tries = 0; uint16_t level = 10; uint8_t percent = 0; }; typedef std::map MuteCountMap; static constexpr int32_t PLAYER_MAX_SPEED = 1500; static constexpr int32_t PLAYER_MIN_SPEED = 0; class Player final : public Creature, public Cylinder { public: explicit Player(ProtocolGame_ptr p); ~Player(); // non-copyable Player(const Player&) = delete; Player& operator=(const Player&) = delete; Player* getPlayer() final { return this; } const Player* getPlayer() const final { return this; } void setID() final { if (id == 0) { id = playerAutoID++; } } static MuteCountMap muteCountMap; const std::string& getName() const final { return name; } void setName(std::string name) { this->name = std::move(name); } const std::string& getNameDescription() const final { return name; } std::string getDescription(int32_t lookDistance) const final; void setGUID(uint32_t guid) { this->guid = guid; } uint32_t getGUID() const { return guid; } bool canSeeInvisibility() const final { return hasFlag(PlayerFlag_CanSenseInvisibility) || group->access; } void removeList() final; void addList() final; void kickPlayer(bool displayEffect); static uint64_t getExpForLevel(int32_t lv) { lv--; return ((50ULL * lv * lv * lv) - (150ULL * lv * lv) + (400ULL * lv)) / 3ULL; } uint16_t getStaminaMinutes() const { return staminaMinutes; } uint64_t getBankBalance() const { return bankBalance; } void setBankBalance(uint64_t balance) { bankBalance = balance; } Guild* getGuild() const { return guild; } void setGuild(Guild* guild); const GuildRank* getGuildRank() const { return guildRank; } void setGuildRank(const GuildRank* newGuildRank) { guildRank = newGuildRank; } bool isGuildMate(const Player* player) const; const std::string& getGuildNick() const { return guildNick; } void setGuildNick(std::string nick) { guildNick = nick; } bool isInWar(const Player* player) const; bool isInWarList(uint32_t guild_id) const; uint16_t getClientIcons() const; const GuildWarList& getGuildWarList() const { return guildWarList; } Vocation* getVocation() const { return vocation; } OperatingSystem_t getOperatingSystem() const { return operatingSystem; } void setOperatingSystem(OperatingSystem_t clientos) { operatingSystem = clientos; } uint16_t getProtocolVersion() const { if (!client) { return 0; } return client->getVersion(); } bool hasSecureMode() const { return secureMode; } void setParty(Party* party) { this->party = party; } Party* getParty() const { return party; } PartyShields_t getPartyShield(const Player* player) const; bool isInviting(const Player* player) const; bool isPartner(const Player* player) const; void sendPlayerPartyIcons(Player* player); bool addPartyInvitation(Party* party); void removePartyInvitation(Party* party); void clearPartyInvitations(); uint64_t getSpentMana() const { return manaSpent; } bool hasFlag(PlayerFlags value) const { return (group->flags & value) != 0; } BedItem* getBedItem() { return bedItem; } void setBedItem(BedItem* b) { bedItem = b; } void addBlessing(uint8_t blessing) { blessings |= blessing; } void removeBlessing(uint8_t blessing) { blessings &= ~blessing; } bool hasBlessing(uint8_t value) const { return (blessings & (static_cast(1) << value)) != 0; } bool isOffline() const { return (getID() == 0); } void disconnect() { if (client) { client->disconnect(); } } uint32_t getIP() const; void addContainer(uint8_t cid, Container* container); void closeContainer(uint8_t cid); void setContainerIndex(uint8_t cid, uint16_t index); Container* getContainerByID(uint8_t cid); int8_t getContainerID(const Container* container) const; uint16_t getContainerIndex(uint8_t cid) const; bool canOpenCorpse(uint32_t ownerId) const; void addStorageValue(const uint32_t key, const int32_t value, const bool isLogin = false); bool getStorageValue(const uint32_t key, int32_t& value) const; void genReservedStorageRange(); void