/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D #define FS_IOMAPSERIALIZE_H_7E903658F34E44F9BE03A713B55A3D6D #include "database.h" #include "map.h" class IOMapSerialize { public: static void loadHouseItems(Map* map); static bool saveHouseItems(); static bool loadHouseInfo(); static bool saveHouseInfo(); protected: static void saveItem(PropWriteStream& stream, const Item* item); static void saveTile(PropWriteStream& stream, const Tile* tile); static bool loadContainer(PropStream& propStream, Container* container); static bool loadItem(PropStream& propStream, Cylinder* parent); }; #endif