/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_LOCKFREE_H_8C707AEB7C7235A2FBC5D4EDDF03B008 #define FS_LOCKFREE_H_8C707AEB7C7235A2FBC5D4EDDF03B008 #if _MSC_FULL_VER >= 190023918 // Workaround for VS2015 Update 2. Boost.Lockfree is a header-only library, so this should be safe to do. #define _ENABLE_ATOMIC_ALIGNMENT_FIX #endif #include template class LockfreePoolingAllocator : public std::allocator { public: template explicit constexpr LockfreePoolingAllocator(const U&) {} typedef T value_type; T* allocate(size_t) const { T* p; // NOTE: p doesn't have to be initialized if (!getFreeList().pop(p)) { //Acquire memory without calling the constructor of T p = static_cast(operator new (sizeof(T))); } return p; } void deallocate(T* p, size_t) const { if (!getFreeList().bounded_push(p)) { //Release memory without calling the destructor of T //(it has already been called at this point) operator delete(p); } } private: typedef boost::lockfree::stack> FreeList; static FreeList& getFreeList() { static FreeList freeList; return freeList; } }; #endif