setGroup(Group* newGroup) { group = newGroup; } Group* getGroup() const { return group; } void resetIdleTime() { idleTime = 0; resetLastWalkingTime(); } int32_t getIdleTime() const { return idleTime; } void resetLastWalkingTime() { lastWalkingTime = 0; } int32_t getLastWalkingTime() const { return lastWalkingTime; } bool isInGhostMode() const { return ghostMode; } void switchGhostMode() { ghostMode = !ghostMode; } uint32_t getAccount() const { return accountNumber; } AccountType_t getAccountType() const { return accountType; } uint32_t getLevel() const { return level; } uint8_t getLevelPercent() const { return levelPercent; } uint32_t getMagicLevel() const { return std::max(0, magLevel + varStats[STAT_MAGICPOINTS]); } uint32_t getBaseMagicLevel() const { return magLevel; } uint8_t getMagicLevelPercent() const { return magLevelPercent; } uint8_t getSoul() const { return soul; } bool isAccessPlayer() const { return group->access; } bool isPremium() const; void setPremiumDays(int32_t v); bool setVocation(uint16_t vocId); uint16_t getVocationId() const { return vocation->getId(); } uint16_t getVocationFlagId() const { return vocation->getFlagId(); } PlayerSex_t getSex() const { return sex; } void setSex(PlayerSex_t); uint64_t getExperience() const { return experience; } time_t getLastLoginSaved() const { return lastLoginSaved; } time_t getLastLogout() const { return lastLogout; } const Position& getLoginPosition() const { return loginPosition; } const Position& getTemplePosition() const { return town->getTemplePosition(); } Town* getTown() const { return town; } void setTown(Town* town) { this->town = town; } bool isPushable() const final; uint32_t isMuted() const; void addMessageBuffer(); void removeMessageBuffer(); bool removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, bool ignoreEquipped = false) const; uint32_t getCapacity() const { if (hasFlag(PlayerFlag_CannotPickupItem)) { return 0; } else if (hasFlag(PlayerFlag_HasInfiniteCapacity)) { return std::numeric_limits::max(); } return capacity; } uint32_t getFreeCapacity() const { if (hasFlag(PlayerFlag_CannotPickupItem)) { return 0; } else if (hasFlag(PlayerFlag_HasInfiniteCapacity)) { return std::numeric_limits::max(); } else { return std::max(0, capacity - inventoryWeight); } } int32_t getMaxHealth() const final { return std::max(1, healthMax + varStats[STAT_MAXHITPOINTS]); } uint32_t getMana() const { return mana; } uint32_t getMaxMana() const { return std::max(0, manaMax + varStats[STAT_MAXMANAPOINTS]); } Item* getInventoryItem(slots_t slot) const; bool isItemAbilityEnabled(slots_t slot) const { return inventoryAbilities[slot]; } void setItemAbility(slots_t slot, bool enabled) { inventoryAbilities[slot] = enabled; } void setVarSkill(skills_t skill, int32_t modifier) { varSkills[skill] += modifier; } void setVarStats(stats_t stat, int32_t modifier); int32_t getDefaultStats(stats_t stat) const; void addConditionSuppressions(uint32_t conditions); void removeConditionSuppressions(uint32_t conditions); DepotLocker* getDepotLocker(uint32_t depotId, bool autoCreate); void onReceiveMail(uint32_t townId) const; bool isNearDepotBox(uint32_t townId) const; bool canSee(const Position& pos) const final; bool canSeeCreature(const Creature* creature) const final; RaceType_t getRace() const final { return RACE_BLOOD; } uint64_t getMoney() const; //safe-trade functions void setTradeState(tradestate_t state) { tradeState = state; } tradestate_t getTradeState() const { return tradeState; } Item* getTradeItem() { return tradeItem; } //V.I.P. functions void notifyStatusChange(Player* player, VipStatus_t status); bool removeVIP(uint32_t vipGuid); bool addVIP(uint32_t vipGuid, const std::string& vipName, VipStatus_t status); bool addVIPInternal(uint32_t vipGuid); //follow functions bool