function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(430, 1) item:decay() Game.transformItemOnMap({x = 32225, y = 32282, z = 09}, 429, 438) end end function onStepOut(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(431, 1) item:decay() Game.transformItemOnMap({x = 32225, y = 32282, z = 09}, 438, 429) end end