local config = { ['exp'] = {skillKey = 17585, timeKey = 17589}, ['skill'] = {skillKey = 17586, timeKey = 17590}, ['magic'] = {skillKey = 17587, timeKey = 17591}, ['loot'] = {skillKey = 17588, timeKey = 17592} -- TODO } function onSay(player, words, param) if not player:getGroup():getAccess() then return true end if player:getAccountType() < ACCOUNT_TYPE_GOD then return false end local i = 0 local function generateMonsterLoad() if (i <= 1000) then Game.createMonster("cyclops", {x = 32316, y = 31942, z = 7}) local monster = Game.isMonsterThere({x = 32316, y = 31942, z = 7}, "cyclops") monster:addHealth(-monster:getMaxHealth()) addEvent(generateMonsterLoad, 1000) i = i + 1 print(i) end end addEvent(generateMonsterLoad, 1000) return false end