/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "scriptmanager.h" #include "actions.h" #include "chat.h" #include "talkaction.h" #include "spells.h" #include "movement.h" #include "globalevent.h" #include "events.h" Actions* g_actions = nullptr; CreatureEvents* g_creatureEvents = nullptr; Chat* g_chat = nullptr; Events* g_events = nullptr; GlobalEvents* g_globalEvents = nullptr; Spells* g_spells = nullptr; TalkActions* g_talkActions = nullptr; MoveEvents* g_moveEvents = nullptr; extern LuaEnvironment g_luaEnvironment; ScriptingManager::~ScriptingManager() { delete g_events; delete g_spells; delete g_actions; delete g_talkActions; delete g_moveEvents; delete g_chat; delete g_creatureEvents; delete g_globalEvents; } bool ScriptingManager::loadScriptSystems() { if (g_luaEnvironment.loadFile("data/global.lua") == -1) { std::cout << "[Warning - ScriptingManager::loadScriptSystems] Can not load data/global.lua" << std::endl; } g_chat = new Chat(); g_spells = new Spells(); if (!g_spells->loadFromXml()) { std::cout << "> ERROR: Unable to load spells!" << std::endl; return false; } g_actions = new Actions(); if (!g_actions->loadFromXml()) { std::cout << "> ERROR: Unable to load actions!" << std::endl; return false; } g_talkActions = new TalkActions(); if (!g_talkActions->loadFromXml()) { std::cout << "> ERROR: Unable to load talk actions!" << std::endl; return false; } g_moveEvents = new MoveEvents(); if (!g_moveEvents->loadFromXml()) { std::cout << "> ERROR: Unable to load move events!" << std::endl; return false; } g_creatureEvents = new CreatureEvents(); if (!g_creatureEvents->loadFromXml()) { std::cout << "> ERROR: Unable to load creature events!" << std::endl; return false; } g_globalEvents = new GlobalEvents(); if (!g_globalEvents->loadFromXml()) { std::cout << "> ERROR: Unable to load global events!" << std::endl; return false; } g_events = new Events(); if (!g_events->load()) { std::cout << "> ERROR: Unable to load events!" << std::endl; return false; } return true; }