/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "tasks.h" #include "game.h" extern Game g_game; void Dispatcher::threadMain() { // NOTE: second argument defer_lock is to prevent from immediate locking std::unique_lock taskLockUnique(taskLock, std::defer_lock); while (getState() != THREAD_STATE_TERMINATED) { // check if there are tasks waiting taskLockUnique.lock(); if (taskList.empty()) { //if the list is empty wait for signal taskSignal.wait(taskLockUnique); } if (!taskList.empty()) { // take the first task Task* task = taskList.front(); taskList.pop_front(); taskLockUnique.unlock(); if (!task->hasExpired()) { ++dispatcherCycle; // execute it (*task)(); g_game.map.clearSpectatorCache(); } delete task; } else { taskLockUnique.unlock(); } } } void Dispatcher::addTask(Task* task, bool push_front /*= false*/) { bool do_signal = false; taskLock.lock(); if (getState() == THREAD_STATE_RUNNING) { do_signal = taskList.empty(); if (push_front) { taskList.push_front(task); } else { taskList.push_back(task); } } else { delete task; } taskLock.unlock(); // send a signal if the list was empty if (do_signal) { taskSignal.notify_one(); } } void Dispatcher::shutdown() { Task* task = createTask([this]() { setState(THREAD_STATE_TERMINATED); taskSignal.notify_one(); }); std::lock_guard lockClass(taskLock); taskList.push_back(task); taskSignal.notify_one(); }