/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_PARTY_H_41D4D7CF417C4CC99FAE94D552255044 #define FS_PARTY_H_41D4D7CF417C4CC99FAE94D552255044 #include "player.h" #include "monsters.h" class Player; class Party; typedef std::vector PlayerVector; class Party { public: explicit Party(Player* leader); Player* getLeader() const { return leader; } PlayerVector& getMembers() { return memberList; } const PlayerVector& getInvitees() const { return inviteList; } size_t getMemberCount() const { return memberList.size(); } size_t getInvitationCount() const { return inviteList.size(); } void disband(); bool invitePlayer(Player& player); bool joinParty(Player& player); void revokeInvitation(Player& player); bool passPartyLeadership(Player* player); bool leaveParty(Player* player); bool removeInvite(Player& player, bool removeFromPlayer = true); bool isPlayerInvited(const Player* player) const; void updateAllPartyIcons(); void broadcastPartyMessage(MessageClasses msgClass, const std::string& msg, bool sendToInvitations = false); void broadcastPartyLoot(const std::string& loot); bool empty() const { return memberList.empty() && inviteList.empty(); } bool canOpenCorpse(uint32_t ownerId) const; void shareExperience(uint64_t experience, Creature* source/* = nullptr*/); bool setSharedExperience(Player* player, bool sharedExpActive); bool isSharedExperienceActive() const { return sharedExpActive; } bool isSharedExperienceEnabled() const { return sharedExpEnabled; } bool canUseSharedExperience(const Player* player) const; void updateSharedExperience(); void updateVocationsList(); void updatePlayerTicks(Player* player, uint32_t points); void clearPlayerPoints(Player* player); protected: bool canEnableSharedExperience(); std::map ticksMap; PlayerVector memberList; PlayerVector inviteList; Player* leader; float extraExpRate = 0.20f; bool sharedExpActive = false; bool sharedExpEnabled = false; }; #endif