# GIMUD - Graphical Interface Multi User Dungeon # dallheim.npc: Datenbank für den Dorfwächter Dallheim (Rookgaard) Name = "Dallheim" Outfit = (131,76-38-76-95-0) Home = [32093,32180,6] Radius = 1 Behaviour = { ADDRESS,"hello$",! -> "" ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Not now." BUSY,"hi$",! -> * BUSY,"heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15) BUSY,"heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14) BUSY,"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13) BUSY,"heal$" -> "You aren't looking really bad. Sorry, I can't help you." BUSY,! -> NOP VANISH,! -> "Hm." "bye" -> "Bye.", Idle "farewell" -> * "how","are","you" -> "Fine." "sell" -> "I sell nothing." "advice",level<4 -> "Be careful out there and avoid the dungeons." "advice",level>3 -> "Be careful out there." "job" -> "I am the bridgeguard. I defend Rookgaard against the beasts from the wilderness and the dungeons!" "name" -> "Dallheim." "time" -> "No idea." "help" -> "I have to stay here, sorry, but I can heal you if you are wounded." "monster" -> "I will crush all monsters who dare to attack our base." "dungeon" -> "Dungeons are dangerous, be prepared." "wilderness" -> "There are wolves, bears, snakes, deers, and spiders. You can find some dungeon entrances there, too." "sewer" -> "In the sewers there are some rats, fine targets for young heroes." "god" -> "I am a follower of Banor." "banor" -> "The great one! Read books to learn about him." "king" -> "HAIL TO THE KING!" "seymour" -> "Leave me alone with this whimp." "willie" -> "A fine cook and farmer he is." "amber" -> "I don't trust her." "hyacinth" -> "Strange Fellow, hides somewhere in the mountains of the isle." "weapon" -> "With my spikesword I slice even a cyclops in pieces." "magic" -> "Not interested in such party tricks." "tibia" -> "A nice place for a hero, but nothing for whelps." "heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15) "heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14) "heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13) "heal$" -> "You aren't looking really bad. Sorry, I can't help you." }