setFollowCreature(Creature* creature) final; void goToFollowCreature() final; //follow events void onFollowCreature(const Creature* creature) final; //walk events void onWalk(Direction& dir) final; void onWalkAborted() final; void onWalkComplete() final; void stopWalk(); void setChaseMode(chaseMode_t mode); void setFightMode(fightMode_t mode) { fightMode = mode; } void setSecureMode(bool mode) { secureMode = mode; } //combat functions bool setAttackedCreature(Creature* creature) final; bool isImmune(CombatType_t type) const final; bool isImmune(ConditionType_t type) const final; bool hasShield() const; bool isAttackable() const final; static bool lastHitIsPlayer(Creature* lastHitCreature); void changeHealth(int32_t healthChange, bool sendHealthChange = true) final; void changeMana(int32_t manaChange); void changeSoul(int32_t soulChange); bool isPzLocked() const { return pzLocked; } BlockType_t blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage, bool checkDefense = false, bool checkArmor = false, bool field = false) final; void doAttacking(uint32_t interval) final; bool hasExtraSwing() final { return lastAttack > 0 && ((OTSYS_TIME() - lastAttack) >= getAttackSpeed()); } uint16_t getSkillLevel(uint8_t skill) const { return std::max(0, skills[skill].level + varSkills[skill]); } uint16_t getBaseSkill(uint8_t skill) const { return skills[skill].level; } uint8_t getSkillPercent(uint8_t skill) const { return skills[skill].percent; } bool getAddAttackSkill() const { return addAttackSkillPoint; } BlockType_t getLastAttackBlockType() const { return lastAttackBlockType; } Item* getWeapon() const; Item* getAmmunition() const; void getShieldAndWeapon(const Item*& shield, const Item*& weapon) const; void drainHealth(Creature* attacker, int32_t damage) final; void drainMana(Creature* attacker, int32_t manaLoss); void addManaSpent(uint64_t amount); void addSkillAdvance(skills_t skill, uint64_t count); int32_t getArmor() const final; int32_t getDefense() final; fightMode_t getFightMode() const; void addInFightTicks(bool pzlock = false); uint64_t getGainedExperience(Creature* attacker) const final; //combat event functions void onAddCondition(ConditionType_t type) final; void onAddCombatCondition(ConditionType_t type) final; void onEndCondition(ConditionType_t type) final; void onCombatRemoveCondition(Condition* condition) final; void onAttackedCreature(Creature* target) final; void onAttacked() final; void onAttackedCreatureDrainHealth(Creature* target, int32_t points) final; void onTargetCreatureGainHealth(Creature* target, int32_t points) final; bool onKilledCreature(Creature* target, bool lastHit = true) final; void onGainExperience(uint64_t gainExp, Creature* target) final; void onGainSharedExperience(uint64_t gainExp, Creature* source); void onAttackedCreatureBlockHit(BlockType_t blockType) final; void onBlockHit() final; void onChangeZone(ZoneType_t zone) final; void onAttackedCreatureChangeZone(ZoneType_t zone) final; void onIdleStatus() final; void onPlacedCreature() final; LightInfo getCreatureLight() const override; Skulls_t getSkull() const final; Skulls_t getSkullClient(const Creature* creature) const final; time_t getPlayerKillerEnd() const { return playerKillerEnd; } void setPlayerKillerEnd(time_t ticks) { playerKillerEnd = ticks; } bool hasAttacked(const Player* attacked) const; void addAttacked(const Player* attacked); void removeAttacked(const Player* attacked); void clearAttacked(); void addUnjustifiedDead(const Player* attacked); void sendCreatureSkull(const Creature* creature) const { if (client) { client->sendCreatureSkull(creature); } } void checkSkullTicks(); bool canWear(uint32_t lookType, uint8_t addons) const; void addOutfit(uint16_t lookType, uint8_t addons); bool removeOutfit(uint16_t lookType); bool removeOutfitAddon(uint16_t lookType, uint8_t addons); bool