/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_BAN_H_CADB975222D745F0BDA12D982F1006E3 #define FS_BAN_H_CADB975222D745F0BDA12D982F1006E3 struct BanInfo { std::string bannedBy; std::string reason; time_t expiresAt; }; struct ConnectBlock { constexpr ConnectBlock(uint64_t lastAttempt, uint64_t blockTime, uint32_t count) : lastAttempt(lastAttempt), blockTime(blockTime), count(count) {} uint64_t lastAttempt; uint64_t blockTime; uint32_t count; }; typedef std::map IpConnectMap; class Ban { public: bool acceptConnection(uint32_t clientip); protected: IpConnectMap ipConnectMap; std::recursive_mutex lock; }; class IOBan { public: static bool isAccountBanned(uint32_t accountId, BanInfo& banInfo); static bool isIpBanned(uint32_t ip, BanInfo& banInfo); static bool isPlayerNamelocked(uint32_t playerId); }; #endif