local stonePosition = Position(32826, 32274, 11) function removeStone() local stoneItem = Tile(stonePosition):getItemById(1772) if stoneItem then stoneItem:remove() stonePosition:sendMagicEffect(CONST_ME_POFF) end end function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end player:teleportTo(Position(32826, 32273, 12)) player:getPosition():sendMagicEffect(CONST_ME_EXPLOSIONAREA) Game.createItem(1772, 1, stonePosition) addEvent(removeStone, 10 * 1000) return true end