getOutfitAddons(const Outfit& outfit, uint8_t& addons) const; bool canLogout(); size_t getMaxVIPEntries() const; size_t getMaxDepotItems() const; //tile //send methods void sendAddTileItem(const Tile* tile, const Position& pos, const Item* item) { if (client) { int32_t stackpos = tile->getStackposOfItem(this, item); if (stackpos != -1) { client->sendAddTileItem(pos, item, stackpos); } } } void sendUpdateTileItem(const Tile* tile, const Position& pos, const Item* item) { if (client) { int32_t stackpos = tile->getStackposOfItem(this, item); if (stackpos != -1) { client->sendUpdateTileItem(pos, stackpos, item); } } } void sendRemoveTileThing(const Position& pos, int32_t stackpos) { if (stackpos != -1 && client) { client->sendRemoveTileThing(pos, stackpos); } } void sendUpdateTile(const Tile* tile, const Position& pos) { if (client) { client->sendUpdateTile(tile, pos); } } void sendCreatureAppear(const Creature* creature, const Position& pos, bool isLogin) { if (client) { client->sendAddCreature(creature, pos, creature->getTile()->getStackposOfCreature(this, creature), isLogin); } } void sendCreatureMove(const Creature* creature, const Position& newPos, int32_t newStackPos, const Position& oldPos, int32_t oldStackPos, bool teleport) { if (client) { client->sendMoveCreature(creature, newPos, newStackPos, oldPos, oldStackPos, teleport); } } void sendCreatureTurn(const Creature* creature) { if (client && canSeeCreature(creature)) { int32_t stackpos = creature->getTile()->getStackposOfCreature(this, creature); if (stackpos != -1) { client->sendCreatureTurn(creature, stackpos); } } } void sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, const Position* pos = nullptr) { if (client) { client->sendCreatureSay(creature, type, text, pos); } } void sendPrivateMessage(const Player* speaker, SpeakClasses type, const std::string& text) { if (client) { client->sendPrivateMessage(speaker, type, text); } } void sendCreatureSquare(const Creature* creature, SquareColor_t color) { if (client) { client->sendCreatureSquare(creature, color); } } void sendCreatureChangeOutfit(const Creature* creature, const Outfit_t& outfit) { if (client) { client->sendCreatureOutfit(creature, outfit); } } void sendCreatureChangeVisible(const Creature* creature, bool visible) { if (!client) { return; } if (creature->getPlayer()) { if (visible) { client->sendCreatureOutfit(creature, creature->getCurrentOutfit()); } else { static Outfit_t outfit; client->sendCreatureOutfit(creature, outfit); } } else if (canSeeInvisibility()) { client->sendCreatureOutfit(creature, creature->getCurrentOutfit()); } else { int32_t stackpos = creature->getTile()->getStackposOfCreature(this, creature); if (stackpos == -1) { return; } if (visible) { client->sendAddCreature(creature, creature->getPosition(), stackpos, false); } else { client->sendRemoveTileThing(creature->getPosition(), stackpos); } } } void sendCreatureLight(const Creature* creature) { if (client) { client->sendCreatureLight(creature); } } void sendCreatureShield(const Creature* creature) { if (client) { client->sendCreatureShield(creature); } } //container void sendAddContainerItem(const Container* container, const Item* item); void sendUpdateContainerItem(const Container* container, uint16_t slot, const Item* newItem); void sendRemoveContainerItem(const Container* container, uint16_t slot); void sendContainer(uint8_t cid, const Container* container, bool hasParent, uint16_t firstIndex) { if (client) { client->sendContainer(cid, container, hasParent, firstIndex); } } //inventory void sendInventoryItem(slots_t slot, const Item* item) { if (client) { client->sendInventoryItem(slot, item); } } //event methods void onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem, const ItemType& oldType, const Item* newItem, const ItemType& newType) final; void onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item* item) final; void onCreatureAppear(Creature* creature, bool isLogin) final; void onRemoveCreature(Creature* creature, bool isLogout) final; void onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) final; void onAttackedCreatureDisappear(bool isLogout) final; void onFollowCreatureDisappear(bool isLogout) final; //container void onAddContainerItem(const Item* item); void onUpdateContainerItem(const Container* container, const Item* oldItem, const Item* newItem); void onRemoveContainerItem(const Container* container, const Item* item); void onCloseContainer(const Container* container); void onSendContainer(const Container* container); void autoCloseContainers(const Container* container); //inventory void onUpdateInventoryItem(Item* oldItem, Item* newItem); void onRemoveInventoryItem(Item* item); void sendCancelMessage(const std::string& msg) const { if (client) { client->sendTextMessage(TextMessage(MESSAGE_STATUS_SMALL, msg)); } } void sendCancelMessage(ReturnValue message) const; void sendCancelTarget() const { if (client) { client->sendCancelTarget(); } } void sendCancelWalk() const { if (client) { client->sendCancelWalk(); } } void sendChangeSpeed(const Creature* creature, uint32_t newSpeed) const { if (client) { client->sendChangeSpeed(creature, newSpeed); } } void sendCreatureHealth(const Creature* creature) const { if (client) { client->sendCreatureHealth(creature); } } void sendDistanceShoot(const Position& from, const Position& to, unsigned char type) const { if (client) { client->sendDistanceShoot(from, to, type); } } void sendHouseWindow(House* house, uint32_t listId) const; void sendCreatePrivateChannel(uint16_t channelId, const std::string& channelName) { if (client) { client->sendCreatePrivateChannel(channelId, channelName); } } void sendClosePrivate(uint16_t channelId); void sendIcons() const { if (client) { client->sendIcons(getClientIcons()); } } void sendMagicEffect(const Position& pos, uint8_t type) const { if (client) { client->sendMagicEffect(pos, type); } } void sendPing(); void sendPingBack() const { if (client) { client->sendPingBack(); } } void sendStats(); void sendSkills() const { if (client) { client->sendSkills(); } } void sendAnimatedText(const Position& pos, uint8_t color, const std::string& text) const { if (client) { client->sendAnimatedText(pos, color, text); } } void sendTextMessage(MessageClasses mclass, const std::string& message) const { if (client) { client->sendTextMessage(TextMessage(mclass, message)); } } void sendTextMessage(const TextMessage& message) const { if (client) { client->sendTextMessage(message); } } void sendTextWindow(Item* item, uint16_t maxlen, bool canWrite) const { if (client) { client->sendTextWindow(windowTextId, item, maxlen, canWrite); } } void sendTextWindow(uint32_t itemId, const std::string& text) const { if (client) { client->sendTextWindow(windowTextId, itemId, text); } } void sendToChannel(const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId) const { if (client) { client->sendToChannel(creature, type, text, channelId); } } void sendTradeItemRequest(const std::string& traderName, const Item* item, bool ack) const { if (client) { client->sendTradeItemRequest(traderName, item, ack); } } void sendTradeClose() const { if (client) { client->sendCloseTrade(); } } void sendWorldLight(const LightInfo& lightInfo) { if (client) { client->sendWorldLight(lightInfo); } } void sendChannelsDialog() { if (client) { client->sendChannelsDialog(); } } void sendOpenPrivateChannel(const std::string& receiver) { if (client) { client->sendOpenPrivateChannel(receiver); } } void sendQuestLog() { if (client) { client->sendQuestLog(); } } void sendQuestLine(const Quest* quest) { if (client) { client->sendQuestLine(quest); } } void sendOutfitWindow() { if (client) { client->sendOutfitWindow(); } } void sendCloseContainer(uint8_t cid) { if (client) { client->sendCloseContainer(cid); } } void sendRemoveRuleViolationReport(const std::string& name) const { if (client) { client->sendRemoveRuleViolationReport(name); } } void sendRuleViolationCancel(const std::string& name) const { if (client) { client->sendRuleViolationCancel(name); } } void sendLockRuleViolationReport() const { if (client) { client->sendLockRuleViolation(); } } void sendRuleViolationsChannel(uint16_t channelId) const { if (client) { client->sendRuleViolationsChannel(channelId); } } void sendChannel(uint16_t channelId, const std::string& channelName) { if (client) { client->sendChannel(channelId, channelName); } } void sendFightModes() { if (client) { client->sendFightModes(); } } void sendNetworkMessage(const NetworkMessage& message) { if (client) { client->writeToOutputBuffer(message); } } void receivePing() { lastPong = OTSYS_TIME(); } void onThink(uint32_t interval) final; void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) final; void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) final; void setNextAction(int64_t time) { if (time > nextAction) { nextAction = time; } } bool canDoAction() const { return nextAction <= OTSYS_TIME(); } uint32_t getNextActionTime() const; Item* getWriteItem(uint32_t& windowTextId, uint16_t& maxWriteLen); void setWriteItem(Item* item, uint16_t maxWriteLen = 0); House* getEditHouse(uint32_t& windowTextId, uint32_t& listId); void setEditHouse(House* house, uint32_t listId = 0); void learnInstantSpell(const std::string& spellName); void forgetInstantSpell(const std::string& spellName); bool hasLearnedInstantSpell(const std::string& spellName) const; protected: std::forward_list getMuteConditions() const; void checkTradeState(const Item* item); bool hasCapacity(const Item* item, uint32_t count) const; void gainExperience(uint64_t gainExp, Creature* source); void addExperience(Creature* source, uint64_t exp, bool sendText = false); void removeExperience(uint64_t exp); void updateInventoryWeight(); void setNextWalkActionTask(SchedulerTask* task); void setNextWalkTask(SchedulerTask* task); void setNextActionTask(SchedulerTask* task); void dropLoot(Container* corpse, Creature*) final; void death(Creature* lastHitCreature) final; bool dropCorpse(Creature* lastHitCreature, Creature* mostDamageCreature, bool lastHitUnjustified, bool mostDamageUnjustified) final; Item* getCorpse(Creature* lastHitCreature, Creature* mostDamageCreature) final; //cylinder implementations ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature* actor = nullptr) const final; ReturnValue queryMaxCount(int32_t index, const Thing& thing, uint32_t count, uint32_t& maxQueryCount, uint32_t flags) const final; ReturnValue queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const final; Cylinder* queryDestination(int32_t& index, const Thing& thing, Item** destItem, uint32_t& flags) final; void addThing(Thing*) final {} void addThing(int32_t index, Thing* thing) final; void updateThing(Thing* thing, uint16_t itemId, uint32_t count) final; void replaceThing(uint32_t index, Thing* thing) final; void removeThing(Thing* thing, uint32_t count) final; int32_t getThingIndex(const Thing* thing) const final; size_t getFirstIndex() const final; size_t getLastIndex() const final; uint32_t getItemTypeCount(uint16_t itemId, int32_t subType = -1) const final; uint32_t getRuneCount(uint16_t itemId) const; std::map& getAllItemTypeCount(std::map& countMap) const final; Thing* getThing(size_t index) const final; void internalAddThing(Thing* thing) final; void internalAddThing(uint32_t index, Thing* thing) final; uint32_t checkPlayerKilling(); std::unordered_set attackedSet; std::unordered_set VIPList; std::map openContainers; std::map depotLockerMap; std::map