/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "scheduler.h" void Scheduler::threadMain() { std::unique_lock eventLockUnique(eventLock, std::defer_lock); while (getState() != THREAD_STATE_TERMINATED) { std::cv_status ret = std::cv_status::no_timeout; eventLockUnique.lock(); if (eventList.empty()) { eventSignal.wait(eventLockUnique); } else { ret = eventSignal.wait_until(eventLockUnique, eventList.top()->getCycle()); } // the mutex is locked again now... if (ret == std::cv_status::timeout) { // ok we had a timeout, so there has to be an event we have to execute... SchedulerTask* task = eventList.top(); eventList.pop(); // check if the event was stopped auto it = eventIds.find(task->getEventId()); if (it == eventIds.end()) { eventLockUnique.unlock(); delete task; continue; } eventIds.erase(it); eventLockUnique.unlock(); task->setDontExpire(); g_dispatcher.addTask(task, true); } else { eventLockUnique.unlock(); } } } uint32_t Scheduler::addEvent(SchedulerTask* task) { bool do_signal = false; eventLock.lock(); if (getState() == THREAD_STATE_RUNNING) { // check if the event has a valid id if (task->getEventId() == 0) { // if not generate one if (++lastEventId == 0) { lastEventId = 1; } task->setEventId(lastEventId); } // insert the event id in the list of active events eventIds.insert(task->getEventId()); // add the event to the queue eventList.push(task); // if the list was empty or this event is the top in the list // we have to signal it do_signal = (task == eventList.top()); } else { eventLock.unlock(); delete task; return 0; } eventLock.unlock(); if (do_signal) { eventSignal.notify_one(); } return task->getEventId(); } bool Scheduler::stopEvent(uint32_t eventid) { if (eventid == 0) { return false; } std::lock_guard lockClass(eventLock); // search the event id.. auto it = eventIds.find(eventid); if (it == eventIds.end()) { return false; } eventIds.erase(it); return true; } void Scheduler::shutdown() { setState(THREAD_STATE_TERMINATED); eventLock.lock(); //this list should already be empty while (!eventList.empty()) { delete eventList.top(); eventList.pop(); } eventIds.clear(); eventLock.unlock(); eventSignal.notify_one(); }