storageMap; std::vector outfits; GuildWarList guildWarList; std::forward_list invitePartyList; std::forward_list learnedInstantSpellList; std::forward_list storedConditionList; // TODO: This variable is only temporarily used when logging in, get rid of it somehow std::list murderTimeStamps; std::string name; std::string guildNick; Skill skills[SKILL_LAST + 1]; LightInfo itemsLight; Position loginPosition; Position lastWalkthroughPosition; time_t lastLoginSaved = 0; time_t lastLogout = 0; time_t playerKillerEnd = 0; uint64_t experience = 0; uint64_t manaSpent = 0; uint64_t bankBalance = 0; uint64_t lastQuestlogUpdate = 0; int64_t lastAttack = 0; int64_t lastFailedFollow = 0; int64_t lastPing; int64_t lastPong; int64_t nextAction = 0; int64_t earliestAttackTime = 0; BedItem* bedItem = nullptr; Guild* guild = nullptr; const GuildRank* guildRank = nullptr; Group* group = nullptr; Item* tradeItem = nullptr; Item* inventory[CONST_SLOT_LAST + 1] = {}; Item* writeItem = nullptr; House* editHouse = nullptr; Party* party = nullptr; Player* tradePartner = nullptr; ProtocolGame_ptr client; SchedulerTask* walkTask = nullptr; Town* town = nullptr; Vocation* vocation = nullptr; uint32_t inventoryWeight = 0; uint32_t capacity = 40000; uint32_t damageImmunities = 0; uint32_t conditionImmunities = 0; uint32_t conditionSuppressions = 0; uint32_t level = 1; uint32_t magLevel = 0; uint32_t actionTaskEvent = 0; uint32_t nextStepEvent = 0; uint32_t walkTaskEvent = 0; uint32_t MessageBufferTicks = 0; uint32_t lastIP = 0; uint32_t accountNumber = 0; uint32_t guid = 0; uint32_t windowTextId = 0; uint32_t editListId = 0; uint32_t mana = 0; uint32_t manaMax = 0; int32_t varSkills[SKILL_LAST + 1] = {}; int32_t varStats[STAT_LAST + 1] = {}; int32_t MessageBufferCount = 0; int32_t premiumDays = 0; int32_t bloodHitCount = 0; int32_t shieldBlockCount = 0; int32_t idleTime = 0; int32_t lastWalkingTime = 0; uint16_t staminaMinutes = 3360; uint16_t maxWriteLen = 0; uint8_t soul = 0; uint8_t blessings = 0; uint8_t levelPercent = 0; uint8_t magLevelPercent = 0; PlayerSex_t sex = PLAYERSEX_FEMALE; OperatingSystem_t operatingSystem = CLIENTOS_NONE; BlockType_t lastAttackBlockType = BLOCK_NONE; tradestate_t tradeState = TRADE_NONE; chaseMode_t chaseMode = CHASEMODE_STANDSTILL; fightMode_t fightMode = FIGHTMODE_ATTACK; AccountType_t accountType = ACCOUNT_TYPE_NORMAL; bool secureMode = false; bool ghostMode = false; bool pzLocked = false; bool isConnecting = false; bool addAttackSkillPoint = false; bool inventoryAbilities[CONST_SLOT_LAST + 1] = {}; static uint32_t playerAutoID; void updateItemsLight(bool internal = false); int32_t getStepSpeed() const final { return std::max(PLAYER_MIN_SPEED, std::min(PLAYER_MAX_SPEED, getSpeed())); } void updateBaseSpeed() { if (!hasFlag(PlayerFlag_SetMaxSpeed)) { baseSpeed = vocation->getBaseSpeed() + (level - 1); } else { baseSpeed = PLAYER_MAX_SPEED; } } bool isPromoted() const; uint32_t getAttackSpeed() const { return vocation->getAttackSpeed(); } static uint8_t getPercentLevel(uint64_t count, uint64_t nextLevelCount); static uint16_t getDropLootPercent(); double getLostPercent() const; uint64_t getLostExperience() const final { return skillLoss ? static_cast(experience * getLostPercent()) : 0; } uint32_t getDamageImmunities() const final { return damageImmunities; } uint32_t getConditionImmunities() const final { return conditionImmunities; } uint32_t getConditionSuppressions() const final { return conditionSuppressions; } uint16_t getLookCorpse() const final; void getPathSearchParams(const Creature* creature, FindPathParams& fpp) const final; friend class Game; friend class Npc; friend class LuaScriptInterface; friend class Map; friend class Actions; friend class IOLoginData; friend class ProtocolGame; friend class BehaviourDatabase; friend class ConjureSpell; }; #endif